Player Matchup

Scylla
Scylla
Bazilias
Scylla
Level 80
God Stats
11W - 6L
1,144 SR
Queue Stats
422W - 320L
1,619 Elo+
Party 1
Nemesis
Nemesis
Callmefadedgod
Nemesis
Level 20
God Stats
7W - 6L
1,673 SR
Queue Stats
165W - 220L
1,555 Elo+
Party 1
Izanami
Izanami
IyosmiteI
Izanami
Level 6
God Stats
4W - 0L
1,797 SR
Queue Stats
50W - 38L
1,563 Elo+
Party 1
Odin
Odin
TheGoldenHbomb
Odin
Level 28
God Stats
1W - 2L
1,285 SR
Queue Stats
171W - 179L
1,495 Elo+
Party 1
Achilles
Achilles
UnleashedMerkz
Achilles
Level 127
God Stats
4W - 3L
1,500 SR
Queue Stats
253W - 156L
1,724 Elo+
Party 1
Team Averages
Level 52
1,480 SR
1,591 Elo+

VS

Team Averages
Level 17
1,474 SR
1,605 Elo+
Thor
Thor
Arier3
Thor
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 16L
1,646 Elo+
Solo
Cupid
Cupid
AнарХиCт
Cupid
Level 25
God Stats
0W - 2L
1,288 SR
Queue Stats
11W - 12L
1,626 Elo+
Solo
Hel
Hel
Symtasthic
Hel
Level 25
God Stats
97W - 81L
1,553 SR
Queue Stats
209W - 214L
1,577 Elo+
Solo
Cthulhu
Cthulhu
fmachado
Cthulhu
Level 7
God Stats
1W - 2L
1,617 SR
Queue Stats
3W - 6L
1,592 Elo+
Solo
Chang'e
Chang'e
iNeedPampers
Chang'e
Level 24
God Stats
7W - 7L
1,413 SR
Queue Stats
55W - 55L
1,584 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Bazilias
Scylla
15
8 / 0 / 2
8,730
672
5,053
5,411
1,985
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
6 / 0 / 4
7,694
592
3,925
5,808
3,712
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Izanami
IyosmiteI
Izanami
10
0 / 3 / 1
6,192
476
6,086
9,853
3,324
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
2 / 4 / 2
6,444
496
2,599
7,448
4,168
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Achilles
16
8 / 0 / 3
9,458
728
10,851
9,134
10,306
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
Arier3
Thor
7
1 / 7 / 0
5,268
405
1,157
9,799
2,680
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
6 / 3 / 1
7,330
564
12,873
12,314
4,013
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

5
0 / 6 / 0
4,751
365
2,214
4,841
1,128
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cthulhu
fmachado
Cthulhu
8
0 / 6 / 2
5,521
425
2,465
10,956
4,515
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chang'e
iNeedPampers
Chang'e
6
0 / 2 / 0
5,063
389
1,972
3,660
879
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
10
24
Kills
7
7
Deaths
24
12
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Thor
Arier3
Thor
1
7
0
0.14
L
6
3
1
2.17
W
Scylla
Bazilias
Scylla
8
0
2
9
W
6
0
4
8
W
Izanami
IyosmiteI
Izanami
0
3
1
0.17
L
0
6
0
0
W
2
4
2
0.75
W
Achilles
8
0
3
9.5
L
Cthulhu
fmachado
Cthulhu
0
6
2
0.17
L
Chang'e
iNeedPampers
Chang'e
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,514
Damage
20,681
37,654
Taken
41,570
23,495
Mitigated
13,215
8,781
Healing
11,437
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
Arier3
Thor
1,157
252
0
1,572
9,799
2,680
0
1,955
7,764
0
18,633
L
12,873
6,082
0
6,755
12,314
4,013
0
519
11,795
0
46,739
W
Scylla
Bazilias
Scylla
5,053
328
0
2,195
5,411
1,985
2,752
2,496
2,915
55,268
0
W
3,925
1,709
0
237
5,808
3,712
169
304
5,504
6,410
39,857
W
Izanami
IyosmiteI
Izanami
6,086
4,010
0
2,934
9,853
3,324
156
542
9,311
0
39,280
L
2,214
50
97
438
4,841
1,128
0
2,924
1,713
12,389
0
W
2,599
882
279
618
7,448
4,168
0
435
7,013
0
10,436
W
Achilles
10,851
3,987
0
2,518
9,134
10,306
841
2,683
6,260
10,835
50,822
L
Cthulhu
fmachado
Cthulhu
2,465
313
0
1,004
10,956
4,515
0
960
9,996
18,696
0
L
Chang'e
iNeedPampers
Chang'e
1,972
162
0
1,571
3,660
879
0
339
3,321
12,953
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,518
Gold Earned
27,933
401
Minions Killed
225
0
Camps Cleared
0
1,329,543
Distance Traveled
980,109
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
5,268
405
37
3
0
229,408
0
L
Cupid
7,330
564
84
6
0
225,283
1
W
Scylla
8,730
672
115
9
0
251,316
2
W
Nemesis
7,694
592
80
6
0
306,076
2
W
Izanami
6,192
476
66
5
0
231,667
2
L
Hel
4,751
365
20
2
0
157,072
0
W
Odin
6,444
496
21
2
0
265,112
2
W
Achilles
9,458
728
119
9
0
275,372
0
L
Cthulhu
5,521
425
45
3
0
254,721
1
L
Chang'e
5,063
389
39
3
0
113,625
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role