Player Matchup

Guan Yu
Guan Yu
Ananimity_
Guan Yu
Level 133
God Stats
1W - 0L
1,500 SR
Queue Stats
186W - 174L
1,462 Elo+
Party 2
Danzaburou
Danzaburou
Gettin good8972
Danzaburou
Level 44
God Stats
6W - 4L
1,528 SR
Queue Stats
82W - 77L
1,590 Elo+
Solo
Khepri
Khepri
PLungiClungi
Khepri
Level 22
God Stats
2W - 3L
1,500 SR
Queue Stats
26W - 34L
1,604 Elo+
Party 3
Erlang Shen
Erlang Shen
TwoPntTakedown
Erlang Shen
Level 46
God Stats
9W - 10L
1,460 SR
Queue Stats
117W - 118L
1,506 Elo+
Party 3
Hades
Hades
jacobmcinnis12
Hades
Level 29
God Stats
14W - 7L
1,421 SR
Queue Stats
80W - 69L
1,461 Elo+
Party 2
Team Averages
Level 55
1,482 SR
1,525 Elo+

VS

Team Averages
Level 49
1,504 SR
1,453 Elo+
Osiris
Osiris
Lt DansLeftLeg1
Osiris
Level 65
God Stats
9W - 7L
1,280 SR
Queue Stats
367W - 334L
1,552 Elo+
Party 1
Nemesis
Nemesis
bman200178
Nemesis
Level 7
God Stats
0W - 2L
1,968 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 1
Ra
Ra
fidhead
Ra
Level 7
God Stats
1W - 2L
1,298 SR
Queue Stats
3W - 5L
1,255 Elo+
Party 1
Danzaburou
Danzaburou
masterdicer
Danzaburou
Level 99
God Stats
6W - 12L
1,475 SR
Queue Stats
91W - 122L
1,394 Elo+
Party 1
Kumbhakarna
Kumbhakarna
rk1222
Kumbhakarna
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
405W - 414L
1,564 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Ananimity_
Guan Yu
15
7 / 0 / 2
8,302
692
5,265
6,624
3,291
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
Gettin good8972
Danzaburou
11
3 / 0 / 1
6,516
543
5,874
5,333
3,304
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Khepri
8
1 / 0 / 1
5,707
476
1,997
5,272
4,535
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Erlang Shen
TwoPntTakedown
Erlang Shen
10
0 / 5 / 1
5,842
487
2,145
8,214
3,266
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
5 / 1 / 3
6,869
572
7,758
6,923
3,055
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 3 / 0
6,976
581
7,071
7,363
6,034
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Nemesis
bman200178
Nemesis
9
1 / 2 / 0
5,860
488
3,032
5,104
2,633
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

10
0 / 6 / 1
5,624
469
3,088
6,374
1,886
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Danzaburou
masterdicer
Danzaburou
8
0 / 2 / 0
5,138
428
4,706
4,741
1,270
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kumbhakarna
rk1222
Kumbhakarna
8
0 / 3 / 0
5,344
445
1,716
9,220
3,158
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
7
16
Kills
6
6
Deaths
16
8
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
Ananimity_
Guan Yu
7
0
2
8
W
Danzaburou
Gettin good8972
Danzaburou
3
0
1
3.5
L
5
3
0
1.67
W
Khepri
1
0
1
1.5
W
Erlang Shen
TwoPntTakedown
Erlang Shen
0
5
1
0.1
L
Nemesis
bman200178
Nemesis
1
2
0
0.5
L
0
6
1
0.08
W
5
1
3
6.5
L
Danzaburou
masterdicer
Danzaburou
0
2
0
0
L
Kumbhakarna
rk1222
Kumbhakarna
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,039
Damage
19,613
32,366
Taken
32,802
17,451
Mitigated
14,981
13,966
Healing
4,575
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
Ananimity_
Guan Yu
5,265
1,283
85
4,716
6,624
3,291
0
463
6,123
0
60,277
W
Danzaburou
Gettin good8972
Danzaburou
5,874
2,959
0
3,084
5,333
3,304
926
1,108
4,225
4,196
33,530
L
7,071
3,158
0
1,961
7,363
6,034
730
1,599
5,764
6,336
29,731
W
Khepri
1,997
150
0
713
5,272
4,535
66
725
4,547
8,281
0
W
Erlang Shen
TwoPntTakedown
Erlang Shen
2,145
1,186
0
1,661
8,214
3,266
0
785
7,429
306
25,837
L
Nemesis
bman200178
Nemesis
3,032
1,518
0
751
5,104
2,633
0
1,320
3,784
4,246
18,986
L
3,088
457
145
668
6,374
1,886
384
4,139
2,235
23,898
0
W
7,758
400
41
3,666
6,923
3,055
1,497
2,643
3,910
38,300
0
L
Danzaburou
masterdicer
Danzaburou
4,706
2,263
0
620
4,741
1,270
0
1,205
3,536
0
22,735
L
Kumbhakarna
rk1222
Kumbhakarna
1,716
321
0
430
9,220
3,158
0
2,220
7,000
15,628
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,236
Gold Earned
28,942
326
Minions Killed
234
0
Camps Cleared
0
1,052,676
Distance Traveled
1,092,096
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
8,302
692
121
10
0
265,738
4
W
Danzaburou
6,516
543
90
8
0
186,781
1
L
Osiris
6,976
581
79
7
0
209,580
3
W
Khepri
5,707
476
7
1
0
163,986
0
W
Erlang Shen
5,842
487
55
5
0
201,568
3
L
Nemesis
5,860
488
50
4
0
245,582
0
L
Ra
5,624
469
45
4
0
216,265
2
W
Hades
6,869
572
53
4
0
234,603
4
L
Danzaburou
5,138
428
43
4
0
215,269
0
L
Kumbhakarna
5,344
445
17
1
0
205,400
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role