Player Matchup

Hun Batz
Hun Batz
KRonin27
Hun Batz
Level 120
God Stats
2W - 2L
1,500 SR
Queue Stats
97W - 80L
1,627 Elo+
Party 1
Yemoja
Yemoja
OisillonEpee5
Yemoja
Level 91
God Stats
1W - 1L
1,500 SR
Queue Stats
50W - 39L
1,934 Elo+
Party 1
Janus
Janus
cherry_cola02
Janus
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 12L
1,512 Elo+
Solo
Hachiman
Hachiman
gammaction
Hachiman
Level 103
God Stats
3W - 6L
1,500 SR
Queue Stats
218W - 227L
1,660 Elo+
Party 1
Amaterasu
Amaterasu
tibo121
Amaterasu
Level 78
God Stats
1W - 1L
1,755 SR
Queue Stats
59W - 51L
1,633 Elo+
Party 1
Team Averages
Level 96
1,551 SR
1,673 Elo+

VS

Team Averages
Level 96
1,497 SR
1,475 Elo+
Izanami
Izanami
FUNK3Y CH1CK3N
Izanami
Level 127
God Stats
1W - 0L
1,266 SR
Queue Stats
233W - 222L
1,604 Elo+
Party 2
Vulcan
Vulcan
Hazzler2001
Vulcan
Level 91
God Stats
23W - 26L
1,362 SR
Queue Stats
455W - 433L
1,464 Elo+
Party 2
Athena
Athena
RGauldy
Athena
Level 108
God Stats
2W - 1L
1,694 SR
Queue Stats
213W - 217L
1,547 Elo+
Party 2
Hun Batz
Hun Batz
XI Nezuko XI
Hun Batz
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 49L
1,410 Elo+
Solo
Cerberus
Cerberus
graphimentium
Cerberus
Level 88
God Stats
3W - 2L
1,665 SR
Queue Stats
24W - 27L
1,351 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
KRonin27
Hun Batz
13
3 / 5 / 4
10,082
480
9,169
21,319
13,893
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
1 / 4 / 7
9,767
465
4,200
18,137
15,584
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
2 / 6 / 2
9,505
453
11,371
13,398
3,610
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
gammaction
Hachiman
14
3 / 5 / 3
8,945
426
12,436
12,695
5,982
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Amaterasu
tibo121
Amaterasu
13
0 / 7 / 0
8,106
386
4,898
29,880
9,398
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 2 / 10
12,043
573
16,826
15,030
6,288
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Vulcan
17
6 / 2 / 11
11,536
549
16,267
9,090
4,183
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Athena
RGauldy
Athena
16
4 / 0 / 21
11,655
555
7,972
20,386
20,918
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hun Batz
XI Nezuko XI
Hun Batz
17
5 / 3 / 9
11,290
538
11,863
16,117
7,196
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
graphimentium
Cerberus
17
8 / 2 / 12
11,658
555
18,220
16,250
17,894
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
90
9
Kills
27
27
Deaths
9
16
Assists
63
Player
Kills
Deaths
Assists
KDA
W
4
2
10
4.5
W
Vulcan
6
2
11
5.75
L
Hun Batz
KRonin27
Hun Batz
3
5
4
1
L
1
4
7
1.13
W
Athena
RGauldy
Athena
4
0
21
14.5
W
Hun Batz
XI Nezuko XI
Hun Batz
5
3
9
3.17
L
2
6
2
0.5
L
Hachiman
gammaction
Hachiman
3
5
3
0.9
W
Cerberus
graphimentium
Cerberus
8
2
12
7
L
Amaterasu
tibo121
Amaterasu
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,074
Damage
71,148
95,429
Taken
76,873
48,467
Mitigated
56,479
21,976
Healing
25,589
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,826
9,707
0
8,859
15,030
6,288
3,525
2,043
12,873
0
115,859
W
Vulcan
16,267
8,595
0
2,474
9,090
4,183
1,000
2,963
6,063
73,392
0
L
Hun Batz
KRonin27
Hun Batz
9,169
3,169
519
897
21,319
13,893
0
7,148
13,815
0
47,767
L
4,200
1,409
4,147
2,183
18,137
15,584
128
7,908
9,901
27,251
0
W
Athena
RGauldy
Athena
7,972
2,285
0
2,990
20,386
20,918
147
3,719
16,289
29,252
0
W
Hun Batz
XI Nezuko XI
Hun Batz
11,863
3,579
0
3,769
16,117
7,196
207
4,175
11,820
0
69,581
L
11,371
386
0
2,091
13,398
3,610
123
6,982
6,016
68,890
0
L
Hachiman
gammaction
Hachiman
12,436
6,203
0
521
12,695
5,982
172
4,376
8,207
7,763
54,515
W
Cerberus
graphimentium
Cerberus
18,220
1,195
0
7,497
16,250
17,894
760
3,062
13,018
49,599
0
L
Amaterasu
tibo121
Amaterasu
4,898
1,296
0
11,618
29,880
9,398
158
14,364
15,031
0
35,409

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,405
Gold Earned
58,182
404
Minions Killed
498
0
Camps Cleared
0
1,781,346
Distance Traveled
2,182,573
9
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
12,043
573
163
8
0
370,063
11
W
Vulcan
11,536
549
91
4
0
444,993
2
L
Hun Batz
10,082
480
70
3
0
348,498
0
L
Yemoja
9,767
465
40
2
0
357,462
0
W
Athena
11,655
555
44
2
0
478,937
6
W
Hun Batz
11,290
538
115
5
0
484,597
4
L
Janus
9,505
453
126
6
0
361,072
6
L
Hachiman
8,945
426
95
5
0
368,439
3
W
Cerberus
11,658
555
85
4
0
403,983
0
L
Amaterasu
8,106
386
73
3
0
345,875
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role