Player Matchup

Osiris
Osiris
EPerssonn
Osiris
Level 26
God Stats
26W - 31L
1,595 SR
Queue Stats
46W - 51L
1,627 Elo+
Party 1
Chiron
Chiron
Jimor
Chiron
Level 27
God Stats
1W - 1L
1,467 SR
Queue Stats
77W - 88L
1,339 Elo+
Solo
Hun Batz
Hun Batz
Spink9
Hun Batz
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 36L
1,633 Elo+
Party 1
Scylla
Scylla
XeffmaN
Scylla
Level 29
God Stats
2W - 3L
1,500 SR
Queue Stats
164W - 195L
1,343 Elo+
Solo
Ymir
Ymir
polnoe
Ymir
Level 26
God Stats
2W - 3L
1,324 SR
Queue Stats
48W - 29L
1,728 Elo+
Solo
Team Averages
Level 27
1,477 SR
1,534 Elo+

VS

Team Averages
Level 21
1,659 SR
1,606 Elo+
Achilles
Achilles
Ironmiki95
Achilles
Level 26
God Stats
4W - 6L
1,476 SR
Queue Stats
69W - 66L
1,517 Elo+
Party 2
Hachiman
Hachiman
Spyker19
Hachiman
Level 6
God Stats
15W - 16L
1,886 SR
Queue Stats
192W - 190L
1,734 Elo+
Solo
Arachne
Arachne
VkusnoePivko
Arachne
Level 29
God Stats
9W - 10L
1,630 SR
Queue Stats
264W - 213L
1,660 Elo+
Solo
Ymir
Ymir
hoidraar
Ymir
Level 28
God Stats
23W - 16L
1,590 SR
Queue Stats
78W - 71L
1,539 Elo+
Party 2
Hera
Hera
robertone98
Hera
Level 18
God Stats
13W - 12L
1,716 SR
Queue Stats
30W - 27L
1,579 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
EPerssonn
Osiris
13
1 / 1 / 0
7,844
523
2,460
7,088
4,606
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Chiron
Jimor
Chiron
10
0 / 4 / 4
6,311
421
4,737
7,868
2,085
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Hun Batz
Spink9
Hun Batz
12
4 / 5 / 3
7,911
527
7,173
12,304
4,261
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Scylla
XeffmaN
Scylla
12
4 / 6 / 2
7,764
518
9,093
10,109
3,320
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
polnoe
Ymir
12
2 / 4 / 1
7,049
470
4,974
10,909
5,982
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Ironmiki95
Achilles
14
2 / 1 / 1
8,413
561
4,572
5,957
5,023
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hachiman
Spyker19
Hachiman
14
6 / 2 / 4
9,141
609
11,352
9,612
3,047
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Arachne
VkusnoePivko
Arachne
17
7 / 1 / 3
10,213
681
8,130
11,068
7,769
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
12
3 / 4 / 9
8,182
545
6,012
11,922
6,808
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
2 / 3 / 7
8,171
545
3,083
6,470
2,929
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
44
11
Kills
20
20
Deaths
11
10
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Osiris
EPerssonn
Osiris
1
1
0
1
W
Achilles
Ironmiki95
Achilles
2
1
1
2.5
L
Chiron
Jimor
Chiron
0
4
4
0.5
L
Hun Batz
Spink9
Hun Batz
4
5
3
1.1
W
Hachiman
Spyker19
Hachiman
6
2
4
4
W
Arachne
VkusnoePivko
Arachne
7
1
3
8.5
L
Scylla
XeffmaN
Scylla
4
6
2
0.83
W
Ymir
3
4
9
1.88
L
Ymir
polnoe
Ymir
2
4
1
0.63
W
2
3
7
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,437
Damage
33,149
48,278
Taken
45,029
20,254
Mitigated
25,576
9,989
Healing
13,101
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
EPerssonn
Osiris
2,460
441
0
1,458
7,088
4,606
0
378
6,710
0
31,043
W
Achilles
Ironmiki95
Achilles
4,572
1,675
0
1,477
5,957
5,023
330
502
5,434
3,348
37,014
L
Chiron
Jimor
Chiron
4,737
1,928
478
2,014
7,868
2,085
547
767
7,101
0
29,298
L
Hun Batz
Spink9
Hun Batz
7,173
2,662
0
3,362
12,304
4,261
33
1,566
10,738
0
42,533
W
Hachiman
Spyker19
Hachiman
11,352
6,299
0
5,492
9,612
3,047
275
2,238
7,334
0
58,443
W
Arachne
VkusnoePivko
Arachne
8,130
5,166
0
3,528
11,068
7,769
0
995
10,053
13,325
83,645
L
Scylla
XeffmaN
Scylla
9,093
1,041
0
750
10,109
3,320
25
3,786
6,323
45,443
0
W
Ymir
6,012
1,919
0
597
11,922
6,808
0
5,744
6,044
21,760
0
L
Ymir
polnoe
Ymir
4,974
1,148
123
1,804
10,909
5,982
264
3,231
7,678
31,729
0
W
3,083
578
0
2,007
6,470
2,929
72
3,996
2,097
33,596
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,879
Gold Earned
44,120
360
Minions Killed
417
0
Camps Cleared
0
1,349,348
Distance Traveled
1,461,262
17
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
7,844
523
69
5
0
255,445
0
W
Achilles
8,413
561
78
5
0
302,964
0
L
Chiron
6,311
421
55
4
0
258,261
5
L
Hun Batz
7,911
527
92
6
0
282,265
1
W
Hachiman
9,141
609
110
7
0
278,466
5
W
Arachne
10,213
681
139
9
0
299,530
3
L
Scylla
7,764
518
93
6
0
241,617
4
W
Ymir
8,182
545
39
3
0
280,002
6
L
Ymir
7,049
470
51
3
0
311,760
7
W
Hera
8,171
545
51
3
0
300,300
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role