Player Matchup

Apollo
Apollo
El-Itachismo
Apollo
Level 19
God Stats
5W - 1L
1,757 SR
Queue Stats
82W - 23L
1,757 Elo+
Party 2
Bellona
Bellona
HovecDaBeast
Bellona
Level 13
God Stats
52W - 41L
1,708 SR
Queue Stats
165W - 173L
1,538 Elo+
Solo
Ymir
Ymir
JabamiGoBrrr
Ymir
Level 15
God Stats
3W - 0L
1,500 SR
Queue Stats
50W - 11L
1,849 Elo+
Party 2
Merlin
Merlin
Mmita
Merlin
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
puidenegru
Set
Level 9
God Stats
3W - 3L
1,313 SR
Queue Stats
15W - 8L
1,645 Elo+
Solo
Team Averages
Level 14
1,556 SR
1,658 Elo+

VS

Team Averages
Level 27
1,668 SR
1,617 Elo+
Nemesis
Nemesis
Aidxn7
Nemesis
Level 29
God Stats
10W - 5L
1,787 SR
Queue Stats
72W - 45L
1,716 Elo+
Solo
Loki
Loki
DarkDriverZ
Loki
Level 29
God Stats
8W - 9L
1,609 SR
Queue Stats
76W - 73L
1,618 Elo+
Solo
Ganesha
Ganesha
ElCazadoor
Ganesha
Level 25
God Stats
1W - 1L
1,715 SR
Queue Stats
17W - 16L
1,558 Elo+
Solo
Anhur
Anhur
SWFsniper
Anhur
Level 24
God Stats
1W - 3L
1,713 SR
Queue Stats
60W - 64L
1,656 Elo+
Party 1
Bellona
Bellona
So1ac3
Bellona
Level 29
God Stats
17W - 14L
1,517 SR
Queue Stats
63W - 78L
1,534 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
6
0 / 0 / 3
3,582
597
2,561
1,899
401
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bellona
HovecDaBeast
Bellona
6
2 / 0 / 0
3,951
659
1,099
2,732
2,419
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

6
3 / 0 / 0
4,134
689
1,897
3,514
1,070
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Merlin
Mmita
Merlin
7
0 / 1 / 2
4,049
675
954
2,660
514
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

6
2 / 0 / 0
3,997
666
383
1,875
1,118
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Aidxn7
Nemesis
7
0 / 0 / 0
3,791
632
228
1,691
1,129
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

4
1 / 2 / 0
3,311
552
1,045
2,387
553
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ganesha
ElCazadoor
Ganesha
4
0 / 1 / 0
3,289
548
1,080
3,206
1,070
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes

Shoes

+6%
Movement Speed

Anhur
SWFsniper
Anhur
5
0 / 2 / 0
3,173
529
1,472
2,857
565
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bellona
So1ac3
Bellona
4
0 / 2 / 0
3,197
533
1,431
2,051
1,699
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
1
7
Kills
1
1
Deaths
7
5
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Aidxn7
Nemesis
0
0
0
0
L
1
2
0
0.5
W
Apollo
0
0
3
1.5
L
Ganesha
ElCazadoor
Ganesha
0
1
0
0
W
Bellona
HovecDaBeast
Bellona
2
0
0
2
W
3
0
0
3
W
Merlin
Mmita
Merlin
0
1
2
1
L
Anhur
SWFsniper
Anhur
0
2
0
0
L
Bellona
So1ac3
Bellona
0
2
0
0
W
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,894
Damage
5,256
12,680
Taken
12,192
5,522
Mitigated
5,016
4,446
Healing
2,991
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Aidxn7
Nemesis
228
0
0
490
1,691
1,129
0
18
1,660
5,133
11,764
L
1,045
192
0
622
2,387
553
0
853
1,452
0
7,536
W
Apollo
2,561
2,035
0
971
1,899
401
0
520
1,379
0
12,985
L
Ganesha
ElCazadoor
Ganesha
1,080
277
0
915
3,206
1,070
0
1,308
1,898
6,167
0
W
Bellona
HovecDaBeast
Bellona
1,099
203
0
1,388
2,732
2,419
0
205
2,527
1,845
10,698
W
1,897
641
0
1,088
3,514
1,070
0
560
2,954
9,410
0
W
Merlin
Mmita
Merlin
954
187
0
750
2,660
514
0
0
2,660
14,636
0
L
Anhur
SWFsniper
Anhur
1,472
1,082
0
889
2,857
565
0
589
2,268
0
9,657
L
Bellona
So1ac3
Bellona
1,431
467
0
75
2,051
1,699
406
48
2,003
839
6,367
W
383
104
0
249
1,875
1,118
0
0
1,875
2,962
12,037

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,713
Gold Earned
16,761
146
Minions Killed
87
0
Camps Cleared
0
516,755
Distance Traveled
498,381
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
3,791
632
41
7
0
113,043
0
L
Loki
3,311
552
13
2
0
90,909
1
W
Apollo
3,582
597
22
4
0
95,262
0
L
Ganesha
3,289
548
1
0
0
106,134
0
W
Bellona
3,951
659
35
6
0
91,129
0
W
Ymir
4,134
689
19
3
0
105,742
0
W
Merlin
4,049
675
38
6
0
106,034
2
L
Anhur
3,173
529
22
4
0
91,295
0
L
Bellona
3,197
533
10
2
0
97,000
1
W
Set
3,997
666
32
5
0
118,588
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role