Player Matchup

Sun Wukong
Sun Wukong
Gold III
Bheswk
Sun Wukong
Gold III
Level 104
God Stats
6W - 5L
1,510 SR
Queue Stats
85W - 72L
1,715 MMR
Solo
Scylla
Scylla
Gold IV
Frixit
Scylla
Gold IV
Level 148
God Stats
6W - 6L
1,500 SR
Queue Stats
146W - 136L
1,724 MMR
Solo
Jormungandr
Jormungandr
Gold IV
a botty boi
Jormungandr
Gold IV
Level 83
God Stats
5W - 10L
1,946 SR
Queue Stats
165W - 151L
1,718 MMR
Solo
Set
Set
Platinum V
as7311
Set
Platinum V
Level 160
God Stats
4W - 1L
1,715 SR
Queue Stats
348W - 332L
1,726 MMR
Solo
Izanami
Izanami
Platinum IV
ryboltX
Izanami
Platinum IV
Level 158
God Stats
3W - 6L
1,500 SR
Queue Stats
537W - 549L
1,710 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 131
1,634 SR
1,719 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 100
1,594 SR
1,719 MMR
Danzaburou
Danzaburou
Gold IV
PKMN Bellossom
Danzaburou
Gold IV
Level 69
God Stats
10W - 6L
1,556 SR
Queue Stats
43W - 34L
1,729 MMR
Party 1
Nemesis
Nemesis
Gold III
PKMN Chansey
Nemesis
Gold III
Level 140
God Stats
21W - 5L
1,755 SR
Queue Stats
43W - 34L
1,729 MMR
Party 1
Nu Wa
Nu Wa
Gold IV
Vindicated9
Nu Wa
Gold IV
Level 73
God Stats
285W - 190L
1,660 SR
Queue Stats
458W - 425L
1,686 MMR
Solo
Guan Yu
Guan Yu
Gold V
cheetofingersss
Guan Yu
Gold V
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
77W - 51L
1,721 MMR
Solo
Yemoja
Yemoja
Gold II
king rivers5631
Yemoja
Gold II
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
336W - 336L
1,727 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Bheswk
Sun Wukong
20
4 / 3 / 3
14,235
548
15,905
19,503
27,067
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Scylla
Frixit
Scylla
20
4 / 4 / 1
13,593
523
11,767
15,400
5,646
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jormungandr
a botty boi
Jormungandr
18
2 / 4 / 7
12,323
474
12,816
24,738
28,589
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Set
as7311
Set
19
3 / 5 / 5
12,702
489
15,420
24,615
17,751
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Izanami
ryboltX
Izanami
20
2 / 6 / 4
13,010
500
12,733
22,073
7,574
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bans
Erlang ShenCthulhuJanusBakasuraApollo

VS

Bans
Cu ChulainnRamaKhepriCupidBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
PKMN Bellossom
Danzaburou
20
4 / 3 / 10
15,177
584
17,902
19,746
13,455
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
PKMN Chansey
Nemesis
20
5 / 2 / 4
14,634
563
13,235
15,633
14,307
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

20
5 / 5 / 8
15,043
579
24,511
17,095
6,762
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

20
8 / 2 / 6
15,314
589
21,176
28,295
41,057
Tainted Amulet

Tainted Amulet

+20
Physical Power
+35
Magical Power
+25
Physical Protection
+75
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

17
0 / 3 / 11
10,951
421
6,312
16,624
15,961
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
61
15
Kills
22
22
Deaths
15
20
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Bheswk
Sun Wukong
4
3
3
1.83
L
Scylla
Frixit
Scylla
4
4
1
1.13
W
Danzaburou
PKMN Bellossom
Danzaburou
4
3
10
3
W
Nemesis
PKMN Chansey
Nemesis
5
2
4
3.5
W
5
5
8
1.8
L
Jormungandr
a botty boi
Jormungandr
2
4
7
1.38
L
Set
as7311
Set
3
5
5
1.1
W
8
2
6
5.5
W
0
3
11
1.83
L
Izanami
ryboltX
Izanami
2
6
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,641
Damage
83,136
106,329
Taken
97,393
86,627
Mitigated
91,542
22,708
Healing
42,031
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Bheswk
Sun Wukong
15,905
2,326
0
6,069
19,503
27,067
0
4,966
14,537
0
101,267
L
Scylla
Frixit
Scylla
11,767
771
0
4,465
15,400
5,646
0
5,416
9,984
120,445
0
W
Danzaburou
PKMN Bellossom
Danzaburou
17,902
8,700
0
8,925
19,746
13,455
3,559
5,724
13,938
6,956
107,737
W
Nemesis
PKMN Chansey
Nemesis
13,235
5,295
0
1,904
15,633
14,307
2,732
2,572
12,991
12,112
130,236
W
24,511
7,375
175
5,104
17,095
6,762
1,474
5,750
11,159
147,597
0
L
Jormungandr
a botty boi
Jormungandr
12,816
2,275
0
3,480
24,738
28,589
14
8,853
15,885
57,769
0
L
Set
as7311
Set
15,420
4,708
0
2,139
24,615
17,751
681
7,112
17,503
8,791
106,650
W
21,176
2,380
1,588
14,833
28,295
41,057
346
3,997
23,275
0
104,967
W
6,312
1,906
5,637
3,865
16,624
15,961
476
6,519
9,916
38,634
0
L
Izanami
ryboltX
Izanami
12,733
7,313
0
6,555
22,073
7,574
2,116
5,769
16,304
0
108,805

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,863
Gold Earned
71,119
816
Minions Killed
814
0
Camps Cleared
0
2,401,203
Distance Traveled
2,432,713
21
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
14,235
548
188
7
0
566,578
4
L
Scylla
13,593
523
225
9
0
454,962
6
W
Danzaburou
15,177
584
174
7
0
444,575
4
W
Nemesis
14,634
563
182
7
0
518,928
3
W
Nu Wa
15,043
579
215
8
0
489,129
9
L
Jormungandr
12,323
474
82
3
0
458,494
1
L
Set
12,702
489
158
6
0
500,035
7
W
Guan Yu
15,314
589
194
7
0
543,448
3
W
Yemoja
10,951
421
49
2
0
436,633
12
L
Izanami
13,010
500
163
6
0
421,134
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role