Player Matchup

Baron Samedi
Baron Samedi
Bronze IV
EMOOO1717
Baron Samedi
Bronze IV
Level 44
God Stats
2W - 1L
1,788 SR
Queue Stats
5W - 13L
1,348 MMR
Solo
Team Averages
Bronze IV
Bronze IV
Average Tier
Level 44
1,788 SR
1,348 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 127
1,380 SR
1,324 MMR
Ne Zha
Ne Zha
Bronze III
Pu Pu PLATA
Ne Zha
Bronze III
Level 127
God Stats
1W - 1L
1,380 SR
Queue Stats
2W - 4L
1,324 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
EMOOO1717
Baron Samedi
19
1 / 2 / 0
11,563
680
5,666
13,477
7,233
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Bans
AnubisTsukuyomiAchillesCu ChulainnZhong Kui

VS

Bans
ChronosNemesisHadesNeithFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
20
2 / 1 / 0
13,722
807
11,352
14,119
11,692
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
2
1
Kills
2
2
Deaths
1
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
EMOOO1717
Baron Samedi
1
2
0
0.5
W
Ne Zha
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,666
Damage
11,352
13,477
Taken
14,119
7,233
Mitigated
11,692
4,533
Healing
6,020
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
EMOOO1717
Baron Samedi
5,666
158
0
4,533
13,477
7,233
102
8
13,469
63,427
0
W
Ne Zha
11,352
1,221
0
6,020
14,119
11,692
2,626
5,487
8,274
0
125,693

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

11,563
Gold Earned
13,722
133
Minions Killed
183
0
Camps Cleared
0
292,522
Distance Traveled
350,998
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
11,563
680
133
8
0
292,522
5
W
Ne Zha
13,722
807
183
11
0
350,998
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role