Player Matchup

Fenrir
Fenrir
Luna_14H
Fenrir
Level 19
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 14L
1,474 Elo+
Solo
Izanami
Izanami
MagusZdk
Izanami
Level 158
God Stats
7W - 4L
1,500 SR
Queue Stats
709W - 692L
1,358 Elo+
Solo
Zeus
Zeus
NoxBolada
Zeus
Level 47
God Stats
4W - 0L
1,500 SR
Queue Stats
75W - 75L
1,500 Elo+
Solo
Team Averages
Level 75
1,500 SR
1,444 Elo+

VS

Team Averages
Level 68
1,500 SR
1,435 Elo+
Sun Wukong
Sun Wukong
TerroDasNovinhas
Sun Wukong
Level 106
God Stats
3W - 10L
1,500 SR
Queue Stats
203W - 223L
1,577 Elo+
Party 1
Neith
Neith
Tranzarianno
Neith
Level 93
God Stats
4W - 8L
1,500 SR
Queue Stats
336W - 364L
1,537 Elo+
Party 1
Nemesis
Nemesis
VikingChristianR
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,191 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Luna_14H
Fenrir
12
4 / 3 / 6
9,797
700
5,927
10,025
4,501
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Izanami
MagusZdk
Izanami
15
2 / 2 / 8
10,539
753
7,016
9,501
5,170
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Zeus
15
8 / 4 / 4
11,425
816
17,353
10,925
3,694
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
TerroDasNovinhas
Sun Wukong
14
3 / 4 / 2
9,716
694
10,543
18,264
17,175
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

14
6 / 5 / 2
10,523
752
9,683
12,392
4,298
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

5
0 / 5 / 1
7,061
504
570
4,396
1,019
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
14
14
Kills
9
9
Deaths
14
18
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Luna_14H
Fenrir
4
3
6
2.33
W
Izanami
MagusZdk
Izanami
2
2
8
3
W
Zeus
8
4
4
2.5
L
Sun Wukong
TerroDasNovinhas
Sun Wukong
3
4
2
1
L
6
5
2
1.4
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,296
Damage
20,796
30,451
Taken
35,052
13,365
Mitigated
22,492
7,252
Healing
5,934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Luna_14H
Fenrir
5,927
1,884
0
2,328
10,025
4,501
0
472
9,553
0
30,573
W
Izanami
MagusZdk
Izanami
7,016
4,194
0
1,120
9,501
5,170
2,741
146
9,355
7,352
72,316
W
Zeus
17,353
2,926
216
3,588
10,925
3,694
533
643
10,282
45,676
0
L
Sun Wukong
TerroDasNovinhas
Sun Wukong
10,543
3,395
0
3,384
18,264
17,175
78
10,358
7,456
3,110
34,606
L
9,683
2,907
0
2,296
12,392
4,298
511
5,616
6,422
0
35,720
L
570
360
0
254
4,396
1,019
0
1,117
3,200
0
1,542

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,761
Gold Earned
27,300
192
Minions Killed
110
0
Camps Cleared
0
726,268
Distance Traveled
614,796
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,797
700
36
3
0
266,327
3
W
Izanami
10,539
753
108
8
0
221,431
0
W
Zeus
11,425
816
48
3
0
238,510
3
L
Sun Wukong
9,716
694
56
4
0
265,266
0
L
Neith
10,523
752
52
4
0
246,299
8
L
Nemesis
7,061
504
2
0
0
103,231
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role