Player Matchup

Cupid
Cupid
Movento
Cupid
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 9L
1,290 Elo+
Solo
Nemesis
Nemesis
Railgunop
Nemesis
Level 75
God Stats
11W - 11L
1,500 SR
Queue Stats
329W - 300L
1,554 Elo+
Solo
Aphrodite
Aphrodite
SnapShot78
Aphrodite
Level 124
God Stats
3W - 1L
1,500 SR
Queue Stats
13W - 13L
1,500 Elo+
Party 1
Erlang Shen
Erlang Shen
SpiritSnake15
Erlang Shen
Level 144
God Stats
1W - 3L
1,500 SR
Queue Stats
80W - 63L
1,500 Elo+
Party 1
Janus
Janus
guillegod
Janus
Level 127
God Stats
2W - 1L
1,879 SR
Queue Stats
14W - 5L
1,650 Elo+
Solo
Team Averages
Level 116
1,576 SR
1,499 Elo+

VS

Team Averages
Level 58
1,583 SR
1,421 Elo+
Vamana
Vamana
BeckoningCow472
Vamana
Level 62
God Stats
3W - 2L
1,843 SR
Queue Stats
182W - 184L
1,510 Elo+
Solo
Cerberus
Cerberus
Grimscanor
Cerberus
Level 49
God Stats
0W - 2L
1,500 SR
Queue Stats
56W - 57L
1,313 Elo+
Solo
Janus
Janus
dieinshame
Janus
Level 69
God Stats
3W - 11L
1,279 SR
Queue Stats
122W - 145L
1,050 Elo+
Solo
Medusa
Medusa
timyr737380
Medusa
Level 64
God Stats
20W - 22L
1,730 SR
Queue Stats
51W - 38L
1,661 Elo+
Solo
Mercury
Mercury
trilogie96smite
Mercury
Level 48
God Stats
34W - 45L
1,561 SR
Queue Stats
482W - 495L
1,574 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Movento
Cupid
13
1 / 0 / 1
7,316
563
6,074
6,078
1,607
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nemesis
Railgunop
Nemesis
11
1 / 1 / 1
6,464
497
3,255
6,137
3,734
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Aphrodite
SnapShot78
Aphrodite
11
2 / 1 / 0
6,420
494
2,138
5,737
3,933
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Erlang Shen
SpiritSnake15
Erlang Shen
13
2 / 4 / 1
7,280
560
6,382
15,182
10,734
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Janus
guillegod
Janus
14
7 / 0 / 1
8,426
648
10,149
6,355
2,085
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 4 / 2
7,557
581
10,603
11,659
9,537
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cerberus
Grimscanor
Cerberus
11
0 / 1 / 0
6,383
491
970
7,389
3,395
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Janus
10
0 / 7 / 1
5,813
447
4,268
7,843
2,630
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Medusa
11
0 / 0 / 0
6,177
475
4,691
5,862
1,724
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

13
2 / 1 / 1
7,313
563
3,493
9,113
3,127
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
10
13
Kills
6
6
Deaths
13
4
Assists
4
Player
Kills
Deaths
Assists
KDA
L
4
4
2
1.25
L
Cerberus
Grimscanor
Cerberus
0
1
0
0
W
Cupid
Movento
Cupid
1
0
1
1.5
W
Nemesis
Railgunop
Nemesis
1
1
1
1.5
W
Aphrodite
SnapShot78
Aphrodite
2
1
0
2
W
Erlang Shen
SpiritSnake15
Erlang Shen
2
4
1
0.63
L
Janus
0
7
1
0.07
W
Janus
guillegod
Janus
7
0
1
7.5
L
Medusa
0
0
0
0
L
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,998
Damage
24,025
39,489
Taken
41,866
22,093
Mitigated
20,413
18,243
Healing
13,801
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,603
6,224
0
3,997
11,659
9,537
0
1,801
9,784
3,090
35,824
L
Cerberus
Grimscanor
Cerberus
970
0
0
1,443
7,389
3,395
0
1,852
5,493
25,099
0
W
Cupid
Movento
Cupid
6,074
3,963
0
3,247
6,078
1,607
180
636
5,442
0
47,179
W
Nemesis
Railgunop
Nemesis
3,255
1,252
0
880
6,137
3,734
79
850
5,229
4,656
31,449
W
Aphrodite
SnapShot78
Aphrodite
2,138
470
2,227
3,500
5,737
3,933
241
1,226
4,427
32,508
0
W
Erlang Shen
SpiritSnake15
Erlang Shen
6,382
3,370
0
7,282
15,182
10,734
1,098
1,063
14,119
0
36,959
L
Janus
4,268
37
0
1,453
7,843
2,630
0
6,002
1,503
34,241
0
W
Janus
guillegod
Janus
10,149
364
0
1,107
6,355
2,085
138
2,209
3,922
53,510
0
L
Medusa
4,691
1,427
0
2,937
5,862
1,724
0
806
5,046
0
40,092
L
3,493
1,244
0
3,971
9,113
3,127
0
1,465
7,556
0
49,415

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,906
Gold Earned
33,243
403
Minions Killed
376
0
Camps Cleared
0
1,310,086
Distance Traveled
1,223,623
16
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
7,557
581
68
5
0
206,175
0
L
Cerberus
6,383
491
54
4
0
230,189
1
W
Cupid
7,316
563
97
7
0
257,374
4
W
Nemesis
6,464
497
65
5
0
262,868
6
W
Aphrodite
6,420
494
57
4
0
243,418
3
W
Erlang Shen
7,280
560
69
5
0
248,051
0
L
Janus
5,813
447
54
4
0
241,083
0
W
Janus
8,426
648
115
9
0
298,375
3
L
Medusa
6,177
475
99
8
0
248,644
3
L
Mercury
7,313
563
101
8
0
297,532
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role