Player Matchup

Izanami
Izanami
GAINGENERAL58
Izanami
Level 18
God Stats
2W - 1L
1,471 SR
Queue Stats
27W - 20L
1,418 Elo+
Party 2
Da Ji
Da Ji
KoZzuRov2
Da Ji
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 3L
1,500 Elo+
Solo
Bellona
Bellona
Kuty2
Bellona
Level 36
God Stats
4W - 2L
1,490 SR
Queue Stats
49W - 70L
1,379 Elo+
Party 3
Ymir
Ymir
MarkapSins
Ymir
Level 18
God Stats
7W - 5L
1,358 SR
Queue Stats
44W - 37L
1,486 Elo+
Party 2
Hachiman
Hachiman
Salmonel159
Hachiman
Level 18
God Stats
2W - 3L
1,500 SR
Queue Stats
32W - 55L
1,331 Elo+
Party 3
Team Averages
Level 21
1,464 SR
1,423 Elo+

VS

Team Averages
Level 13
1,378 SR
1,369 Elo+
Artemis
Artemis
Chickenwlngs
Artemis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,379 Elo+
Party 4
Bellona
Bellona
EllectroBit
Bellona
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 7L
1,381 Elo+
Party 1
Nemesis
Nemesis
Rasuun141
Nemesis
Level 1
God Stats
16W - 16L
1,500 SR
Queue Stats
73W - 64L
1,500 Elo+
Solo
Jormungandr
Jormungandr
Splashyie
Jormungandr
Level 47
God Stats
0W - 4L
1,106 SR
Queue Stats
172W - 256L
1,204 Elo+
Party 4
Cthulhu
Cthulhu
dendevillo
Cthulhu
Level 6
God Stats
1W - 5L
1,286 SR
Queue Stats
2W - 7L
1,381 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
10
3 / 2 / 2
6,795
523
4,304
4,900
1,405
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Da Ji
KoZzuRov2
Da Ji
12
4 / 2 / 1
7,313
563
5,299
9,915
3,487
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bellona
Kuty2
Bellona
14
8 / 1 / 3
8,298
638
11,058
7,709
7,071
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
3 / 1 / 5
7,288
561
6,247
6,394
3,617
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Hachiman
Salmonel159
Hachiman
13
4 / 0 / 4
7,390
568
6,342
6,420
2,051
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Chickenwlngs
Artemis
8
0 / 3 / 0
5,101
392
1,023
5,233
1,646
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bellona
EllectroBit
Bellona
11
2 / 5 / 1
6,680
514
4,326
9,205
7,577
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Nemesis
Rasuun141
Nemesis
9
0 / 9 / 0
5,589
430
4,033
12,570
4,222
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jormungandr
Splashyie
Jormungandr
9
0 / 3 / 0
5,460
420
2,963
8,401
6,170
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cthulhu
dendevillo
Cthulhu
11
4 / 3 / 0
6,728
518
4,276
9,674
7,334
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
7
22
Kills
6
6
Deaths
23
15
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Artemis
Chickenwlngs
Artemis
0
3
0
0
L
Bellona
EllectroBit
Bellona
2
5
1
0.5
W
Izanami
3
2
2
2
W
Da Ji
KoZzuRov2
Da Ji
4
2
1
2.25
W
Bellona
Kuty2
Bellona
8
1
3
9.5
W
3
1
5
5.5
L
Nemesis
Rasuun141
Nemesis
0
9
0
0
W
Hachiman
Salmonel159
Hachiman
4
0
4
6
L
Jormungandr
Splashyie
Jormungandr
0
3
0
0
L
Cthulhu
dendevillo
Cthulhu
4
3
0
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,250
Damage
16,621
35,338
Taken
45,083
17,631
Mitigated
26,949
13,486
Healing
10,607
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
Chickenwlngs
Artemis
1,023
168
0
516
5,233
1,646
0
279
4,954
0
13,260
L
Bellona
EllectroBit
Bellona
4,326
2,087
0
2,070
9,205
7,577
826
1,932
7,273
0
30,079
W
Izanami
4,304
3,382
0
1,473
4,900
1,405
880
765
4,035
0
31,461
W
Da Ji
KoZzuRov2
Da Ji
5,299
1,701
0
4,482
9,915
3,487
0
475
9,340
0
41,414
W
Bellona
Kuty2
Bellona
11,058
4,436
0
2,823
7,709
7,071
826
2,282
5,207
4,562
49,613
W
6,247
2,445
0
1,284
6,394
3,617
46
1,496
4,629
22,566
0
L
Nemesis
Rasuun141
Nemesis
4,033
1,386
0
3,296
12,570
4,222
0
1,004
11,566
0
26,656
W
Hachiman
Salmonel159
Hachiman
6,342
2,317
0
3,424
6,420
2,051
387
1,538
4,632
0
29,477
L
Jormungandr
Splashyie
Jormungandr
2,963
623
0
2,671
8,401
6,170
0
957
7,444
25,945
0
L
Cthulhu
dendevillo
Cthulhu
4,276
528
0
2,054
9,674
7,334
0
2,865
6,809
19,479
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,084
Gold Earned
29,558
333
Minions Killed
230
0
Camps Cleared
0
1,261,451
Distance Traveled
1,031,028
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
5,101
392
22
2
0
148,279
0
L
Bellona
6,680
514
62
5
0
271,461
1
W
Izanami
6,795
523
69
5
0
211,386
0
W
Da Ji
7,313
563
75
6
0
260,403
1
W
Bellona
8,298
638
98
8
0
289,679
4
W
Ymir
7,288
561
27
2
0
266,312
0
L
Nemesis
5,589
430
52
4
0
184,527
0
W
Hachiman
7,390
568
64
5
0
233,671
4
L
Jormungandr
5,460
420
49
4
0
185,200
0
L
Cthulhu
6,728
518
45
3
0
241,561
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role