Player Matchup

Odin
Odin
Crawond
Odin
Level 144
God Stats
14W - 5L
1,530 SR
Queue Stats
146W - 162L
1,280 Elo+
Solo
Cupid
Cupid
Moros5
Cupid
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
RaCh636
Cthulhu
Level 147
God Stats
2W - 1L
1,717 SR
Queue Stats
106W - 82L
1,731 Elo+
Party 2
Zeus
Zeus
SirRugal
Zeus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
ЖекаПетросян
Agni
Level 148
God Stats
20W - 13L
1,500 SR
Queue Stats
590W - 642L
1,453 Elo+
Solo
Team Averages
Level 139
1,549 SR
1,493 Elo+

VS

Team Averages
Level 109
1,660 SR
1,722 Elo+
Hades
Hades
Boltorezz
Hades
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 24L
1,702 Elo+
Party 1
Nemesis
Nemesis
DevilSun
Nemesis
Level 59
God Stats
1W - 1L
1,735 SR
Queue Stats
4W - 2L
1,745 Elo+
Party 1
Ah Puch
Ah Puch
DoLLap
Ah Puch
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 9L
1,757 Elo+
Party 1
Ganesha
Ganesha
Zhuzzha
Ganesha
Level 153
God Stats
0W - 1L
1,715 SR
Queue Stats
17W - 21L
1,702 Elo+
Party 1
Baron Samedi
Baron Samedi
foxlits
Baron Samedi
Level 147
God Stats
0W - 1L
1,850 SR
Queue Stats
7W - 11L
1,702 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
Crawond
Odin
15
9 / 0 / 19
10,301
1,472
10,299
8,094
6,031
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cupid
Moros5
Cupid
16
10 / 0 / 21
9,676
1,382
12,522
5,504
2,082
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
RaCh636
Cthulhu
14
5 / 2 / 22
9,134
1,305
8,802
11,115
5,668
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Zeus
15
4 / 0 / 22
8,836
1,262
12,306
334
126
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

15
6 / 0 / 19
9,208
1,315
8,450
3,026
1,168
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Team 1 Tickets

327

VS

Team 2 Tickets

143

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
Boltorezz
Hades
12
1 / 9 / 1
7,141
1,020
3,149
12,201
7,538
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
DevilSun
Nemesis
12
0 / 9 / 1
6,969
996
4,685
13,072
4,855
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ah Puch
DoLLap
Ah Puch
13
0 / 5 / 1
7,194
1,028
8,854
8,396
2,909
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ganesha
Zhuzzha
Ganesha
10
0 / 3 / 1
7,464
1,066
775
7,446
4,739
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Baron Samedi
foxlits
Baron Samedi
13
1 / 8 / 1
7,389
1,056
5,965
13,834
5,143
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

137
Kill Participation
7
34
Kills
2
2
Deaths
34
103
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Hades
Boltorezz
Hades
1
9
1
0.17
W
Odin
Crawond
Odin
9
0
19
18.5
L
Nemesis
DevilSun
Nemesis
0
9
1
0.06
L
Ah Puch
DoLLap
Ah Puch
0
5
1
0.1
W
Cupid
Moros5
Cupid
10
0
21
20.5
W
Cthulhu
RaCh636
Cthulhu
5
2
22
8
W
Zeus
4
0
22
15
L
Ganesha
Zhuzzha
Ganesha
0
3
1
0.17
L
Baron Samedi
foxlits
Baron Samedi
1
8
1
0.19
W
6
0
19
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,379
Damage
23,428
28,073
Taken
54,949
15,075
Mitigated
25,184
6,576
Healing
3,830
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hades
Boltorezz
Hades
3,149
110
326
777
12,201
7,538
0
6,041
6,096
10,418
0
W
Odin
Crawond
Odin
10,299
4,347
0
743
8,094
6,031
0
4,810
3,184
0
23,755
L
Nemesis
DevilSun
Nemesis
4,685
2,194
0
785
13,072
4,855
0
7,005
5,959
0
15,056
L
Ah Puch
DoLLap
Ah Puch
8,854
238
0
0
8,396
2,909
0
4,277
3,955
37,518
0
W
Cupid
Moros5
Cupid
12,522
6,784
985
1,807
5,504
2,082
0
4,072
1,432
0
25,416
W
Cthulhu
RaCh636
Cthulhu
8,802
1,142
101
2,638
11,115
5,668
0
8,321
2,709
14,489
0
W
Zeus
12,306
1,051
0
30
334
126
0
165
169
26,094
0
L
Ganesha
Zhuzzha
Ganesha
775
26
0
659
7,446
4,739
0
3,919
3,481
9,583
0
L
Baron Samedi
foxlits
Baron Samedi
5,965
933
289
994
13,834
5,143
0
7,758
5,900
22,764
0
W
8,450
567
26
246
3,026
1,168
0
1,190
1,836
22,582
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,155
Gold Earned
36,157
154
Minions Killed
158
8
Camps Cleared
4
808,708
Distance Traveled
617,441
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
7,141
1,020
23
3
2
134,968
0
W
Odin
10,301
1,472
26
4
2
180,687
2
L
Nemesis
6,969
996
26
4
1
144,382
1
L
Ah Puch
7,194
1,028
62
9
0
138,723
0
W
Cupid
9,676
1,382
29
4
2
167,128
0
W
Cthulhu
9,134
1,305
3
0
1
145,549
1
W
Zeus
8,836
1,262
53
8
1
145,508
0
L
Ganesha
7,464
1,066
0
0
0
76,659
0
L
Baron Samedi
7,389
1,056
47
7
1
122,709
0
W
Agni
9,208
1,315
43
6
2
169,836
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role