Player Matchup

Danzaburou
Danzaburou
DarkDomain23
Danzaburou
Level 46
God Stats
19W - 10L
1,554 SR
Queue Stats
32W - 29L
1,502 Elo+
Party 1
Ra
Ra
KaosXDemon22
Ra
Level 24
God Stats
3W - 2L
1,534 SR
Queue Stats
8W - 5L
1,590 Elo+
Party 1
Horus
Horus
Pretty_Kitty_220
Horus
Level 28
God Stats
2W - 4L
1,301 SR
Queue Stats
16W - 20L
1,391 Elo+
Party 1
Team Averages
Level 33
1,463 SR
1,494 Elo+

VS

Team Averages
Level 19
1,539 SR
1,413 Elo+
Horus
Horus
Le SteaKOsaure
Horus
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 19L
1,359 Elo+
Solo
Ymir
Ymir
N1ght_Wraith
Ymir
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Zeus
Zeus
SamoHoss88
Zeus
Level 28
God Stats
8W - 15L
1,617 SR
Queue Stats
123W - 170L
1,379 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DarkDomain23
Danzaburou
14
13 / 1 / 8
11,459
881
15,145
8,469
3,418
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

14
5 / 0 / 10
9,619
740
10,686
6,728
2,498
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

12
3 / 4 / 17
9,587
737
7,151
10,997
10,507
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 7 / 3
7,920
609
3,386
17,407
14,855
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman

Talisman

+75
Health
+15
Magical Protection

9
0 / 5 / 3
7,858
604
1,803
11,038
7,400
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
3 / 9 / 1
8,549
658
11,417
11,425
3,999
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
12
21
Kills
5
5
Deaths
21
35
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
DarkDomain23
Danzaburou
13
1
8
17
W
5
0
10
10
L
2
7
3
0.5
L
0
5
3
0.3
W
3
4
17
2.88
L
3
9
1
0.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,982
Damage
16,606
26,194
Taken
39,870
16,423
Mitigated
26,254
12,070
Healing
1,966
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
DarkDomain23
Danzaburou
15,145
7,929
1,134
3,937
8,469
3,418
978
5,377
3,092
0
45,150
W
10,686
1,289
1,420
2,680
6,728
2,498
0
4,001
2,727
42,525
0
L
3,386
1,788
138
744
17,407
14,855
0
5,315
12,092
0
6,982
L
1,803
373
0
624
11,038
7,400
48
3,410
7,628
13,440
0
W
7,151
3,203
764
2,135
10,997
10,507
97
3,888
7,109
0
13,192
L
11,417
958
0
460
11,425
3,999
0
2,023
9,402
36,341
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,665
Gold Earned
24,327
133
Minions Killed
71
0
Camps Cleared
0
702,717
Distance Traveled
548,765
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
11,459
881
52
4
0
243,255
0
W
Ra
9,619
740
71
5
0
247,772
0
L
Horus
7,920
609
3
0
0
230,395
0
L
Ymir
7,858
604
16
1
0
135,025
0
W
Horus
9,587
737
10
1
0
211,690
0
L
Zeus
8,549
658
52
4
0
183,345
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role