Player Matchup

Neith
Neith
AHAMSAMMY
Neith
Level 25
God Stats
40W - 35L
1,636 SR
Queue Stats
208W - 195L
1,563 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Biglytnyn
Cu Chulainn
Level 28
God Stats
8W - 5L
1,689 SR
Queue Stats
25W - 37L
1,754 Elo+
Solo
Ymir
Ymir
DrGreenThumb1
Ymir
Level 29
God Stats
3W - 1L
1,827 SR
Queue Stats
70W - 61L
1,799 Elo+
Solo
Pele
Pele
Grimstein
Pele
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 27L
1,500 Elo+
Solo
Thoth
Thoth
oXIchimaruXo
Thoth
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 58L
1,550 Elo+
Party 1
Team Averages
Level 25
1,630 SR
1,633 Elo+

VS

Team Averages
Level 23
1,507 SR
1,560 Elo+
Sobek
Sobek
BlaqKnite
Sobek
Level 29
God Stats
12W - 14L
1,373 SR
Queue Stats
335W - 312L
1,538 Elo+
Solo
Bellona
Bellona
Drewmoon
Bellona
Level 25
God Stats
27W - 26L
1,500 SR
Queue Stats
292W - 286L
1,578 Elo+
Solo
Thanatos
Thanatos
Hedgefund
Thanatos
Level 27
God Stats
5W - 6L
1,622 SR
Queue Stats
275W - 260L
1,739 Elo+
Party 2
Discordia
Discordia
Tyseng
Discordia
Level 8
God Stats
9W - 15L
1,541 SR
Queue Stats
177W - 219L
1,207 Elo+
Solo
Apollo
Apollo
UncleMcDunkel
Apollo
Level 27
God Stats
4W - 5L
1,500 SR
Queue Stats
291W - 284L
1,739 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
AHAMSAMMY
Neith
17
6 / 4 / 6
11,354
541
12,668
13,221
5,044
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cu Chulainn
Biglytnyn
Cu Chulainn
16
6 / 5 / 7
10,753
512
12,697
16,254
13,857
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

17
6 / 1 / 18
11,588
552
10,781
18,679
19,498
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pele
17
0 / 4 / 6
10,493
500
5,600
16,358
5,657
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
10 / 6 / 9
12,284
585
20,289
13,483
4,717
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
BlaqKnite
Sobek
11
0 / 6 / 7
8,070
384
3,558
17,662
13,305
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bellona
Drewmoon
Bellona
15
2 / 5 / 6
9,400
448
7,545
15,308
15,194
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Thanatos
Hedgefund
Thanatos
16
6 / 6 / 5
10,560
503
11,172
20,517
7,439
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Discordia
Tyseng
Discordia
15
4 / 7 / 1
9,719
463
8,590
10,161
3,433
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
8 / 4 / 3
10,980
523
14,980
18,141
6,386
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
42
28
Kills
20
20
Deaths
28
46
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Neith
AHAMSAMMY
Neith
6
4
6
2.25
W
Cu Chulainn
Biglytnyn
Cu Chulainn
6
5
7
1.9
L
Sobek
BlaqKnite
Sobek
0
6
7
0.58
W
6
1
18
15
L
Bellona
Drewmoon
Bellona
2
5
6
1
W
Pele
0
4
6
0.75
L
Thanatos
Hedgefund
Thanatos
6
6
5
1.42
L
Discordia
Tyseng
Discordia
4
7
1
0.64
L
8
4
3
2.38
W
10
6
9
2.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,035
Damage
45,845
77,995
Taken
81,789
48,773
Mitigated
45,757
21,760
Healing
28,494
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
AHAMSAMMY
Neith
12,668
7,486
0
5,053
13,221
5,044
1,755
960
12,219
0
75,652
W
Cu Chulainn
Biglytnyn
Cu Chulainn
12,697
3,031
0
1,570
16,254
13,857
1,305
4,095
11,987
2,673
54,520
L
Sobek
BlaqKnite
Sobek
3,558
263
0
2,202
17,662
13,305
0
8,647
9,015
16,223
0
W
10,781
2,415
0
4,710
18,679
19,498
120
3,659
14,797
30,258
0
L
Bellona
Drewmoon
Bellona
7,545
1,402
195
3,785
15,308
15,194
1,189
4,343
10,965
2,774
41,790
W
Pele
5,600
1,257
0
7,714
16,358
5,657
264
775
15,533
0
87,541
L
Thanatos
Hedgefund
Thanatos
11,172
3,205
0
14,659
20,517
7,439
0
6,453
14,064
0
60,369
L
Discordia
Tyseng
Discordia
8,590
216
0
460
10,161
3,433
322
5,431
4,730
49,773
0
L
14,980
7,727
0
7,193
18,141
6,386
0
6,605
11,536
0
86,933
W
20,289
1,743
222
2,491
13,483
4,717
2,018
2,137
11,014
71,524
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,472
Gold Earned
48,729
488
Minions Killed
443
0
Camps Cleared
0
1,995,863
Distance Traveled
1,811,052
23
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
11,354
541
121
6
0
349,096
4
W
Cu Chulainn
10,753
512
89
4
0
392,247
0
L
Sobek
8,070
384
27
1
0
362,907
4
W
Ymir
11,588
552
31
1
0
445,440
11
L
Bellona
9,400
448
82
4
0
383,532
5
W
Pele
10,493
500
132
6
0
408,514
7
L
Thanatos
10,560
503
94
4
0
367,897
2
L
Discordia
9,719
463
106
5
0
336,520
1
L
Apollo
10,980
523
134
6
0
360,196
6
W
Thoth
12,284
585
115
5
0
400,566
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role