Player Matchup

Yemoja
Yemoja
NickWave
Yemoja
Level 27
God Stats
4W - 5L
1,594 SR
Queue Stats
99W - 105L
1,478 Elo+
Solo
Fenrir
Fenrir
PandurX
Fenrir
Level 12
God Stats
0W - 1L
1,266 SR
Queue Stats
5W - 6L
1,539 Elo+
Solo
Heimdallr
Heimdallr
SirSicard
Heimdallr
Level 93
God Stats
0W - 1L
1,500 SR
Queue Stats
180W - 183L
1,504 Elo+
Party 2
Odin
Odin
Xecutt
Odin
Level 7
God Stats
1W - 2L
1,699 SR
Queue Stats
1W - 3L
1,473 Elo+
Party 2
Olorun
Olorun
maffz
Olorun
Level 7
God Stats
10W - 11L
1,639 SR
Queue Stats
104W - 83L
1,532 Elo+
Party 2
Team Averages
Level 29
1,539 SR
1,505 Elo+

VS

Team Averages
Level 26
1,598 SR
1,642 Elo+
Scylla
Scylla
Artigre
Scylla
Level 25
God Stats
6W - 3L
1,540 SR
Queue Stats
8W - 5L
1,717 Elo+
Party 1
Serqet
Serqet
Gogle12
Serqet
Level 27
God Stats
4W - 6L
1,465 SR
Queue Stats
61W - 56L
1,486 Elo+
Solo
Aphrodite
Aphrodite
JulieR
Aphrodite
Level 29
God Stats
50W - 48L
1,724 SR
Queue Stats
144W - 168L
1,615 Elo+
Party 1
Ares
Ares
LicaneKawaii
Ares
Level 21
God Stats
2W - 2L
1,500 SR
Queue Stats
59W - 31L
1,541 Elo+
Solo
Izanami
Izanami
Maltien
Izanami
Level 29
God Stats
6W - 7L
1,761 SR
Queue Stats
12W - 8L
1,852 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
NickWave
Yemoja
14
0 / 13 / 5
10,054
387
9,271
25,722
26,900
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fenrir
PandurX
Fenrir
20
6 / 5 / 4
13,550
521
14,169
25,336
13,337
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heimdallr
SirSicard
Heimdallr
20
4 / 3 / 1
14,394
554
10,253
20,799
9,285
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odin
Xecutt
Odin
18
1 / 4 / 1
11,535
444
14,854
16,421
12,522
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Boots

Boots

+6%
Movement Speed

Olorun
maffz
Olorun
19
4 / 11 / 4
12,747
490
17,904
26,151
10,670
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Artigre
Scylla
20
16 / 3 / 13
15,764
606
28,864
16,419
6,983
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Serqet
Gogle12
Serqet
20
6 / 4 / 13
14,101
542
10,630
19,227
8,041
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Aphrodite
JulieR
Aphrodite
20
2 / 1 / 19
12,420
478
8,011
9,235
8,039
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

20
3 / 2 / 14
14,947
575
15,927
31,646
39,539
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Izanami
Maltien
Izanami
20
9 / 5 / 12
15,100
581
23,365
20,442
8,207
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
107
15
Kills
36
36
Deaths
15
15
Assists
71
Player
Kills
Deaths
Assists
KDA
W
Scylla
Artigre
Scylla
16
3
13
7.5
W
Serqet
Gogle12
Serqet
6
4
13
3.13
W
Aphrodite
JulieR
Aphrodite
2
1
19
11.5
W
3
2
14
5
W
Izanami
Maltien
Izanami
9
5
12
3
L
Yemoja
NickWave
Yemoja
0
13
5
0.19
L
Fenrir
PandurX
Fenrir
6
5
4
1.6
L
Heimdallr
SirSicard
Heimdallr
4
3
1
1.5
L
Odin
Xecutt
Odin
1
4
1
0.38
L
Olorun
maffz
Olorun
4
11
4
0.55

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,451
Damage
86,797
114,429
Taken
96,969
72,714
Mitigated
70,809
36,820
Healing
40,572
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
Artigre
Scylla
28,864
4,077
0
3,664
16,419
6,983
958
7,727
8,692
95,110
0
W
Serqet
Gogle12
Serqet
10,630
1,699
0
6,762
19,227
8,041
1,609
6,371
12,856
0
82,178
W
Aphrodite
JulieR
Aphrodite
8,011
946
4,881
6,193
9,235
8,039
429
2,780
6,455
46,113
0
W
15,927
2,088
0
13,591
31,646
39,539
363
9,455
22,191
102,546
0
W
Izanami
Maltien
Izanami
23,365
16,791
0
5,481
20,442
8,207
4,657
4,717
15,725
0
130,025
L
Yemoja
NickWave
Yemoja
9,271
1,934
1,250
2,096
25,722
26,900
0
13,686
11,287
28,229
0
L
Fenrir
PandurX
Fenrir
14,169
4,578
0
12,145
25,336
13,337
0
10,907
14,354
0
103,212
L
Heimdallr
SirSicard
Heimdallr
10,253
7,339
0
10,546
20,799
9,285
2,390
5,333
15,441
0
114,874
L
Odin
Xecutt
Odin
14,854
4,549
0
2,000
16,421
12,522
744
8,309
6,864
14,587
48,737
L
Olorun
maffz
Olorun
17,904
13,050
0
8,783
26,151
10,670
288
13,927
11,329
78,385
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,280
Gold Earned
72,332
652
Minions Killed
676
0
Camps Cleared
0
2,150,493
Distance Traveled
2,531,098
22
Wards Purchased
39
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
15,764
606
144
6
0
520,334
20
W
Serqet
14,101
542
113
4
0
524,185
0
W
Aphrodite
12,420
478
71
3
0
529,328
12
W
Ares
14,947
575
169
7
0
437,588
2
W
Izanami
15,100
581
179
7
0
519,663
5
L
Yemoja
10,054
387
36
1
0
419,995
5
L
Fenrir
13,550
521
166
6
0
499,548
7
L
Heimdallr
14,394
554
198
8
0
468,884
4
L
Odin
11,535
444
126
5
0
411,280
6
L
Olorun
12,747
490
126
5
0
350,786
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role