Player Matchup

Hercules
Hercules
Feartiz
Hercules
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
94W - 66L
1,628 Elo+
Solo
Bastet
Bastet
HankMachine
Bastet
Level 8
God Stats
1W - 0L
1,307 SR
Queue Stats
5W - 1L
1,603 Elo+
Party 2
Hou Yi
Hou Yi
RoliKoko
Hou Yi
Level 77
God Stats
4W - 1L
1,695 SR
Queue Stats
5W - 1L
1,603 Elo+
Party 2
Nu Wa
Nu Wa
WieldingWaves
Nu Wa
Level 5
God Stats
7W - 10L
1,463 SR
Queue Stats
35W - 35L
1,439 Elo+
Solo
Scylla
Scylla
miccc23
Scylla
Level 27
God Stats
5W - 4L
1,563 SR
Queue Stats
117W - 99L
1,693 Elo+
Solo
Team Averages
Level 29
1,506 SR
1,593 Elo+

VS

Team Averages
Level 22
1,597 SR
1,528 Elo+
Merlin
Merlin
HuilaPodzabornoe
Merlin
Level 14
God Stats
7W - 5L
1,901 SR
Queue Stats
13W - 13L
1,484 Elo+
Party 1
Neith
Neith
Maximo0Decimo0
Neith
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Da Ji
Da Ji
cks619
Da Ji
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
254W - 241L
1,562 Elo+
Solo
Chang'e
Chang'e
iNeedPampers
Chang'e
Level 24
God Stats
7W - 7L
1,582 SR
Queue Stats
55W - 55L
1,596 Elo+
Solo
Cerberus
Cerberus
temgos
Cerberus
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Feartiz
Hercules
9
0 / 0 / 1
4,471
559
1,089
2,162
1,072
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bastet
9
4 / 2 / 0
5,277
660
2,085
6,178
1,394
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hou Yi
RoliKoko
Hou Yi
7
2 / 0 / 2
4,399
550
3,460
3,373
776
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

7
0 / 1 / 6
4,701
588
2,351
2,874
664
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes

Shoes

+6%
Movement Speed

Scylla
miccc23
Scylla
10
6 / 0 / 2
5,799
725
4,249
2,957
889
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 3 / 0
3,614
452
1,149
2,747
811
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

6
1 / 3 / 1
4,279
535
2,010
4,330
1,084
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Da Ji
cks619
Da Ji
9
2 / 2 / 0
5,070
634
1,729
5,396
1,694
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Chang'e
iNeedPampers
Chang'e
8
0 / 2 / 0
4,652
582
2,397
4,332
1,058
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
temgos
Cerberus
5
0 / 2 / 3
4,053
507
1,103
4,158
1,263
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Shoes

Shoes

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
7
12
Kills
3
3
Deaths
12
11
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hercules
Feartiz
Hercules
0
0
1
0.5
W
Bastet
4
2
0
2
L
0
3
0
0
L
1
3
1
0.5
W
Hou Yi
RoliKoko
Hou Yi
2
0
2
3
W
0
1
6
3
L
Da Ji
cks619
Da Ji
2
2
0
1
L
Chang'e
iNeedPampers
Chang'e
0
2
0
0
W
Scylla
miccc23
Scylla
6
0
2
7
L
Cerberus
temgos
Cerberus
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,234
Damage
8,388
17,544
Taken
20,963
4,795
Mitigated
5,910
7,002
Healing
6,781
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Feartiz
Hercules
1,089
256
0
1,178
2,162
1,072
0
1,358
632
0
13,639
W
Bastet
2,085
1,169
0
2,944
6,178
1,394
0
356
5,808
0
21,395
L
1,149
328
0
500
2,747
811
0
2,150
435
9,223
0
L
2,010
700
0
1,198
4,330
1,084
0
1,380
2,924
0
16,325
W
Hou Yi
RoliKoko
Hou Yi
3,460
1,717
0
1,172
3,373
776
72
628
2,745
0
14,803
W
2,351
412
99
892
2,874
664
35
586
2,288
11,217
0
L
Da Ji
cks619
Da Ji
1,729
622
0
2,410
5,396
1,694
0
581
4,775
0
26,208
L
Chang'e
iNeedPampers
Chang'e
2,397
110
0
1,611
4,332
1,058
0
447
3,810
20,892
0
W
Scylla
miccc23
Scylla
4,249
998
0
717
2,957
889
274
1,513
1,422
25,279
0
L
Cerberus
temgos
Cerberus
1,103
34
0
1,062
4,158
1,263
0
1,804
2,324
3,758
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,647
Gold Earned
21,668
188
Minions Killed
181
0
Camps Cleared
0
734,847
Distance Traveled
637,332
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
4,471
559
28
4
0
156,460
2
W
Bastet
5,277
660
54
7
0
162,911
0
L
Merlin
3,614
452
17
2
0
112,615
0
L
Neith
4,279
535
33
4
0
128,285
1
W
Hou Yi
4,399
550
44
6
0
155,349
0
W
Nu Wa
4,701
588
11
1
0
118,204
1
L
Da Ji
5,070
634
67
8
0
141,884
1
L
Chang'e
4,652
582
56
7
0
147,635
2
W
Scylla
5,799
725
51
6
0
141,923
5
L
Cerberus
4,053
507
8
1
0
106,913
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role