Player Matchup

Bakasura
Bakasura
BROCK DA BULL
Bakasura
Level 27
God Stats
9W - 3L
1,647 SR
Queue Stats
96W - 64L
1,559 Elo+
Party 2
Agni
Agni
YRN Cheese
Agni
Level 29
God Stats
3W - 5L
1,692 SR
Queue Stats
45W - 80L
1,373 Elo+
Solo
Hachiman
Hachiman
mccreemy sauce
Hachiman
Level 75
God Stats
3W - 1L
1,500 SR
Queue Stats
136W - 116L
1,502 Elo+
Party 2
Team Averages
Level 44
1,613 SR
1,478 Elo+

VS

Team Averages
Level 64
1,366 SR
1,310 Elo+
Cthulhu
Cthulhu
LockTheKiller1
Cthulhu
Level 18
God Stats
3W - 6L
1,357 SR
Queue Stats
10W - 14L
1,199 Elo+
Party 1
Kukulkan
Kukulkan
NeMoTheDon
Kukulkan
Level 129
God Stats
4W - 7L
1,500 SR
Queue Stats
157W - 220L
1,585 Elo+
Solo
Fenrir
Fenrir
PONR513
Fenrir
Level 44
God Stats
4W - 14L
1,242 SR
Queue Stats
22W - 36L
1,146 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
BROCK DA BULL
Bakasura
17
12 / 1 / 3
12,634
743
12,130
14,932
9,026
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
1 / 3 / 7
9,963
586
4,081
7,017
2,368
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hachiman
16
5 / 3 / 11
12,172
716
13,127
15,234
5,500
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 8 / 6
9,841
579
7,428
18,355
10,432
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Kukulkan
NeMoTheDon
Kukulkan
15
3 / 4 / 2
10,544
620
12,060
8,776
3,185
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
PONR513
Fenrir
13
4 / 6 / 1
11,242
661
6,541
12,264
4,370
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
16
18
Kills
7
7
Deaths
18
21
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Bakasura
BROCK DA BULL
Bakasura
12
1
3
13.5
L
0
8
6
0.38
L
Kukulkan
NeMoTheDon
Kukulkan
3
4
2
1
L
Fenrir
PONR513
Fenrir
4
6
1
0.75
W
1
3
7
1.5
W
Hachiman
5
3
11
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,338
Damage
26,029
37,183
Taken
39,395
16,894
Mitigated
17,987
9,637
Healing
1,952
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
BROCK DA BULL
Bakasura
12,130
7,368
0
2,660
14,932
9,026
903
7,343
7,280
1,593
29,238
L
7,428
570
147
147
18,355
10,432
171
1,965
15,402
25,410
0
L
Kukulkan
NeMoTheDon
Kukulkan
12,060
209
414
462
8,776
3,185
471
512
7,708
62,825
0
L
Fenrir
PONR513
Fenrir
6,541
932
0
782
12,264
4,370
94
2,072
9,647
0
31,453
W
4,081
187
342
2,080
7,017
2,368
781
3,641
3,218
29,067
0
W
Hachiman
13,127
9,528
0
4,555
15,234
5,500
1,950
7,859
7,101
0
62,231

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,769
Gold Earned
31,627
171
Minions Killed
157
0
Camps Cleared
0
850,162
Distance Traveled
796,315
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
12,634
743
64
4
0
341,459
2
L
Cthulhu
9,841
579
23
1
0
273,683
0
L
Kukulkan
10,544
620
98
6
0
275,593
0
L
Fenrir
11,242
661
36
2
0
247,039
4
W
Agni
9,963
586
38
2
0
222,161
0
W
Hachiman
12,172
716
69
4
0
286,542
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role