Player Matchup

Serqet
Serqet
 
Serqet
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
DaRk SKuLL X13
King Arthur
Level 89
God Stats
6W - 9L
1,500 SR
Queue Stats
183W - 179L
1,510 Elo+
Solo
Olorun
Olorun
HollowJeans25
Olorun
Level 86
God Stats
25W - 21L
1,585 SR
Queue Stats
178W - 169L
1,529 Elo+
Solo
Neith
Neith
HolyIceWarlock
Neith
Level 152
God Stats
2W - 3L
1,494 SR
Queue Stats
18W - 23L
1,270 Elo+
Solo
Cerberus
Cerberus
JRPrest2014
Cerberus
Level 119
God Stats
4W - 5L
1,500 SR
Queue Stats
179W - 163L
1,587 Elo+
Solo
Team Averages
Level 114
1,516 SR
1,479 Elo+

VS

Team Averages
Level 115
1,589 SR
1,541 Elo+
Arachne
Arachne
Blbk230
Arachne
Level 104
God Stats
3W - 1L
1,322 SR
Queue Stats
109W - 100L
1,567 Elo+
Solo
Chiron
Chiron
Cabruviano
Chiron
Level 102
God Stats
21W - 5L
1,791 SR
Queue Stats
279W - 253L
1,564 Elo+
Solo
Hel
Hel
LK_Dany
Hel
Level 121
God Stats
3W - 1L
1,500 SR
Queue Stats
8W - 6L
1,465 Elo+
Solo
King Arthur
King Arthur
el_joa_22
King Arthur
Level 122
God Stats
6W - 5L
1,669 SR
Queue Stats
129W - 120L
1,597 Elo+
Solo
Cabrakan
Cabrakan
evil_backward999
Cabrakan
Level 128
God Stats
16W - 21L
1,663 SR
Queue Stats
153W - 180L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
9
2 / 3 / 2
5,863
533
3,296
8,013
2,378
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

King Arthur
DaRk SKuLL X13
King Arthur
10
0 / 4 / 0
5,243
477
4,971
8,112
5,748
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

9
1 / 4 / 1
5,405
491
3,819
7,823
2,594
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

8
2 / 6 / 1
5,515
501
5,749
8,858
2,399
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cerberus
JRPrest2014
Cerberus
7
0 / 5 / 3
4,756
432
3,771
9,539
4,174
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Blbk230
Arachne
11
3 / 2 / 3
6,291
572
5,075
6,834
3,664
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chiron
Cabruviano
Chiron
11
5 / 1 / 3
6,842
622
7,063
7,319
1,927
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hel
12
4 / 0 / 4
7,020
638
6,592
5,045
1,653
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
el_joa_22
King Arthur
12
3 / 0 / 1
6,486
590
5,131
9,313
7,537
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
7 / 2 / 4
6,543
595
6,163
9,383
7,003
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
37
5
Kills
22
22
Deaths
5
7
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
2
3
2
1
W
Arachne
Blbk230
Arachne
3
2
3
2.25
W
Chiron
Cabruviano
Chiron
5
1
3
6.5
L
King Arthur
DaRk SKuLL X13
King Arthur
0
4
0
0
L
1
4
1
0.38
L
2
6
1
0.42
L
Cerberus
JRPrest2014
Cerberus
0
5
3
0.3
W
Hel
4
0
4
6
W
King Arthur
el_joa_22
King Arthur
3
0
1
3.5
W
7
2
4
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,606
Damage
30,024
42,345
Taken
37,894
17,293
Mitigated
21,784
11,937
Healing
14,642
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
3,296
751
0
242
8,013
2,378
0
2,124
5,740
0
21,301
W
Arachne
Blbk230
Arachne
5,075
3,144
0
2,182
6,834
3,664
0
2,189
4,495
4,887
25,312
W
Chiron
Cabruviano
Chiron
7,063
3,047
432
2,210
7,319
1,927
677
1,291
5,866
0
32,875
L
King Arthur
DaRk SKuLL X13
King Arthur
4,971
1,112
0
2,307
8,112
5,748
0
20
7,620
1,437
24,839
L
3,819
1,938
45
2,350
7,823
2,594
0
4,509
3,142
24,734
0
L
5,749
2,742
99
2,830
8,858
2,399
0
2,249
6,589
0
30,837
L
Cerberus
JRPrest2014
Cerberus
3,771
348
225
3,839
9,539
4,174
0
4,021
5,440
13,347
0
W
Hel
6,592
1,132
1,270
2,434
5,045
1,653
0
2,584
2,461
44,757
0
W
King Arthur
el_joa_22
King Arthur
5,131
616
0
4,413
9,313
7,537
8
98
9,215
0
31,128
W
6,163
1,216
0
1,701
9,383
7,003
0
1,530
7,691
15,496
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,782
Gold Earned
33,182
209
Minions Killed
278
0
Camps Cleared
0
1,007,202
Distance Traveled
1,109,915
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
5,863
533
45
4
0
238,552
0
W
Arachne
6,291
572
55
5
0
238,745
2
W
Chiron
6,842
622
65
6
0
223,325
1
L
King Arthur
5,243
477
55
5
0
194,151
0
L
Olorun
5,405
491
44
4
0
177,087
0
L
Neith
5,515
501
51
5
0
188,424
2
L
Cerberus
4,756
432
14
1
0
208,988
2
W
Hel
7,020
638
86
8
0
219,217
0
W
King Arthur
6,486
590
52
5
0
221,169
1
W
Cabrakan
6,543
595
20
2
0
207,459
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role