Player Matchup

Rama
Rama
DaddyNasteee
Rama
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
136W - 153L
1,507 Elo+
Solo
King Arthur
King Arthur
Sädr
King Arthur
Level 156
God Stats
0W - 3L
1,500 SR
Queue Stats
62W - 55L
1,460 Elo+
Party 1
Apollo
Apollo
WilliamFlameYT
Apollo
Level 109
God Stats
0W - 3L
1,218 SR
Queue Stats
1W - 6L
1,387 Elo+
Solo
Ra
Ra
ZlatanGod
Ra
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Terra
Terra
halodanger201
Terra
Level 89
God Stats
18W - 16L
1,500 SR
Queue Stats
676W - 636L
1,561 Elo+
Party 1
Team Averages
Level 130
1,444 SR
1,483 Elo+

VS

Team Averages
Level 106
1,493 SR
1,448 Elo+
Apollo
Apollo
DarkVermilion82
Apollo
Level 124
God Stats
16W - 15L
1,500 SR
Queue Stats
752W - 611L
1,550 Elo+
Party 3
Sun Wukong
Sun Wukong
Gaulivant
Sun Wukong
Level 66
God Stats
14W - 6L
1,774 SR
Queue Stats
398W - 319L
1,322 Elo+
Party 3
Horus
Horus
MrMage17
Horus
Level 65
God Stats
7W - 6L
1,189 SR
Queue Stats
78W - 75L
1,517 Elo+
Party 2
Pele
Pele
TheAlmightyFish
Pele
Level 147
God Stats
14W - 17L
1,500 SR
Queue Stats
307W - 304L
1,386 Elo+
Party 2
Merlin
Merlin
itscarlee
Merlin
Level 129
God Stats
17W - 10L
1,500 SR
Queue Stats
313W - 265L
1,463 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 0
5,097
510
3,392
5,223
1,076
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

King Arthur
Sädr
King Arthur
9
0 / 3 / 0
5,232
523
2,015
6,437
2,288
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

9
1 / 2 / 0
5,053
505
1,680
6,711
1,785
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
0 / 5 / 0
5,226
523
4,133
5,864
1,716
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

7
0 / 2 / 1
4,665
467
2,384
7,581
2,620
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 0 / 0
5,660
566
3,620
4,902
1,226
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
Gaulivant
Sun Wukong
12
4 / 0 / 0
7,015
702
4,240
6,620
3,075
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Horus
MrMage17
Horus
9
0 / 0 / 4
5,327
533
2,048
5,537
2,436
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

9
2 / 2 / 5
5,437
544
4,694
5,479
2,814
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Merlin
itscarlee
Merlin
10
5 / 0 / 1
6,101
610
4,067
2,778
906
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
24
2
Kills
14
14
Deaths
2
1
Assists
10
Player
Kills
Deaths
Assists
KDA
L
1
2
0
0.5
W
3
0
0
3
W
Sun Wukong
Gaulivant
Sun Wukong
4
0
0
4
W
Horus
MrMage17
Horus
0
0
4
2
L
King Arthur
Sädr
King Arthur
0
3
0
0
W
2
2
5
2.25
L
1
2
0
0.5
L
0
5
0
0
L
0
2
1
0.25
W
Merlin
itscarlee
Merlin
5
0
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,604
Damage
18,669
31,816
Taken
25,316
9,485
Mitigated
10,457
9,324
Healing
8,917
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,392
2,833
0
2,121
5,223
1,076
0
12
5,211
0
27,741
W
3,620
2,520
0
2,404
4,902
1,226
0
292
4,610
0
35,436
W
Sun Wukong
Gaulivant
Sun Wukong
4,240
1,012
0
1,594
6,620
3,075
0
359
6,247
0
42,653
W
Horus
MrMage17
Horus
2,048
1,161
735
2,723
5,537
2,436
0
1,721
3,740
0
8,843
L
King Arthur
Sädr
King Arthur
2,015
469
0
1,415
6,437
2,288
0
0
6,437
0
30,064
W
4,694
1,193
0
961
5,479
2,814
0
2,322
2,995
3,205
23,901
L
1,680
755
0
2,062
6,711
1,785
0
286
6,369
0
21,802
L
4,133
488
174
1,082
5,864
1,716
0
2,023
3,633
32,538
0
L
2,384
505
199
2,271
7,581
2,620
0
1,561
5,902
10,447
0
W
Merlin
itscarlee
Merlin
4,067
181
0
500
2,778
906
0
1,487
1,207
28,103
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,273
Gold Earned
29,540
275
Minions Killed
301
0
Camps Cleared
0
875,298
Distance Traveled
940,843
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
5,097
510
62
6
0
161,937
2
W
Apollo
5,660
566
67
7
0
166,416
4
W
Sun Wukong
7,015
702
106
11
0
201,305
1
W
Horus
5,327
533
14
1
0
192,121
1
L
King Arthur
5,232
523
75
8
0
164,851
3
W
Pele
5,437
544
40
4
0
195,912
3
L
Apollo
5,053
505
56
6
0
178,396
0
L
Ra
5,226
523
69
7
0
187,163
4
L
Terra
4,665
467
13
1
0
182,951
0
W
Merlin
6,101
610
74
7
0
185,089
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role