Player Matchup

Bakasura
Bakasura
BWG Luckz
Bakasura
Level 124
God Stats
8W - 6L
1,500 SR
Queue Stats
283W - 268L
1,498 Elo+
Party 2
Medusa
Medusa
CRAB PAPI
Medusa
Level 156
God Stats
6W - 1L
1,723 SR
Queue Stats
113W - 103L
1,478 Elo+
Party 1
Ymir
Ymir
Tobias Tenorio
Ymir
Level 100
God Stats
8W - 3L
1,716 SR
Queue Stats
357W - 344L
1,607 Elo+
Party 2
Amaterasu
Amaterasu
TyrantShano
Amaterasu
Level 24
God Stats
3W - 3L
1,121 SR
Queue Stats
6W - 5L
1,394 Elo+
Party 1
Merlin
Merlin
iB7 SaBoTaGe
Merlin
Level 124
God Stats
22W - 33L
1,248 SR
Queue Stats
489W - 473L
1,529 Elo+
Party 2
Team Averages
Level 106
1,462 SR
1,501 Elo+

VS

Team Averages
Level 53
1,555 SR
1,391 Elo+
He Bo
He Bo
 
He Bo
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ra
Ra
HiAddMeFor2v2
Ra
Level 37
God Stats
0W - 3L
1,211 SR
Queue Stats
17W - 37L
1,251 Elo+
Party 4
Erlang Shen
Erlang Shen
Kronisboring
Erlang Shen
Level 65
God Stats
18W - 17L
1,622 SR
Queue Stats
222W - 229L
1,506 Elo+
Party 3
Ne Zha
Ne Zha
MeanTyYT
Ne Zha
Level 49
God Stats
13W - 20L
1,710 SR
Queue Stats
195W - 202L
1,462 Elo+
Party 3
Danzaburou
Danzaburou
whpiz-
Danzaburou
Level 43
God Stats
1W - 3L
1,733 SR
Queue Stats
56W - 86L
1,234 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
BWG Luckz
Bakasura
13
5 / 4 / 4
7,717
551
4,289
13,318
5,232
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Medusa
CRAB PAPI
Medusa
13
5 / 2 / 3
7,973
570
4,876
8,828
2,690
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
7 / 3 / 7
7,735
553
7,707
10,319
5,731
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Amaterasu
TyrantShano
Amaterasu
11
1 / 6 / 6
7,058
504
3,683
8,840
9,179
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Merlin
12
3 / 3 / 6
7,185
513
8,236
6,254
1,998
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
11
4 / 5 / 2
7,253
518
2,104
7,047
2,124
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
2 / 5 / 5
7,351
525
7,426
8,759
5,324
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Erlang Shen
Kronisboring
Erlang Shen
11
3 / 6 / 3
7,104
507
6,980
10,666
6,406
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ne Zha
MeanTyYT
Ne Zha
14
7 / 4 / 3
8,976
641
9,014
9,786
5,752
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Danzaburou
whpiz-
Danzaburou
11
2 / 1 / 5
6,981
499
5,550
5,329
1,963
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
36
21
Kills
18
18
Deaths
21
26
Assists
18
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
4
5
2
1
W
Bakasura
BWG Luckz
Bakasura
5
4
4
1.75
W
Medusa
CRAB PAPI
Medusa
5
2
3
3.25
L
2
5
5
0.9
L
Erlang Shen
Kronisboring
Erlang Shen
3
6
3
0.75
L
Ne Zha
MeanTyYT
Ne Zha
7
4
3
2.13
W
7
3
7
3.5
W
Amaterasu
TyrantShano
Amaterasu
1
6
6
0.67
W
Merlin
3
3
6
2
L
Danzaburou
whpiz-
Danzaburou
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,791
Damage
31,074
47,559
Taken
41,587
24,830
Mitigated
21,569
13,202
Healing
10,702
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
2,104
96
0
1,823
7,047
2,124
336
2,653
4,102
20,416
0
W
Bakasura
BWG Luckz
Bakasura
4,289
3,465
0
6,353
13,318
5,232
1,063
3,548
9,654
0
26,696
W
Medusa
CRAB PAPI
Medusa
4,876
2,076
0
3,392
8,828
2,690
150
1,860
6,811
0
42,879
L
7,426
868
437
2,733
8,759
5,324
14
4,435
4,124
39,435
0
L
Erlang Shen
Kronisboring
Erlang Shen
6,980
3,167
0
986
10,666
6,406
0
4,569
5,830
6,593
31,495
L
Ne Zha
MeanTyYT
Ne Zha
9,014
5,156
0
3,172
9,786
5,752
0
1,652
7,995
3,016
43,492
W
7,707
1,033
211
1,040
10,319
5,731
512
2,976
6,975
23,582
0
W
Amaterasu
TyrantShano
Amaterasu
3,683
1,889
0
1,442
8,840
9,179
684
502
8,338
2,750
22,173
W
Merlin
8,236
369
0
764
6,254
1,998
473
1,058
5,036
34,038
0
L
Danzaburou
whpiz-
Danzaburou
5,550
1,796
171
1,380
5,329
1,963
0
2,588
2,637
0
18,363

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,668
Gold Earned
37,665
293
Minions Killed
288
0
Camps Cleared
0
1,293,495
Distance Traveled
1,249,217
18
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
7,253
518
49
4
0
220,809
1
W
Bakasura
7,717
551
80
6
0
289,198
5
W
Medusa
7,973
570
77
6
0
274,563
4
L
Ra
7,351
525
69
5
0
259,793
3
L
Erlang Shen
7,104
507
58
4
0
266,765
1
L
Ne Zha
8,976
641
82
6
0
277,424
1
W
Ymir
7,735
553
26
2
0
248,387
2
W
Amaterasu
7,058
504
52
4
0
237,808
5
W
Merlin
7,185
513
58
4
0
243,539
2
L
Danzaburou
6,981
499
30
2
0
224,426
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role