Player Matchup

Fenrir
Fenrir
Driplomat
Fenrir
Level 89
God Stats
2W - 0L
1,500 SR
Queue Stats
11W - 8L
1,809 Elo+
Party 1
Hel
Hel
Nogenjutsu
Hel
Level 102
God Stats
2W - 1L
1,500 SR
Queue Stats
36W - 45L
1,744 Elo+
Party 1
Horus
Horus
Oof White
Horus
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Team Averages
Level 71
1,500 SR
1,685 Elo+

VS

Team Averages
Level 66
1,506 SR
1,542 Elo+
Bellona
Bellona
DR_OCHOA
Bellona
Level 107
God Stats
2W - 4L
1,500 SR
Queue Stats
59W - 68L
1,431 Elo+
Party 2
Scylla
Scylla
FBFEARLESS_-
Scylla
Level 7
God Stats
2W - 4L
1,517 SR
Queue Stats
12W - 26L
1,375 Elo+
Solo
Cupid
Cupid
Uzumaki_Clan26
Cupid
Level 84
God Stats
0W - 5L
1,500 SR
Queue Stats
10W - 18L
1,821 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Driplomat
Fenrir
17
13 / 0 / 4
12,730
749
16,364
22,903
28,937
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

16
3 / 0 / 14
11,247
662
11,850
7,837
2,989
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
Oof White
Horus
13
1 / 2 / 12
11,151
656
3,139
14,322
8,969
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
DR_OCHOA
Bellona
13
0 / 5 / 1
9,496
559
11,961
15,718
17,471
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Scylla
12
1 / 8 / 1
9,555
562
11,002
10,997
3,409
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
1 / 4 / 1
9,807
577
10,045
11,542
4,169
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
5
17
Kills
2
2
Deaths
17
30
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Bellona
DR_OCHOA
Bellona
0
5
1
0.1
W
Fenrir
Driplomat
Fenrir
13
0
4
15
L
Scylla
1
8
1
0.19
W
3
0
14
10
W
Horus
Oof White
Horus
1
2
12
3.5
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,353
Damage
33,008
45,062
Taken
38,257
40,895
Mitigated
25,049
31,096
Healing
8,336
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
DR_OCHOA
Bellona
11,961
1,955
501
2,182
15,718
17,471
0
4,404
10,809
15,309
36,842
W
Fenrir
Driplomat
Fenrir
16,364
4,456
1,266
9,023
22,903
28,937
494
5,997
16,906
8
59,072
L
Scylla
11,002
521
0
0
10,997
3,409
100
3,489
7,010
33,766
0
W
11,850
879
11,270
5,774
7,837
2,989
483
2,558
5,279
59,349
0
W
Horus
Oof White
Horus
3,139
1,611
786
2,977
14,322
8,969
437
5,693
8,629
0
12,910
L
10,045
5,852
1,434
4,219
11,542
4,169
0
3,075
7,897
0
43,104

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,128
Gold Earned
28,858
168
Minions Killed
179
0
Camps Cleared
0
854,468
Distance Traveled
881,493
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
9,496
559
70
4
0
315,330
6
W
Fenrir
12,730
749
73
4
0
299,536
2
L
Scylla
9,555
562
36
2
0
281,209
0
W
Hel
11,247
662
71
4
0
292,775
5
W
Horus
11,151
656
24
1
0
262,157
0
L
Cupid
9,807
577
73
4
0
284,954
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role