Player Matchup

Hercules
Hercules
Keivens
Hercules
Level 108
God Stats
2W - 0L
1,500 SR
Queue Stats
32W - 35L
1,519 Elo+
Solo
Artemis
Artemis
Rexus434
Artemis
Level 29
God Stats
8W - 3L
1,762 SR
Queue Stats
34W - 40L
1,352 Elo+
Party 1
Kukulkan
Kukulkan
TheSoloExpress
Kukulkan
Level 24
God Stats
6W - 1L
1,649 SR
Queue Stats
27W - 41L
1,313 Elo+
Party 1
Team Averages
Level 54
1,637 SR
1,395 Elo+

VS

Team Averages
Level 34
1,446 SR
1,361 Elo+
Artemis
Artemis
ImpatientWolf
Artemis
Level 25
God Stats
0W - 1L
1,534 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ymir
Ymir
JeepWrangler
Ymir
Level 47
God Stats
0W - 3L
1,500 SR
Queue Stats
63W - 111L
1,392 Elo+
Party 2
Scylla
Scylla
NibbaSamuel
Scylla
Level 29
God Stats
3W - 10L
1,305 SR
Queue Stats
20W - 39L
1,192 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Keivens
Hercules
11
6 / 1 / 5
8,016
802
8,203
10,358
6,622
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Artemis
Rexus434
Artemis
10
2 / 1 / 6
7,130
713
2,997
4,461
1,456
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Kukulkan
11
4 / 1 / 6
7,503
750
6,722
5,195
1,671
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
9
0 / 7 / 2
6,189
619
4,636
8,241
2,518
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
2 / 3 / 1
7,122
712
4,341
9,257
3,798
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Scylla
10
1 / 2 / 1
6,353
635
3,202
4,412
1,213
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
7
12
Kills
3
3
Deaths
12
17
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Artemis
0
7
2
0.14
L
2
3
1
0.83
W
Hercules
Keivens
Hercules
6
1
5
8.5
L
Scylla
1
2
1
0.75
W
Artemis
Rexus434
Artemis
2
1
6
5
W
Kukulkan
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,922
Damage
12,179
20,014
Taken
21,910
9,749
Mitigated
7,529
5,429
Healing
1,652
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
4,636
1,747
0
340
8,241
2,518
0
2,549
5,542
0
18,785
L
4,341
842
0
640
9,257
3,798
0
2,910
6,226
13,590
0
W
Hercules
Keivens
Hercules
8,203
3,859
0
3,000
10,358
6,622
335
4,118
6,056
0
27,580
L
Scylla
3,202
558
171
501
4,412
1,213
0
1,359
2,978
21,225
0
W
Artemis
Rexus434
Artemis
2,997
1,347
0
1,319
4,461
1,456
909
1,613
2,818
0
15,399
W
Kukulkan
6,722
1,130
440
670
5,195
1,671
0
1,612
3,539
26,168
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,649
Gold Earned
19,664
116
Minions Killed
87
0
Camps Cleared
0
484,650
Distance Traveled
459,358
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
6,189
619
29
3
0
125,595
1
L
Ymir
7,122
712
19
2
0
156,301
3
W
Hercules
8,016
802
34
3
0
167,068
1
L
Scylla
6,353
635
39
4
0
177,462
0
W
Artemis
7,130
713
33
3
0
147,779
0
W
Kukulkan
7,503
750
49
5
0
169,803
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role