Player Matchup

Hun Batz
Hun Batz
Kangaroojack829
Hun Batz
Level 28
God Stats
6W - 3L
1,562 SR
Queue Stats
27W - 27L
1,530 Elo+
Party 2
Scylla
Scylla
ShelovesAdri420
Scylla
Level 22
God Stats
1W - 0L
1,669 SR
Queue Stats
6W - 10L
1,630 Elo+
Solo
Ymir
Ymir
sseuregitong
Ymir
Level 108
God Stats
2W - 0L
1,500 SR
Queue Stats
101W - 100L
1,626 Elo+
Party 2
Team Averages
Level 53
1,577 SR
1,595 Elo+

VS

Team Averages
Level 26
1,500 SR
1,230 Elo+
Odin
Odin
LosCernicalos69
Odin
Level 39
God Stats
2W - 11L
1,500 SR
Queue Stats
191W - 252L
1,200 Elo+
Party 1
Cupid
Cupid
Silence_Marc
Cupid
Level 27
God Stats
1W - 3L
1,500 SR
Queue Stats
93W - 162L
1,163 Elo+
Party 1
Merlin
Merlin
TootherTiger0
Merlin
Level 13
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 5L
1,326 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
16
11 / 3 / 9
12,172
811
11,618
9,533
5,372
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

14
4 / 4 / 12
10,710
714
10,771
8,535
3,042
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
6 / 1 / 15
11,268
751
12,221
14,778
15,538
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 6 / 4
10,284
686
7,734
17,190
11,442
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

13
4 / 9 / 2
9,705
647
6,736
14,004
5,353
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8
0 / 6 / 4
8,115
541
6,274
7,476
2,681
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
17
21
Kills
7
8
Deaths
21
36
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
11
3
9
5.17
L
3
6
4
0.83
W
4
4
12
2.5
L
4
9
2
0.56
L
0
6
4
0.33
W
6
1
15
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,610
Damage
20,744
32,846
Taken
38,670
23,952
Mitigated
19,476
3,589
Healing
7,374
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
11,618
2,526
0
1,190
9,533
5,372
1,626
1,486
8,047
0
43,776
L
7,734
995
906
3,779
17,190
11,442
0
10,329
6,861
0
38,071
W
10,771
1,040
0
866
8,535
3,042
709
1,595
6,940
31,534
0
L
6,736
2,539
587
1,970
14,004
5,353
0
8,263
5,741
0
23,887
L
6,274
508
0
132
7,476
2,681
0
4,432
3,044
21,674
0
W
12,221
3,461
577
956
14,778
15,538
409
3,241
11,537
42,691
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,150
Gold Earned
28,104
162
Minions Killed
130
0
Camps Cleared
0
773,708
Distance Traveled
628,611
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
12,172
811
71
5
0
296,829
2
L
Odin
10,284
686
52
3
0
270,762
1
W
Scylla
10,710
714
40
3
0
237,111
0
L
Cupid
9,705
647
41
3
0
222,420
0
L
Merlin
8,115
541
37
2
0
135,429
0
W
Ymir
11,268
751
51
3
0
239,768
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role