Player Matchup

Ravana
Ravana
DuWanderzirkus
Ravana
Level 85
God Stats
1W - 4L
1,278 SR
Queue Stats
83W - 96L
1,441 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Jarl Shakz
Ah Muzen Cab
Level 108
God Stats
6W - 4L
1,700 SR
Queue Stats
500W - 436L
1,565 Elo+
Party 1
Danzaburou
Danzaburou
Joan_R3
Danzaburou
Level 65
God Stats
13W - 10L
1,502 SR
Queue Stats
184W - 183L
1,621 Elo+
Party 3
Cerberus
Cerberus
R4vens ghost
Cerberus
Level 86
God Stats
5W - 3L
1,708 SR
Queue Stats
327W - 249L
1,534 Elo+
Party 1
Ymir
Ymir
TTIKO_PESKA
Ymir
Level 37
God Stats
2W - 1L
1,259 SR
Queue Stats
11W - 17L
1,425 Elo+
Party 3
Team Averages
Level 76
1,490 SR
1,517 Elo+

VS

Team Averages
Level 69
1,438 SR
1,595 Elo+
Thor
Thor
MrMeigo
Thor
Level 35
God Stats
0W - 1L
1,189 SR
Queue Stats
5W - 21L
1,333 Elo+
Solo
Janus
Janus
Sa_Go_26
Janus
Level 70
God Stats
1W - 9L
1,500 SR
Queue Stats
190W - 174L
1,566 Elo+
Solo
Cthulhu
Cthulhu
Techno_XTC
Cthulhu
Level 126
God Stats
5W - 11L
1,500 SR
Queue Stats
416W - 384L
1,692 Elo+
Party 2
Neith
Neith
Veqxzy_
Neith
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,692 Elo+
Party 2
Loki
Loki
xxAssassinxx0696
Loki
Level 87
God Stats
1W - 3L
1,500 SR
Queue Stats
93W - 100L
1,692 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 0 / 3
11,583
610
6,553
6,838
3,109
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ah Muzen Cab
Jarl Shakz
Ah Muzen Cab
17
3 / 2 / 4
10,658
561
7,064
10,076
3,544
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Danzaburou
Joan_R3
Danzaburou
19
4 / 0 / 3
11,064
582
10,179
8,657
5,516
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Cerberus
R4vens ghost
Cerberus
16
3 / 5 / 3
10,248
539
9,447
17,818
6,849
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
3 / 0 / 6
10,207
537
4,567
11,739
11,199
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
MrMeigo
Thor
15
1 / 3 / 2
8,812
464
5,836
12,499
4,275
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Janus
Sa_Go_26
Janus
16
1 / 7 / 0
9,212
485
4,749
10,483
3,115
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
Techno_XTC
Cthulhu
17
5 / 5 / 1
10,336
544
13,819
17,057
14,963
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Neith
Veqxzy_
Neith
15
0 / 2 / 0
8,282
436
7,493
6,537
2,317
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

9
0 / 3 / 0
6,875
362
3,517
6,091
2,341
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
10
20
Kills
7
7
Deaths
20
19
Assists
3
Player
Kills
Deaths
Assists
KDA
W
7
0
3
8.5
W
Ah Muzen Cab
Jarl Shakz
Ah Muzen Cab
3
2
4
2.5
W
Danzaburou
Joan_R3
Danzaburou
4
0
3
5.5
L
Thor
MrMeigo
Thor
1
3
2
0.67
W
Cerberus
R4vens ghost
Cerberus
3
5
3
0.9
L
Janus
Sa_Go_26
Janus
1
7
0
0.14
W
3
0
6
6
L
Cthulhu
Techno_XTC
Cthulhu
5
5
1
1.1
L
Neith
Veqxzy_
Neith
0
2
0
0
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,810
Damage
35,414
55,128
Taken
52,667
30,217
Mitigated
27,011
25,440
Healing
12,313
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,553
2,813
0
4,902
6,838
3,109
0
2,205
4,518
0
89,300
W
Ah Muzen Cab
Jarl Shakz
Ah Muzen Cab
7,064
3,112
0
5,117
10,076
3,544
226
5,782
4,021
0
61,191
W
Danzaburou
Joan_R3
Danzaburou
10,179
4,417
381
4,121
8,657
5,516
2,207
255
8,383
6,206
84,536
L
Thor
MrMeigo
Thor
5,836
1,360
0
3,509
12,499
4,275
0
2,415
10,000
0
53,256
W
Cerberus
R4vens ghost
Cerberus
9,447
1,767
0
8,048
17,818
6,849
465
7,638
9,555
59,238
0
L
Janus
Sa_Go_26
Janus
4,749
133
125
836
10,483
3,115
0
655
9,810
69,368
0
W
4,567
307
720
2,151
11,739
11,199
300
1,768
9,911
40,922
0
L
Cthulhu
Techno_XTC
Cthulhu
13,819
1,272
0
4,161
17,057
14,963
126
7,621
9,038
63,627
0
L
Neith
Veqxzy_
Neith
7,493
2,497
222
2,406
6,537
2,317
0
1,295
5,242
0
57,708
L
3,517
582
0
1,054
6,091
2,341
0
1,912
4,179
0
22,569

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,760
Gold Earned
43,517
648
Minions Killed
565
0
Camps Cleared
0
1,738,945
Distance Traveled
1,544,872
14
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
11,583
610
136
7
0
394,579
9
W
Ah Muzen Cab
10,658
561
118
6
0
336,099
0
W
Danzaburou
11,064
582
145
8
0
334,401
0
L
Thor
8,812
464
112
6
0
339,433
2
W
Cerberus
10,248
539
161
8
0
321,614
2
L
Janus
9,212
485
157
8
0
355,219
8
W
Ymir
10,207
537
88
5
0
352,252
3
L
Cthulhu
10,336
544
134
7
0
326,392
3
L
Neith
8,282
436
122
6
0
304,020
5
L
Loki
6,875
362
40
2
0
219,808
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role