Player Matchup

Yemoja
Yemoja
Alkoholjecesta
Yemoja
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,637 Elo+
Party 1
Ullr
Ullr
ErenSk
Ullr
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
KlizteR
Ra
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 8L
1,363 Elo+
Party 2
Nike
Nike
Src641
Nike
Level 18
God Stats
5W - 2L
1,699 SR
Queue Stats
45W - 42L
1,525 Elo+
Solo
Ao Kuang
Ao Kuang
snugge
Ao Kuang
Level 18
God Stats
8W - 6L
1,680 SR
Queue Stats
38W - 28L
1,557 Elo+
Party 2
Team Averages
Level 34
1,576 SR
1,516 Elo+

VS

Team Averages
Level 10
1,459 SR
1,480 Elo+
Cthulhu
Cthulhu
Gresies
Cthulhu
Level 10
God Stats
1W - 1L
1,615 SR
Queue Stats
2W - 1L
1,817 Elo+
Solo
Heimdallr
Heimdallr
IngameQuisition
Heimdallr
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,192 Elo+
Party 3
Tsukuyomi
Tsukuyomi
OxyyyyGen4ikUA
Tsukuyomi
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,675 Elo+
Solo
Bellona
Bellona
SiouLie
Bellona
Level 15
God Stats
20W - 17L
1,182 SR
Queue Stats
46W - 55L
1,216 Elo+
Party 3
Nemesis
Nemesis
ZGFuze
Nemesis
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 7
7,041
542
1,303
6,009
4,325
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ullr
ErenSk
Ullr
12
5 / 1 / 6
7,377
567
7,488
6,534
2,170
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
0 / 2 / 3
7,187
553
1,246
2,892
923
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Nike
Src641
Nike
12
6 / 2 / 1
7,623
586
4,636
6,826
4,204
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ao Kuang
snugge
Ao Kuang
14
7 / 0 / 4
8,450
650
6,621
9,885
3,513
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Gresies
Cthulhu
10
1 / 2 / 1
5,757
443
3,078
4,733
3,000
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Heimdallr
IngameQuisition
Heimdallr
11
1 / 5 / 1
6,111
470
5,916
9,423
3,191
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tsukuyomi
OxyyyyGen4ikUA
Tsukuyomi
10
2 / 7 / 1
6,183
476
4,106
8,620
2,225
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Bellona
SiouLie
Bellona
10
2 / 4 / 0
6,104
470
1,894
7,153
5,564
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Nemesis
ZGFuze
Nemesis
5
0 / 2 / 1
4,724
363
2,125
4,288
1,173
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
10
20
Kills
6
6
Deaths
20
21
Assists
4
Player
Kills
Deaths
Assists
KDA
W
2
1
7
5.5
W
Ullr
ErenSk
Ullr
5
1
6
8
L
Cthulhu
Gresies
Cthulhu
1
2
1
0.75
L
Heimdallr
IngameQuisition
Heimdallr
1
5
1
0.3
W
0
2
3
0.75
L
Tsukuyomi
OxyyyyGen4ikUA
Tsukuyomi
2
7
1
0.36
L
Bellona
SiouLie
Bellona
2
4
0
0.5
W
Nike
Src641
Nike
6
2
1
3.25
L
Nemesis
ZGFuze
Nemesis
0
2
1
0.25
W
Ao Kuang
snugge
Ao Kuang
7
0
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,294
Damage
17,119
32,146
Taken
34,217
15,135
Mitigated
15,153
10,990
Healing
7,693
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,303
250
635
1,864
6,009
4,325
269
548
5,461
7,891
0
W
Ullr
ErenSk
Ullr
7,488
3,498
0
1,620
6,534
2,170
1,879
592
5,942
0
36,672
L
Cthulhu
Gresies
Cthulhu
3,078
262
409
332
4,733
3,000
0
1,990
2,617
22,292
0
L
Heimdallr
IngameQuisition
Heimdallr
5,916
3,007
0
2,574
9,423
3,191
107
1,658
7,740
0
31,529
W
1,246
293
66
364
2,892
923
1,688
514
2,328
32,072
0
L
Tsukuyomi
OxyyyyGen4ikUA
Tsukuyomi
4,106
804
0
1,776
8,620
2,225
0
2,144
6,383
0
22,045
L
Bellona
SiouLie
Bellona
1,894
425
0
746
7,153
5,564
65
922
6,020
0
17,097
W
Nike
Src641
Nike
4,636
1,047
0
791
6,826
4,204
300
660
6,051
0
30,158
L
Nemesis
ZGFuze
Nemesis
2,125
1,096
0
1,856
4,288
1,173
0
2,268
1,955
0
9,791
W
Ao Kuang
snugge
Ao Kuang
6,621
1,419
0
5,650
9,885
3,513
552
764
9,121
49,111
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,678
Gold Earned
28,879
327
Minions Killed
191
0
Camps Cleared
0
1,171,688
Distance Traveled
999,043
14
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
7,041
542
9
1
0
201,815
1
W
Ullr
7,377
567
78
6
0
217,821
2
L
Cthulhu
5,757
443
45
3
0
249,139
0
L
Heimdallr
6,111
470
46
4
0
217,655
1
W
Ra
7,187
553
77
6
0
201,454
1
L
Tsukuyomi
6,183
476
39
3
0
195,437
1
L
Bellona
6,104
470
37
3
0
203,339
0
W
Nike
7,623
586
72
6
0
254,116
3
L
Nemesis
4,724
363
24
2
0
133,473
2
W
Ao Kuang
8,450
650
91
7
0
296,482
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role