Player Matchup

Medusa
Medusa
Luxuriezz
Medusa
Level 28
God Stats
6W - 5L
1,500 SR
Queue Stats
179W - 173L
1,566 Elo+
Party 2
Tyr
Tyr
NATI1664
Tyr
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
287W - 309L
1,416 Elo+
Solo
Nemesis
Nemesis
NSLOS
Nemesis
Level 24
God Stats
3W - 4L
1,500 SR
Queue Stats
218W - 232L
1,278 Elo+
Solo
Ares
Ares
Namdu
Ares
Level 7
God Stats
0W - 4L
1,288 SR
Queue Stats
383W - 351L
1,461 Elo+
Party 2
Yemoja
Yemoja
Ruafa
Yemoja
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,311 Elo+
Solo
Team Averages
Level 18
1,458 SR
1,406 Elo+

VS

Team Averages
Level 39
1,499 SR
1,385 Elo+
Izanami
Izanami
Chaddster
Izanami
Level 129
God Stats
5W - 0L
1,500 SR
Queue Stats
39W - 50L
1,322 Elo+
Party 1
Bellona
Bellona
Jud2d
Bellona
Level 21
God Stats
12W - 27L
1,451 SR
Queue Stats
133W - 178L
1,565 Elo+
Solo
Ymir
Ymir
MNUGZ
Ymir
Level 10
God Stats
25W - 22L
1,549 SR
Queue Stats
32W - 41L
1,457 Elo+
Party 1
Olorun
Olorun
Whitehammer29200
Olorun
Level 29
God Stats
8W - 6L
1,500 SR
Queue Stats
361W - 368L
1,469 Elo+
Solo
Nemesis
Nemesis
valearu
Nemesis
Level 8
God Stats
2W - 4L
1,494 SR
Queue Stats
37W - 51L
1,111 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Luxuriezz
Medusa
7
0 / 1 / 0
4,456
446
4,144
5,744
1,204
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
0 / 2 / 1
5,004
500
994
6,145
2,335
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Nemesis
NSLOS
Nemesis
7
0 / 1 / 0
4,349
435
507
4,168
1,085
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ares
Namdu
Ares
5
0 / 5 / 0
4,074
407
1,354
7,525
3,176
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Yemoja
Ruafa
Yemoja
5
0 / 3 / 0
4,292
429
1,887
5,833
1,956
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Chaddster
Izanami
10
4 / 0 / 2
6,099
610
8,172
5,724
1,494
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bellona
Jud2d
Bellona
10
2 / 1 / 1
5,972
597
2,878
3,635
3,087
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ymir
MNUGZ
Ymir
8
1 / 0 / 5
5,710
571
1,885
3,525
1,442
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
3 / 0 / 1
6,370
637
2,732
2,436
1,640
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Nemesis
valearu
Nemesis
7
1 / 0 / 1
4,974
497
1,319
4,705
1,166
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
21
0
Kills
11
12
Deaths
1
1
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Izanami
Chaddster
Izanami
4
0
2
5
W
Bellona
Jud2d
Bellona
2
1
1
2.5
L
Medusa
Luxuriezz
Medusa
0
1
0
0
W
Ymir
MNUGZ
Ymir
1
0
5
3.5
L
0
2
1
0.25
L
Nemesis
NSLOS
Nemesis
0
1
0
0
L
Ares
Namdu
Ares
0
5
0
0
L
Yemoja
Ruafa
Yemoja
0
3
0
0
W
3
0
1
3.5
W
Nemesis
valearu
Nemesis
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,886
Damage
16,986
29,415
Taken
20,025
9,756
Mitigated
8,829
7,850
Healing
9,286
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Chaddster
Izanami
8,172
5,812
0
3,189
5,724
1,494
0
1,224
4,500
0
43,715
W
Bellona
Jud2d
Bellona
2,878
656
0
1,184
3,635
3,087
518
0
3,635
0
27,715
L
Medusa
Luxuriezz
Medusa
4,144
1,905
0
3,241
5,744
1,204
0
347
5,397
0
24,752
W
Ymir
MNUGZ
Ymir
1,885
402
0
649
3,525
1,442
0
1,198
2,327
11,977
0
L
994
264
0
1,312
6,145
2,335
0
348
5,532
0
19,841
L
Nemesis
NSLOS
Nemesis
507
0
135
1,418
4,168
1,085
0
1,096
3,047
0
13,281
L
Ares
Namdu
Ares
1,354
502
87
721
7,525
3,176
0
1,135
6,390
6,156
0
L
Yemoja
Ruafa
Yemoja
1,887
585
580
356
5,833
1,956
0
1,691
4,142
10,873
0
W
2,732
1,623
0
1,781
2,436
1,640
0
529
1,907
37,943
0
W
Nemesis
valearu
Nemesis
1,319
756
0
2,483
4,705
1,166
0
290
4,415
0
23,502

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,175
Gold Earned
29,125
157
Minions Killed
319
0
Camps Cleared
0
867,456
Distance Traveled
902,067
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
6,099
610
89
9
0
164,120
0
W
Bellona
5,972
597
75
8
0
165,362
4
L
Medusa
4,456
446
51
5
0
175,215
0
W
Ymir
5,710
571
17
2
0
200,056
0
L
Tyr
5,004
500
42
4
0
172,903
0
L
Nemesis
4,349
435
36
4
0
177,794
0
L
Ares
4,074
407
9
1
0
153,978
1
L
Yemoja
4,292
429
19
2
0
187,566
0
W
Olorun
6,370
637
89
9
0
173,315
2
W
Nemesis
4,974
497
49
5
0
199,214
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role