Player Matchup

Anhur
Anhur
Kyramaxx
Anhur
Level 28
God Stats
0W - 2L
1,271 SR
Queue Stats
7W - 9L
1,286 Elo+
Solo
Fenrir
Fenrir
Neptun315810
Fenrir
Level 15
God Stats
1W - 1L
1,636 SR
Queue Stats
1W - 1L
1,643 Elo+
Solo
Zeus
Zeus
WorMix_94
Zeus
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,470 Elo+
Solo
Merlin
Merlin
j990823
Merlin
Level 8
God Stats
7W - 8L
1,717 SR
Queue Stats
18W - 12L
1,725 Elo+
Party 1
Sun Wukong
Sun Wukong
willaert_rules
Sun Wukong
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 7L
1,681 Elo+
Party 1
Team Averages
Level 36
1,525 SR
1,561 Elo+

VS

Team Averages
Level 26
1,789 SR
1,675 Elo+
Da Ji
Da Ji
Catcharry
Da Ji
Level 28
God Stats
3W - 1L
1,920 SR
Queue Stats
3W - 2L
1,786 Elo+
Party 2
Sol
Sol
carlosrk26
Sol
Level 26
God Stats
3W - 5L
1,846 SR
Queue Stats
3W - 6L
1,786 Elo+
Party 2
Kumbhakarna
Kumbhakarna
diegoeleven
Kumbhakarna
Level 15
God Stats
3W - 0L
1,846 SR
Queue Stats
3W - 0L
1,786 Elo+
Party 2
Danzaburou
Danzaburou
poligono30c
Danzaburou
Level 54
God Stats
2W - 2L
1,832 SR
Queue Stats
4W - 9L
1,517 Elo+
Party 2
Bellona
Bellona
zohello
Bellona
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Kyramaxx
Anhur
20
5 / 13 / 6
14,399
900
14,314
27,210
9,999
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fenrir
20
4 / 12 / 10
14,713
920
13,354
28,709
19,310
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Zeus
16
0 / 4 / 1
11,644
728
593
3,632
1,041
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Merlin
j990823
Merlin
20
3 / 8 / 9
14,668
917
15,190
19,968
7,735
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Sun Wukong
willaert_rules
Sun Wukong
20
8 / 3 / 10
17,142
1,071
24,768
28,416
22,716
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Team 1 Tickets

0

VS

Team 2 Tickets

84

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Catcharry
Da Ji
20
21 / 8 / 9
18,343
1,146
35,590
19,539
8,954
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
7 / 3 / 21
16,607
1,038
25,656
18,720
6,702
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Kumbhakarna
diegoeleven
Kumbhakarna
15
0 / 0 / 0
9,770
611
0
0
0
Danzaburou
poligono30c
Danzaburou
20
12 / 1 / 22
19,546
1,222
36,625
15,724
7,812
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Bellona
zohello
Bellona
20
0 / 8 / 18
14,354
897
4,007
21,445
14,041
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
110
20
Kills
40
40
Deaths
20
36
Assists
70
Player
Kills
Deaths
Assists
KDA
W
Da Ji
Catcharry
Da Ji
21
8
9
3.19
L
Anhur
Kyramaxx
Anhur
5
13
6
0.62
L
Fenrir
4
12
10
0.75
L
Zeus
0
4
1
0.13
W
7
3
21
5.83
W
Kumbhakarna
diegoeleven
Kumbhakarna
0
0
0
0
L
Merlin
j990823
Merlin
3
8
9
0.94
W
Danzaburou
poligono30c
Danzaburou
12
1
22
23
L
Sun Wukong
willaert_rules
Sun Wukong
8
3
10
4.33
W
Bellona
zohello
Bellona
0
8
18
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,219
Damage
101,878
107,935
Taken
75,428
60,801
Mitigated
37,509
6,253
Healing
15,157
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
Catcharry
Da Ji
35,590
8,690
632
1,974
19,539
8,954
0
4,266
15,273
0
48,899
L
Anhur
Kyramaxx
Anhur
14,314
5,717
0
526
27,210
9,999
0
5,253
21,490
0
36,285
L
Fenrir
13,354
2,252
0
50
28,709
19,310
0
7,209
21,031
0
23,715
L
Zeus
593
228
0
0
3,632
1,041
0
882
2,652
5,630
0
W
25,656
2,707
576
2,665
18,720
6,702
0
3,061
15,659
44,582
0
W
Kumbhakarna
diegoeleven
Kumbhakarna
0
0
0
0
0
0
0
0
0
0
0
L
Merlin
j990823
Merlin
15,190
922
0
0
19,968
7,735
0
3,089
16,654
54,778
0
W
Danzaburou
poligono30c
Danzaburou
36,625
19,143
138
8,647
15,724
7,812
0
4,278
11,446
0
104,991
L
Sun Wukong
willaert_rules
Sun Wukong
24,768
3,810
0
5,677
28,416
22,716
0
7,778
20,027
5,664
67,400
W
Bellona
zohello
Bellona
4,007
281
0
525
21,445
14,041
0
6,242
15,203
0
24,911

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,566
Gold Earned
78,620
289
Minions Killed
243
8
Camps Cleared
7
1,220,927
Distance Traveled
1,156,162
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
18,343
1,146
21
1
4
279,463
0
L
Anhur
14,399
900
39
2
4
252,980
0
L
Fenrir
14,713
920
30
2
2
313,286
0
L
Zeus
11,644
728
8
1
1
49,636
0
W
Sol
16,607
1,038
46
3
0
308,668
0
W
Kumbhakarna
9,770
611
0
0
0
0
0
L
Merlin
14,668
917
84
5
1
280,458
0
W
Danzaburou
19,546
1,222
139
9
3
307,268
0
L
Sun Wukong
17,142
1,071
128
8
0
324,567
0
W
Bellona
14,354
897
37
2
0
260,763
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role