Player Matchup

Skadi
Skadi
Bryntone
Skadi
Level 15
God Stats
0W - 2L
1,270 SR
Queue Stats
7W - 11L
1,436 Elo+
Party 1
King Arthur
King Arthur
Guns9536
King Arthur
Level 28
God Stats
3W - 4L
1,316 SR
Queue Stats
346W - 352L
1,485 Elo+
Solo
Thor
Thor
Kegamas
Thor
Level 21
God Stats
1W - 1L
1,707 SR
Queue Stats
7W - 7L
1,533 Elo+
Party 1
Anubis
Anubis
Kushbane
Anubis
Level 27
God Stats
2W - 2L
1,822 SR
Queue Stats
7W - 8L
1,474 Elo+
Solo
Cabrakan
Cabrakan
Romeud
Cabrakan
Level 29
God Stats
7W - 7L
1,686 SR
Queue Stats
61W - 69L
1,579 Elo+
Solo
Team Averages
Level 24
1,560 SR
1,501 Elo+

VS

Team Averages
Level 21
1,529 SR
1,545 Elo+
Hou Yi
Hou Yi
BigGundam
Hou Yi
Level 23
God Stats
6W - 9L
1,582 SR
Queue Stats
47W - 40L
1,503 Elo+
Party 3
Cthulhu
Cthulhu
Kosm_As_Some_Say
Cthulhu
Level 11
God Stats
9W - 4L
1,500 SR
Queue Stats
41W - 29L
1,635 Elo+
Party 2
Janus
Janus
Phently
Janus
Level 29
God Stats
11W - 6L
1,547 SR
Queue Stats
323W - 333L
1,390 Elo+
Solo
Jormungandr
Jormungandr
WampaHuntR
Jormungandr
Level 21
God Stats
16W - 21L
1,515 SR
Queue Stats
123W - 99L
1,563 Elo+
Party 3
Fenrir
Fenrir
bestcomic
Fenrir
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 70L
1,635 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Bryntone
Skadi
12
0 / 9 / 3
7,136
376
5,565
13,367
4,236
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
Guns9536
King Arthur
15
0 / 4 / 1
8,579
452
6,199
14,104
8,170
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thor
Kegamas
Thor
16
7 / 2 / 0
10,068
530
10,470
15,036
5,362
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anubis
Kushbane
Anubis
16
5 / 5 / 3
9,116
480
10,520
12,060
5,447
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cabrakan
Romeud
Cabrakan
13
2 / 6 / 1
8,123
428
6,319
13,753
15,719
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
BigGundam
Hou Yi
16
11 / 1 / 5
10,603
558
16,010
7,813
3,967
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
5 / 1 / 4
10,329
544
12,832
22,232
19,275
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Janus
Phently
Janus
16
2 / 7 / 4
9,737
512
6,023
9,369
2,720
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jormungandr
WampaHuntR
Jormungandr
15
4 / 0 / 15
10,317
543
9,327
10,406
10,070
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Fenrir
bestcomic
Fenrir
15
4 / 5 / 5
9,838
518
4,972
11,061
6,326
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
59
14
Kills
26
26
Deaths
14
8
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
BigGundam
Hou Yi
11
1
5
13.5
L
Skadi
Bryntone
Skadi
0
9
3
0.17
L
King Arthur
Guns9536
King Arthur
0
4
1
0.13
L
Thor
Kegamas
Thor
7
2
0
3.5
W
5
1
4
7
L
Anubis
Kushbane
Anubis
5
5
3
1.3
W
Janus
Phently
Janus
2
7
4
0.57
L
Cabrakan
Romeud
Cabrakan
2
6
1
0.42
W
Jormungandr
WampaHuntR
Jormungandr
4
0
15
11.5
W
Fenrir
bestcomic
Fenrir
4
5
5
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,073
Damage
49,164
68,320
Taken
60,881
38,934
Mitigated
42,358
15,418
Healing
16,556
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
BigGundam
Hou Yi
16,010
7,827
689
1,688
7,813
3,967
1,688
2,681
5,127
4,388
55,296
L
Skadi
Bryntone
Skadi
5,565
3,903
0
1,663
13,367
4,236
0
4,377
8,887
0
37,170
L
King Arthur
Guns9536
King Arthur
6,199
1,643
0
2,460
14,104
8,170
162
8,235
5,095
0
52,484
L
Thor
Kegamas
Thor
10,470
1,355
0
4,402
15,036
5,362
0
4,982
9,851
104
65,380
W
12,832
768
363
9,566
22,232
19,275
210
2,040
20,077
53,115
0
L
Anubis
Kushbane
Anubis
10,520
407
433
4,074
12,060
5,447
0
4,887
6,754
57,248
0
W
Janus
Phently
Janus
6,023
612
0
744
9,369
2,720
585
3,114
5,827
56,746
0
L
Cabrakan
Romeud
Cabrakan
6,319
979
491
1,895
13,753
15,719
0
5,063
8,625
35,621
0
W
Jormungandr
WampaHuntR
Jormungandr
9,327
1,195
778
2,445
10,406
10,070
210
4,648
5,663
37,660
0
W
Fenrir
bestcomic
Fenrir
4,972
1,184
0
283
11,061
6,326
0
3,671
7,244
4,496
45,391

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,022
Gold Earned
50,824
443
Minions Killed
425
0
Camps Cleared
0
1,577,450
Distance Traveled
1,694,751
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
10,603
558
87
5
0
325,971
4
L
Skadi
7,136
376
70
4
0
284,102
2
L
King Arthur
8,579
452
103
5
0
322,005
2
L
Thor
10,068
530
111
6
0
365,008
5
W
Cthulhu
10,329
544
103
5
0
379,454
2
L
Anubis
9,116
480
101
5
0
278,331
3
W
Janus
9,737
512
94
5
0
302,190
0
L
Cabrakan
8,123
428
58
3
0
328,004
0
W
Jormungandr
10,317
543
67
4
0
348,204
9
W
Fenrir
9,838
518
74
4
0
338,932
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role