Player Matchup

Hercules
Hercules
ElMaldini
Hercules
Level 29
God Stats
3W - 3L
1,304 SR
Queue Stats
243W - 271L
1,452 Elo+
Solo
Ymir
Ymir
Heimdaltonico
Ymir
Level 7
God Stats
12W - 7L
1,786 SR
Queue Stats
12W - 8L
1,699 Elo+
Party 1
Anhur
Anhur
NicSit5494
Anhur
Level 10
God Stats
2W - 2L
1,536 SR
Queue Stats
113W - 114L
1,442 Elo+
Solo
Chang'e
Chang'e
Pbellwether
Chang'e
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
35W - 40L
1,772 Elo+
Solo
Set
Set
felipemollo
Set
Level 43
God Stats
3W - 1L
1,661 SR
Queue Stats
47W - 44L
1,560 Elo+
Party 1
Team Averages
Level 24
1,557 SR
1,585 Elo+

VS

Team Averages
Level 23
1,581 SR
1,580 Elo+
Terra
Terra
Lady foxy4495
Terra
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,542 Elo+
Solo
Olorun
Olorun
Maycon2133
Olorun
Level 17
God Stats
2W - 2L
1,799 SR
Queue Stats
98W - 106L
1,563 Elo+
Solo
Ne Zha
Ne Zha
NumSeiMeuNick
Ne Zha
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 9L
1,644 Elo+
Party 2
Cu Chulainn
Cu Chulainn
ShadowGordinho
Cu Chulainn
Level 29
God Stats
6W - 14L
1,370 SR
Queue Stats
120W - 125L
1,504 Elo+
Solo
Anhur
Anhur
ronilson54
Anhur
Level 29
God Stats
1W - 1L
1,734 SR
Queue Stats
8W - 6L
1,644 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
ElMaldini
Hercules
19
2 / 4 / 5
11,449
520
9,726
22,373
16,797
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
5 / 2 / 11
10,660
485
6,974
10,392
9,636
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes

Shoes

+6%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anhur
16
4 / 8 / 6
9,951
452
10,838
12,899
4,086
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Chang'e
Pbellwether
Chang'e
17
6 / 3 / 5
10,795
491
16,768
13,866
5,123
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

20
12 / 3 / 10
13,007
591
20,791
15,426
11,372
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 6 / 9
9,256
421
2,667
14,133
12,198
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Olorun
Maycon2133
Olorun
14
2 / 5 / 4
9,481
431
8,845
15,641
6,670
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

16
3 / 7 / 5
10,032
456
7,270
16,686
7,279
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cu Chulainn
ShadowGordinho
Cu Chulainn
18
7 / 6 / 2
11,848
539
20,170
22,885
21,396
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Anhur
17
8 / 5 / 5
10,876
494
12,081
16,672
6,099
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
45
29
Kills
20
20
Deaths
29
37
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Hercules
ElMaldini
Hercules
2
4
5
1.13
W
5
2
11
5.25
L
0
6
9
0.75
L
Olorun
Maycon2133
Olorun
2
5
4
0.8
W
Anhur
4
8
6
0.88
L
3
7
5
0.79
W
Chang'e
Pbellwether
Chang'e
6
3
5
2.83
L
Cu Chulainn
ShadowGordinho
Cu Chulainn
7
6
2
1.33
W
12
3
10
5.67
L
Anhur
8
5
5
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,097
Damage
51,033
74,956
Taken
86,017
47,014
Mitigated
53,642
22,197
Healing
24,353
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
ElMaldini
Hercules
9,726
3,117
0
5,576
22,373
16,797
900
2,139
20,234
0
74,517
W
6,974
1,631
0
1,190
10,392
9,636
0
2,740
7,652
14,060
0
L
2,667
377
535
2,649
14,133
12,198
228
4,043
10,046
7,748
0
L
Olorun
Maycon2133
Olorun
8,845
3,197
233
4,956
15,641
6,670
272
4,793
10,522
44,301
0
W
Anhur
10,838
3,760
0
628
12,899
4,086
116
2,114
10,785
0
50,623
L
7,270
2,532
0
2,411
16,686
7,279
0
3,237
13,145
0
61,523
W
Chang'e
Pbellwether
Chang'e
16,768
1,608
2,544
5,946
13,866
5,123
1,314
3,972
9,827
54,167
0
L
Cu Chulainn
ShadowGordinho
Cu Chulainn
20,170
5,809
0
6,363
22,885
21,396
927
5,211
17,583
6,981
69,764
W
20,791
11,276
0
6,313
15,426
11,372
1,591
1,601
13,825
7,274
91,235
L
Anhur
12,081
5,431
0
7,206
16,672
6,099
2,611
6,256
10,197
0
73,084

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,862
Gold Earned
51,493
474
Minions Killed
407
0
Camps Cleared
0
1,983,293
Distance Traveled
1,801,754
20
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
11,449
520
155
7
0
428,502
2
W
Ymir
10,660
485
12
1
0
380,897
1
L
Terra
9,256
421
6
0
0
309,758
0
L
Olorun
9,481
431
68
3
0
354,431
4
W
Anhur
9,951
452
100
5
0
360,446
5
L
Ne Zha
10,032
456
82
4
0
419,131
2
W
Chang'e
10,795
491
77
4
0
398,081
12
L
Cu Chulainn
11,848
539
120
5
0
358,152
7
W
Set
13,007
591
130
6
0
415,367
0
L
Anhur
10,876
494
131
6
0
360,282
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role