Player Matchup

Eset
Eset
GeneralPandaV
Eset
Level 17
God Stats
3W - 1L
1,571 SR
Queue Stats
3W - 5L
1,268 Elo+
Solo
Arachne
Arachne
JCWW4
Arachne
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
57W - 66L
1,472 Elo+
Solo
Nemesis
Nemesis
Ur A Shmuk2
Nemesis
Level 29
God Stats
13W - 17L
1,335 SR
Queue Stats
44W - 51L
1,097 Elo+
Party 2
Cthulhu
Cthulhu
V1perZ8977
Cthulhu
Level 27
God Stats
3W - 1L
1,269 SR
Queue Stats
37W - 41L
1,097 Elo+
Party 2
Tyr
Tyr
rambo000999rugby
Tyr
Level 28
God Stats
8W - 20L
1,339 SR
Queue Stats
130W - 208L
1,350 Elo+
Solo
Team Averages
Level 26
1,403 SR
1,257 Elo+

VS

Team Averages
Level 12
1,568 SR
1,552 Elo+
Anhur
Anhur
Dj-_-SMkouli76
Anhur
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Cthulhu
Cthulhu
K-BlacKouT-K
Cthulhu
Level 5
God Stats
0W - 1L
1,625 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Bakasura
Bakasura
KineticBean163
Bakasura
Level 29
God Stats
7W - 11L
1,715 SR
Queue Stats
121W - 131L
1,705 Elo+
Party 1
Kuzenbo
Kuzenbo
theTKBoy
Kuzenbo
Level 19
God Stats
0W - 2L
1,500 SR
Queue Stats
27W - 37L
1,347 Elo+
Solo
Nemesis
Nemesis
virtuality2
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
89W - 99L
1,705 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 0 / 9
10,556
586
13,769
7,081
2,558
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Arachne
JCWW4
Arachne
16
17 / 0 / 3
11,658
648
8,895
8,379
5,737
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Nemesis
Ur A Shmuk2
Nemesis
14
4 / 2 / 10
9,656
536
5,823
10,481
5,835
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Cthulhu
V1perZ8977
Cthulhu
14
9 / 4 / 5
10,439
580
7,650
14,714
14,125
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

15
4 / 0 / 7
10,451
581
7,345
7,731
6,687
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 8 / 0
5,887
327
2,191
8,383
2,448
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Cthulhu
K-BlacKouT-K
Cthulhu
12
2 / 11 / 2
8,178
454
5,399
18,188
12,084
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bakasura
7
0 / 4 / 2
5,943
330
1,770
5,393
1,624
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kuzenbo
theTKBoy
Kuzenbo
9
0 / 3 / 0
6,458
359
5,422
10,202
5,462
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nemesis
virtuality2
Nemesis
12
2 / 15 / 2
7,777
432
3,675
16,003
5,732
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
10
40
Kills
4
6
Deaths
41
34
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
8
0
0
W
6
0
9
10.5
W
Arachne
JCWW4
Arachne
17
0
3
18.5
L
Cthulhu
K-BlacKouT-K
Cthulhu
2
11
2
0.27
L
Bakasura
0
4
2
0.25
W
Nemesis
Ur A Shmuk2
Nemesis
4
2
10
4.5
W
Cthulhu
V1perZ8977
Cthulhu
9
4
5
2.88
W
4
0
7
7.5
L
Kuzenbo
theTKBoy
Kuzenbo
0
3
0
0
L
Nemesis
virtuality2
Nemesis
2
15
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,482
Damage
18,457
48,386
Taken
58,169
34,942
Mitigated
27,350
11,225
Healing
2,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,191
1,493
0
1,065
8,383
2,448
0
4,658
3,725
0
12,847
W
13,769
1,061
335
2,062
7,081
2,558
2,054
1,585
5,439
53,531
0
W
Arachne
JCWW4
Arachne
8,895
6,273
0
2,722
8,379
5,737
1,545
1,486
6,724
9,477
47,284
L
Cthulhu
K-BlacKouT-K
Cthulhu
5,399
1,422
0
250
18,188
12,084
414
4,661
13,527
28,507
0
L
Bakasura
1,770
1,410
0
317
5,393
1,624
0
1,648
3,745
0
6,029
W
Nemesis
Ur A Shmuk2
Nemesis
5,823
2,732
0
2,295
10,481
5,835
2,481
1,499
8,902
0
38,442
W
Cthulhu
V1perZ8977
Cthulhu
7,650
1,662
271
682
14,714
14,125
1,794
3,402
11,170
35,310
0
W
7,345
2,278
1,019
1,839
7,731
6,687
3,053
2,375
5,138
3,177
49,035
L
Kuzenbo
theTKBoy
Kuzenbo
5,422
1,354
0
79
10,202
5,462
168
4,347
5,855
22,895
0
L
Nemesis
virtuality2
Nemesis
3,675
1,521
0
1,007
16,003
5,732
0
7,305
8,698
0
20,110

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,760
Gold Earned
34,243
414
Minions Killed
160
0
Camps Cleared
0
1,807,533
Distance Traveled
1,252,674
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
5,887
327
21
1
0
161,151
2
W
Eset
10,556
586
85
5
0
312,005
6
W
Arachne
11,658
648
98
5
0
397,760
0
L
Cthulhu
8,178
454
49
3
0
306,026
1
L
Bakasura
5,943
330
16
1
0
234,697
1
W
Nemesis
9,656
536
75
4
0
420,760
0
W
Cthulhu
10,439
580
62
3
0
337,593
0
W
Tyr
10,451
581
94
5
0
339,415
0
L
Kuzenbo
6,458
359
40
2
0
252,102
0
L
Nemesis
7,777
432
34
2
0
298,698
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role