Player Matchup

Scylla
Scylla
Elxrom
Scylla
Level 26
God Stats
2W - 2L
1,715 SR
Queue Stats
55W - 46L
1,558 Elo+
Party 1
Achilles
Achilles
Gama1824
Achilles
Level 7
God Stats
1W - 1L
1,880 SR
Queue Stats
1W - 1L
1,685 Elo+
Party 4
Yemoja
Yemoja
Kenay282
Yemoja
Level 67
God Stats
1W - 1L
1,735 SR
Queue Stats
108W - 109L
1,466 Elo+
Party 4
Kali
Kali
KodaPMR78
Kali
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
117W - 120L
1,468 Elo+
Party 4
Jing Wei
Jing Wei
robertorabbid
Jing Wei
Level 105
God Stats
2W - 5L
1,500 SR
Queue Stats
99W - 84L
1,566 Elo+
Party 1
Team Averages
Level 59
1,666 SR
1,548 Elo+

VS

Team Averages
Level 71
1,590 SR
1,538 Elo+
Cthulhu
Cthulhu
BaroqueBordello
Cthulhu
Level 39
God Stats
3W - 1L
1,685 SR
Queue Stats
8W - 16L
1,471 Elo+
Party 2
Apollo
Apollo
Hiruma-SM
Apollo
Level 149
God Stats
24W - 18L
1,480 SR
Queue Stats
274W - 262L
1,478 Elo+
Party 2
Osiris
Osiris
LaurisFK
Osiris
Level 28
God Stats
3W - 3L
1,500 SR
Queue Stats
219W - 175L
1,538 Elo+
Party 3
Nu Wa
Nu Wa
Nero5
Nu Wa
Level 33
God Stats
2W - 2L
1,584 SR
Queue Stats
23W - 27L
1,604 Elo+
Solo
Erlang Shen
Erlang Shen
PHY_Solo
Erlang Shen
Level 104
God Stats
13W - 7L
1,701 SR
Queue Stats
47W - 29L
1,597 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Elxrom
Scylla
18
4 / 4 / 2
11,133
530
9,857
10,159
3,116
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Achilles
Gama1824
Achilles
12
1 / 11 / 3
8,407
400
4,893
20,513
15,333
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Yemoja
Kenay282
Yemoja
14
0 / 8 / 2
9,166
436
4,139
14,380
8,460
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Kali
17
3 / 7 / 2
10,975
523
6,576
21,539
7,291
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jing Wei
robertorabbid
Jing Wei
17
0 / 2 / 2
10,222
487
10,431
14,049
4,528
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 1 / 11
10,105
481
9,341
15,024
14,622
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Apollo
Hiruma-SM
Apollo
19
5 / 0 / 3
12,365
589
8,547
15,299
5,821
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Osiris
LaurisFK
Osiris
20
19 / 4 / 3
14,884
709
26,305
17,630
21,329
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Nu Wa
Nero5
Nu Wa
18
3 / 2 / 5
11,947
569
9,063
6,277
2,449
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Erlang Shen
PHY_Solo
Erlang Shen
20
4 / 1 / 11
12,932
616
7,124
14,330
11,806
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
65
8
Kills
32
32
Deaths
8
11
Assists
33
Player
Kills
Deaths
Assists
KDA
W
1
1
11
6.5
L
Scylla
Elxrom
Scylla
4
4
2
1.25
L
Achilles
Gama1824
Achilles
1
11
3
0.23
W
Apollo
Hiruma-SM
Apollo
5
0
3
6.5
L
Yemoja
Kenay282
Yemoja
0
8
2
0.13
L
Kali
3
7
2
0.57
W
Osiris
LaurisFK
Osiris
19
4
3
5.13
W
Nu Wa
Nero5
Nu Wa
3
2
5
2.75
W
Erlang Shen
PHY_Solo
Erlang Shen
4
1
11
9.5
L
Jing Wei
robertorabbid
Jing Wei
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,896
Damage
60,380
80,640
Taken
68,560
38,728
Mitigated
56,027
16,154
Healing
28,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,341
359
1,362
5,137
15,024
14,622
19
3,100
11,828
30,045
0
L
Scylla
Elxrom
Scylla
9,857
762
0
1,593
10,159
3,116
320
2,419
7,590
74,735
0
L
Achilles
Gama1824
Achilles
4,893
1,716
0
1,979
20,513
15,333
255
3,969
16,494
0
20,101
W
Apollo
Hiruma-SM
Apollo
8,547
4,007
0
11,446
15,299
5,821
5,567
1,809
13,432
0
106,300
L
Yemoja
Kenay282
Yemoja
4,139
1,146
1,769
1,064
14,380
8,460
368
5,670
8,535
31,826
0
L
Kali
6,576
3,269
0
9,217
21,539
7,291
754
4,500
17,014
0
61,686
W
Osiris
LaurisFK
Osiris
26,305
13,629
0
4,545
17,630
21,329
2,104
3,872
13,652
7,706
91,047
W
Nu Wa
Nero5
Nu Wa
9,063
1,631
130
2,023
6,277
2,449
427
2,265
3,894
81,551
0
W
Erlang Shen
PHY_Solo
Erlang Shen
7,124
3,635
0
4,142
14,330
11,806
1,098
3,577
10,706
14,201
91,199
L
Jing Wei
robertorabbid
Jing Wei
10,431
8,143
0
532
14,049
4,528
0
3,405
10,394
0
85,756

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,903
Gold Earned
62,233
492
Minions Killed
666
0
Camps Cleared
0
1,844,148
Distance Traveled
1,974,246
10
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,105
481
35
2
0
401,989
8
L
Scylla
11,133
530
156
7
0
353,553
4
L
Achilles
8,407
400
31
1
0
325,990
1
W
Apollo
12,365
589
156
7
0
391,774
5
L
Yemoja
9,166
436
48
2
0
357,236
3
L
Kali
10,975
523
108
5
0
389,456
2
W
Osiris
14,884
709
159
8
0
341,436
5
W
Nu Wa
11,947
569
148
7
0
400,111
9
W
Erlang Shen
12,932
616
168
8
0
438,936
4
L
Jing Wei
10,222
487
149
7
0
417,913
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role