Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 50
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
Camz eVo
Zhong Kui
Level 160
God Stats
10W - 7L
1,930 SR
Queue Stats
402W - 297L
1,664 Elo+
Party 1
Da Ji
Da Ji
ChestnutHorse29
Da Ji
Level 28
God Stats
8W - 2L
1,864 SR
Queue Stats
97W - 30L
1,844 Elo+
Party 1
Janus
Janus
Toxicmagic22976
Janus
Level 86
God Stats
5W - 5L
1,621 SR
Queue Stats
140W - 91L
1,672 Elo+
Party 1
Bellona
Bellona
Xyxis
Bellona
Level 127
God Stats
39W - 21L
1,774 SR
Queue Stats
649W - 703L
1,506 Elo+
Party 1
Team Averages
Level 90
1,738 SR
1,637 Elo+

VS

Team Averages
Level 97
1,539 SR
1,614 Elo+
Ra
Ra
 
Ra
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nemesis
Nemesis
DJ HandBlow
Nemesis
Level 74
God Stats
5W - 2L
1,695 SR
Queue Stats
6W - 6L
1,611 Elo+
Party 2
Osiris
Osiris
ItsN33ker1
Osiris
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
114W - 102L
1,761 Elo+
Party 2
Danzaburou
Danzaburou
No Foul 757
Danzaburou
Level 85
God Stats
0W - 4L
1,500 SR
Queue Stats
120W - 133L
1,414 Elo+
Party 2
Geb
Geb
XxISLeePYZxX
Geb
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 3L
1,783 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
12
1 / 1 / 7
7,624
545
4,661
12,621
10,266
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Zhong Kui
Camz eVo
Zhong Kui
15
8 / 1 / 4
8,942
639
13,432
12,210
9,515
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
4 / 2 / 6
7,600
543
7,378
10,152
3,711
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
6 / 2 / 2
8,772
627
9,486
7,166
2,374
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
Xyxis
Bellona
15
4 / 1 / 2
8,321
594
5,472
9,345
7,437
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
12
4 / 4 / 2
7,651
547
6,960
8,206
2,786
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
DJ HandBlow
Nemesis
11
1 / 7 / 3
6,394
457
5,804
12,056
6,427
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Osiris
ItsN33ker1
Osiris
11
1 / 5 / 3
6,229
445
6,581
11,316
7,463
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
No Foul 757
Danzaburou
10
1 / 4 / 3
6,624
473
5,148
9,605
3,110
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

10
0 / 3 / 5
6,209
444
5,306
10,718
5,737
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
23
23
Kills
7
7
Deaths
23
21
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
1
1
7
4.5
L
Ra
 
Ra
4
4
2
1.25
W
Zhong Kui
Camz eVo
Zhong Kui
8
1
4
10
W
4
2
6
3.5
L
Nemesis
DJ HandBlow
Nemesis
1
7
3
0.36
L
Osiris
ItsN33ker1
Osiris
1
5
3
0.5
L
Danzaburou
No Foul 757
Danzaburou
1
4
3
0.63
W
6
2
2
3.5
L
0
3
5
0.83
W
Bellona
Xyxis
Bellona
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,429
Damage
29,799
51,494
Taken
51,901
33,303
Mitigated
25,523
20,059
Healing
12,164
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
4,661
905
0
4,297
12,621
10,266
35
2,660
9,880
24,286
0
L
Ra
 
Ra
6,960
307
821
2,969
8,206
2,786
0
3,973
3,989
43,795
0
W
Zhong Kui
Camz eVo
Zhong Kui
13,432
969
0
7,318
12,210
9,515
135
2,299
9,299
52,959
0
W
7,378
1,965
0
3,398
10,152
3,711
1,318
2,885
7,087
0
34,148
L
Nemesis
DJ HandBlow
Nemesis
5,804
1,870
390
2,450
12,056
6,427
0
6,799
5,144
5,654
33,904
L
Osiris
ItsN33ker1
Osiris
6,581
1,519
0
1,244
11,316
7,463
160
7,724
3,492
0
27,940
L
Danzaburou
No Foul 757
Danzaburou
5,148
2,114
0
3,018
9,605
3,110
0
4,054
5,551
0
25,662
W
9,486
547
0
2,743
7,166
2,374
0
1,852
5,108
63,512
0
L
5,306
661
0
1,272
10,718
5,737
0
5,045
5,611
20,277
0
W
Bellona
Xyxis
Bellona
5,472
2,276
0
2,303
9,345
7,437
88
2,439
6,871
7,941
57,762

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,259
Gold Earned
33,107
430
Minions Killed
282
0
Camps Cleared
0
1,393,908
Distance Traveled
1,299,384
8
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
7,624
545
43
3
0
262,668
0
L
Ra
7,651
547
87
6
0
281,866
8
W
Zhong Kui
8,942
639
99
7
0
254,502
1
W
Da Ji
7,600
543
67
5
0
276,096
1
L
Nemesis
6,394
457
71
5
0
240,303
4
L
Osiris
6,229
445
47
3
0
251,823
1
L
Danzaburou
6,624
473
46
3
0
247,403
4
W
Janus
8,772
627
111
8
0
304,327
6
L
Geb
6,209
444
31
2
0
277,989
1
W
Bellona
8,321
594
110
8
0
296,315
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role