Player Matchup

Ra
Ra
DarkDriverZ
Ra
Level 29
God Stats
5W - 6L
1,465 SR
Queue Stats
76W - 73L
1,602 Elo+
Solo
Anhur
Anhur
Flaplicker69
Anhur
Level 19
God Stats
10W - 6L
1,520 SR
Queue Stats
555W - 369L
1,740 Elo+
Party 3
Ares
Ares
SWFsniper
Ares
Level 24
God Stats
8W - 14L
1,542 SR
Queue Stats
60W - 64L
1,635 Elo+
Party 2
Bellona
Bellona
So1ac3
Bellona
Level 29
God Stats
17W - 14L
1,502 SR
Queue Stats
63W - 78L
1,518 Elo+
Party 2
Arachne
Arachne
jackredmond97
Arachne
Level 28
God Stats
6W - 4L
1,740 SR
Queue Stats
535W - 377L
1,690 Elo+
Party 3
Team Averages
Level 26
1,554 SR
1,637 Elo+

VS

Team Averages
Level 15
1,510 SR
1,568 Elo+
Olorun
Olorun
Arnick5
Olorun
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
144W - 82L
1,610 Elo+
Party 1
Guan Yu
Guan Yu
IonelHR
Guan Yu
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 6L
1,576 Elo+
Party 1
Danzaburou
Danzaburou
OnionPlayer
Danzaburou
Level 25
God Stats
0W - 2L
1,329 SR
Queue Stats
38W - 31L
1,544 Elo+
Solo
Tsukuyomi
Tsukuyomi
Reicgg
Tsukuyomi
Level 17
God Stats
2W - 2L
1,723 SR
Queue Stats
24W - 17L
1,613 Elo+
Party 1
Cerberus
Cerberus
RoLLzZeurZ
Cerberus
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
8 / 2 / 5
7,537
628
8,947
7,989
3,036
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

13
5 / 4 / 2
7,597
633
5,414
6,013
3,559
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ares
11
6 / 3 / 6
7,143
595
5,775
8,312
4,604
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bellona
So1ac3
Bellona
12
1 / 1 / 0
7,015
585
5,105
5,427
4,954
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Arachne
10
4 / 2 / 5
6,688
557
7,157
7,595
4,738
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Arnick5
Olorun
10
3 / 6 / 3
6,566
547
4,360
6,518
2,751
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Guan Yu
IonelHR
Guan Yu
10
1 / 2 / 1
5,767
481
2,150
7,835
4,946
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Danzaburou
OnionPlayer
Danzaburou
12
7 / 2 / 2
7,342
612
9,097
9,768
3,262
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Tsukuyomi
Reicgg
Tsukuyomi
9
1 / 7 / 3
6,067
506
2,695
9,654
2,452
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cerberus
RoLLzZeurZ
Cerberus
8
0 / 7 / 5
5,397
450
3,642
9,441
5,871
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
26
24
Kills
12
12
Deaths
24
18
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Olorun
Arnick5
Olorun
3
6
3
0.75
W
8
2
5
5.25
W
5
4
2
1.5
L
Guan Yu
IonelHR
Guan Yu
1
2
1
0.75
L
Danzaburou
OnionPlayer
Danzaburou
7
2
2
4
L
Tsukuyomi
Reicgg
Tsukuyomi
1
7
3
0.36
L
Cerberus
RoLLzZeurZ
Cerberus
0
7
5
0.36
W
Ares
6
3
6
3
W
Bellona
So1ac3
Bellona
1
1
0
1
W
Arachne
4
2
5
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,398
Damage
21,944
35,336
Taken
43,216
20,891
Mitigated
19,282
8,713
Healing
9,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
Arnick5
Olorun
4,360
2,584
154
988
6,518
2,751
0
2,148
4,370
20,912
0
W
8,947
776
972
3,243
7,989
3,036
1,713
1,597
6,392
39,717
0
W
5,414
2,377
0
598
6,013
3,559
0
1,964
4,049
6,294
43,318
L
Guan Yu
IonelHR
Guan Yu
2,150
337
128
1,776
7,835
4,946
173
1,234
6,601
0
17,432
L
Danzaburou
OnionPlayer
Danzaburou
9,097
3,806
0
2,750
9,768
3,262
176
4,888
4,880
0
40,168
L
Tsukuyomi
Reicgg
Tsukuyomi
2,695
936
0
2,258
9,654
2,452
0
1,599
8,055
0
23,076
L
Cerberus
RoLLzZeurZ
Cerberus
3,642
273
0
1,333
9,441
5,871
273
6,342
3,099
11,617
0
W
Ares
5,775
629
0
661
8,312
4,604
903
2,693
5,619
16,895
0
W
Bellona
So1ac3
Bellona
5,105
1,431
0
340
5,427
4,954
1,048
0
5,251
4,453
35,475
W
Arachne
7,157
4,217
0
2,899
7,595
4,738
0
1,748
5,803
6,275
25,299

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,980
Gold Earned
31,139
321
Minions Killed
233
0
Camps Cleared
0
1,127,833
Distance Traveled
1,072,375
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
6,566
547
41
3
0
208,962
2
W
Ra
7,537
628
69
6
0
232,778
2
W
Anhur
7,597
633
87
7
0
192,570
1
L
Guan Yu
5,767
481
40
3
0
248,071
4
L
Danzaburou
7,342
612
75
6
0
220,994
1
L
Tsukuyomi
6,067
506
52
4
0
185,039
3
L
Cerberus
5,397
450
25
2
0
209,309
2
W
Ares
7,143
595
21
2
0
213,063
0
W
Bellona
7,015
585
94
8
0
241,679
2
W
Arachne
6,688
557
50
4
0
247,743
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role