Player Matchup

Cthulhu
Cthulhu
Fanom2
Cthulhu
Level 15
God Stats
1W - 0L
1,322 SR
Queue Stats
1W - 2L
1,270 Elo+
Solo
Danzaburou
Danzaburou
HyperPanda69
Danzaburou
Level 28
God Stats
2W - 0L
1,723 SR
Queue Stats
47W - 37L
1,694 Elo+
Party 1
Ra
Ra
Shellchaac
Ra
Level 24
God Stats
19W - 11L
1,637 SR
Queue Stats
73W - 58L
1,525 Elo+
Solo
Serqet
Serqet
Sleepyash221
Serqet
Level 25
God Stats
3W - 3L
1,723 SR
Queue Stats
57W - 70L
1,725 Elo+
Party 1
Chaac
Chaac
Spiderpunch22
Chaac
Level 28
God Stats
1W - 0L
1,692 SR
Queue Stats
12W - 11L
1,572 Elo+
Solo
Team Averages
Level 24
1,619 SR
1,557 Elo+

VS

Team Averages
Level 25
1,501 SR
1,589 Elo+
Cthulhu
Cthulhu
CaidenTheWise
Cthulhu
Level 26
God Stats
18W - 17L
1,513 SR
Queue Stats
46W - 42L
1,513 Elo+
Solo
Amaterasu
Amaterasu
Maseratiboi
Amaterasu
Level 27
God Stats
0W - 3L
1,500 SR
Queue Stats
13W - 18L
1,427 Elo+
Solo
Cupid
Cupid
Ritchey92
Cupid
Level 14
God Stats
13W - 9L
1,665 SR
Queue Stats
21W - 11L
1,654 Elo+
Solo
The Morrigan
The Morrigan
loooovooool
The Morrigan
Level 28
God Stats
2W - 5L
1,329 SR
Queue Stats
177W - 171L
1,679 Elo+
Solo
Thanatos
Thanatos
shadowdemon1122
Thanatos
Level 29
God Stats
15W - 11L
1,500 SR
Queue Stats
182W - 187L
1,674 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Fanom2
Cthulhu
17
3 / 6 / 17
13,573
503
14,078
26,962
31,506
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Danzaburou
HyperPanda69
Danzaburou
20
13 / 9 / 9
17,614
652
35,292
34,905
17,977
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
13 / 3 / 8
16,758
621
24,340
23,241
19,087
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Serqet
18
5 / 12 / 3
13,611
504
9,298
24,432
10,186
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

20
8 / 3 / 9
16,321
604
30,666
33,416
46,865
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
17
6 / 2 / 12
13,709
508
24,403
32,827
39,769
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Amaterasu
Maseratiboi
Amaterasu
17
0 / 10 / 10
11,823
438
22,071
38,144
27,103
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cupid
Ritchey92
Cupid
20
12 / 8 / 4
14,383
533
21,503
25,067
11,057
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Morrigan
loooovooool
The Morrigan
20
10 / 8 / 4
13,911
515
18,683
16,145
12,636
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thanatos
18
5 / 14 / 7
12,020
445
13,065
26,268
13,202
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
70
42
Kills
33
33
Deaths
42
46
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
6
2
12
6
W
Cthulhu
Fanom2
Cthulhu
3
6
17
1.92
W
Danzaburou
HyperPanda69
Danzaburou
13
9
9
1.94
L
Amaterasu
Maseratiboi
Amaterasu
0
10
10
0.5
L
Cupid
Ritchey92
Cupid
12
8
4
1.75
W
13
3
8
5.67
W
Serqet
5
12
3
0.54
W
8
3
9
4.17
L
The Morrigan
loooovooool
The Morrigan
10
8
4
1.5
L
Thanatos
5
14
7
0.61

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

113,674
Damage
99,725
142,956
Taken
138,451
125,621
Mitigated
103,767
67,335
Healing
47,670
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
24,403
1,885
1,209
5,629
32,827
39,769
0
8,791
23,428
59,586
0
W
Cthulhu
Fanom2
Cthulhu
14,078
1,289
999
1,123
26,962
31,506
999
7,890
18,885
38,856
0
W
Danzaburou
HyperPanda69
Danzaburou
35,292
21,558
2,036
15,940
34,905
17,977
11,748
15,292
19,321
0
132,553
L
Amaterasu
Maseratiboi
Amaterasu
22,071
12,000
0
16,419
38,144
27,103
490
10,893
25,780
0
62,986
L
Cupid
Ritchey92
Cupid
21,503
12,560
243
11,908
25,067
11,057
285
4,441
19,651
0
86,422
W
24,340
1,072
6,428
14,130
23,241
19,087
996
7,979
15,033
145,176
0
W
Serqet
9,298
2,518
0
5,599
24,432
10,186
442
3,401
20,915
0
86,604
W
30,666
9,919
0
21,080
33,416
46,865
3,228
2,916
30,406
0
112,664
L
The Morrigan
loooovooool
The Morrigan
18,683
2,549
70
625
16,145
12,636
0
5,256
10,708
83,922
6,264
L
Thanatos
13,065
3,777
0
11,567
26,268
13,202
0
8,084
17,635
0
67,311

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

77,877
Gold Earned
65,846
696
Minions Killed
561
0
Camps Cleared
0
2,517,385
Distance Traveled
2,341,458
4
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
13,709
508
58
2
0
500,871
12
W
Cthulhu
13,573
503
29
1
0
530,791
1
W
Danzaburou
17,614
652
146
5
0
459,050
0
L
Amaterasu
11,823
438
101
4
0
461,809
2
L
Cupid
14,383
533
154
6
0
450,662
0
W
Ra
16,758
621
234
9
0
548,158
1
W
Serqet
13,611
504
110
4
0
482,094
1
W
Chaac
16,321
604
177
7
0
497,292
1
L
The Morrigan
13,911
515
137
5
0
459,405
3
L
Thanatos
12,020
445
111
4
0
468,711
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role