Player Matchup

Guan Yu
Guan Yu
Platinum IV
Ace Chadwick
Guan Yu
Platinum IV
Level 135
God Stats
2W - 6L
1,500 SR
Queue Stats
334W - 336L
1,959 MMR
Solo
Scylla
Scylla
Gold I
AnarchoRose
Scylla
Gold I
Level 95
God Stats
1W - 2L
1,500 SR
Queue Stats
57W - 44L
1,980 MMR
Solo
Vamana
Vamana
Platinum I
Nathann___T
Vamana
Platinum I
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
514W - 489L
1,943 MMR
Party 1
Awilix
Awilix
Platinum IV
RoyalTeeJ
Awilix
Platinum IV
Level 89
God Stats
40W - 32L
1,760 SR
Queue Stats
366W - 348L
1,899 MMR
Party 1
Izanami
Izanami
Platinum I
vaspectzzz
Izanami
Platinum I
Level 153
God Stats
3W - 1L
1,810 SR
Queue Stats
40W - 38L
1,930 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 126
1,614 SR
1,942 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 132
1,514 SR
1,767 MMR
Chang'e
Chang'e
Platinum V
 
Chang'e
Platinum V
Level 52
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Platinum V
 
Danzaburou
Platinum V
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bellona
Bellona
Platinum I
Dokerg-Graff
Bellona
Platinum I
Level 138
God Stats
6W - 8L
1,698 SR
Queue Stats
154W - 161L
1,971 MMR
Solo
Osiris
Osiris
Platinum II
RedAssassinv
Osiris
Platinum II
Level 158
God Stats
4W - 3L
1,447 SR
Queue Stats
44W - 35L
1,909 MMR
Solo
Fenrir
Fenrir
Platinum II
arcade_abc
Fenrir
Platinum II
Level 158
God Stats
4W - 8L
1,426 SR
Queue Stats
194W - 174L
1,954 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Ace Chadwick
Guan Yu
12
0 / 4 / 0
7,824
460
5,819
17,962
12,830
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Scylla
11
1 / 6 / 1
6,998
412
4,514
8,729
2,589
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vamana
12
0 / 6 / 1
7,389
435
5,256
15,425
14,299
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Awilix
RoyalTeeJ
Awilix
14
3 / 7 / 0
9,102
535
6,874
13,130
4,555
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
vaspectzzz
Izanami
16
1 / 3 / 0
9,594
564
3,260
8,166
4,768
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
CthulhuSetTsukuyomiErlang ShenCu Chulainn

VS

Bans
PersephoneNemesisJanusMercuryAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
17
9 / 0 / 12
11,795
694
17,354
9,033
3,752
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
 
Danzaburou
17
4 / 1 / 5
11,377
669
5,460
11,580
4,998
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bellona
Dokerg-Graff
Bellona
15
0 / 3 / 7
10,086
593
7,682
14,116
14,301
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Osiris
15
4 / 0 / 10
9,383
552
9,326
17,677
18,291
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
arcade_abc
Fenrir
16
9 / 1 / 7
10,974
646
8,780
14,976
11,686
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
67
5
Kills
26
26
Deaths
5
2
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
9
0
12
15
W
Danzaburou
 
Danzaburou
4
1
5
6.5
L
Guan Yu
Ace Chadwick
Guan Yu
0
4
0
0
L
Scylla
1
6
1
0.25
W
Bellona
Dokerg-Graff
Bellona
0
3
7
1.17
L
Vamana
0
6
1
0.08
W
Osiris
4
0
10
9
L
Awilix
RoyalTeeJ
Awilix
3
7
0
0.43
W
Fenrir
arcade_abc
Fenrir
9
1
7
12.5
L
Izanami
vaspectzzz
Izanami
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,723
Damage
48,602
63,412
Taken
67,382
39,041
Mitigated
53,028
17,056
Healing
37,543
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
17,354
946
6,580
7,074
9,033
3,752
946
1,243
7,610
91,820
0
W
Danzaburou
 
Danzaburou
5,460
2,389
0
6,213
11,580
4,998
5,796
351
11,179
0
75,063
L
Guan Yu
Ace Chadwick
Guan Yu
5,819
543
649
7,366
17,962
12,830
0
4,873
12,899
0
42,312
L
Scylla
4,514
185
0
982
8,729
2,589
0
4,202
4,291
28,110
0
W
Bellona
Dokerg-Graff
Bellona
7,682
2,519
0
4,282
14,116
14,301
1,598
1,610
12,181
4,685
49,158
L
Vamana
5,256
2,023
0
3,151
15,425
14,299
0
5,013
10,164
0
36,323
W
Osiris
9,326
2,739
0
7,151
17,677
18,291
568
2,906
14,510
7,635
37,572
L
Awilix
RoyalTeeJ
Awilix
6,874
2,378
0
2,654
13,130
4,555
0
2,692
10,310
0
48,834
W
Fenrir
arcade_abc
Fenrir
8,780
2,252
0
6,243
14,976
11,686
552
994
13,938
0
63,436
L
Izanami
vaspectzzz
Izanami
3,260
1,927
0
2,254
8,166
4,768
5,381
880
7,285
3,581
70,727

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,907
Gold Earned
53,615
476
Minions Killed
536
0
Camps Cleared
0
1,535,758
Distance Traveled
1,823,064
11
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
11,795
694
151
9
0
378,273
9
W
Danzaburou
11,377
669
124
7
0
322,867
1
L
Guan Yu
7,824
460
97
6
0
324,036
1
L
Scylla
6,998
412
60
4
0
271,516
4
W
Bellona
10,086
593
114
7
0
365,209
5
L
Vamana
7,389
435
58
3
0
336,092
3
W
Osiris
9,383
552
40
2
0
377,625
0
L
Awilix
9,102
535
97
6
0
331,712
0
W
Fenrir
10,974
646
107
6
0
379,090
1
L
Izanami
9,594
564
164
10
0
272,402
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role