Player Matchup

Serqet
Serqet
MrBen2
Serqet
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
70W - 73L
1,159 Elo+
Solo
Kukulkan
Kukulkan
PabloBuby
Kukulkan
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
19W - 16L
1,537 Elo+
Party 1
Thanatos
Thanatos
Tolik22
Thanatos
Level 24
God Stats
6W - 8L
1,448 SR
Queue Stats
12W - 28L
1,299 Elo+
Party 2
Nemesis
Nemesis
darina17
Nemesis
Level 23
God Stats
8W - 14L
1,389 SR
Queue Stats
12W - 27L
1,299 Elo+
Party 2
Artemis
Artemis
jorgebs101
Artemis
Level 28
God Stats
3W - 1L
1,500 SR
Queue Stats
30W - 37L
1,518 Elo+
Party 1
Team Averages
Level 24
1,467 SR
1,363 Elo+

VS

Team Averages
Level 19
1,510 SR
1,448 Elo+
Hercules
Hercules
Coffee2Sugars
Hercules
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,496 Elo+
Solo
Chang'e
Chang'e
Daddysboy1414
Chang'e
Level 29
God Stats
2W - 3L
1,628 SR
Queue Stats
28W - 43L
1,456 Elo+
Solo
Cthulhu
Cthulhu
EvanLaCreme
Cthulhu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Hachiman
Hachiman
Fafnir90
Hachiman
Level 23
God Stats
3W - 6L
1,425 SR
Queue Stats
8W - 8L
1,514 Elo+
Solo
Nemesis
Nemesis
Rftrocha
Nemesis
Level 14
God Stats
3W - 4L
1,500 SR
Queue Stats
167W - 174L
1,276 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
MrBen2
Serqet
12
2 / 1 / 6
7,240
483
3,549
7,006
4,333
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Kukulkan
PabloBuby
Kukulkan
14
6 / 0 / 8
9,002
600
15,729
6,313
2,163
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
Tolik22
Thanatos
13
13 / 3 / 7
9,011
601
9,332
7,927
2,844
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nemesis
darina17
Nemesis
11
3 / 2 / 10
7,042
469
5,747
6,903
2,408
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Artemis
jorgebs101
Artemis
12
5 / 1 / 7
7,371
491
5,959
10,815
3,348
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Coffee2Sugars
Hercules
12
3 / 3 / 0
7,450
497
4,646
8,122
5,427
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Chang'e
10
1 / 7 / 2
6,232
415
5,242
12,305
3,282
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
EvanLaCreme
Cthulhu
8
1 / 6 / 2
5,850
390
3,629
11,681
4,334
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hachiman
Fafnir90
Hachiman
11
2 / 8 / 2
6,560
437
5,507
13,898
3,462
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
Rftrocha
Nemesis
9
0 / 5 / 0
6,068
405
3,167
9,249
2,439
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
13
29
Kills
7
7
Deaths
29
38
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Hercules
Coffee2Sugars
Hercules
3
3
0
1
L
Chang'e
1
7
2
0.29
L
Cthulhu
EvanLaCreme
Cthulhu
1
6
2
0.33
L
Hachiman
Fafnir90
Hachiman
2
8
2
0.38
W
Serqet
MrBen2
Serqet
2
1
6
5
W
Kukulkan
PabloBuby
Kukulkan
6
0
8
10
L
Nemesis
Rftrocha
Nemesis
0
5
0
0
W
Thanatos
Tolik22
Thanatos
13
3
7
5.5
W
Nemesis
darina17
Nemesis
3
2
10
4
W
Artemis
jorgebs101
Artemis
5
1
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,316
Damage
22,191
38,964
Taken
55,255
15,096
Mitigated
18,944
14,226
Healing
13,972
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Coffee2Sugars
Hercules
4,646
1,281
0
1,824
8,122
5,427
0
379
7,197
0
28,124
L
Chang'e
5,242
771
1,592
3,697
12,305
3,282
1,005
4,231
8,074
31,851
0
L
Cthulhu
EvanLaCreme
Cthulhu
3,629
135
98
966
11,681
4,334
0
6,377
5,304
16,839
0
L
Hachiman
Fafnir90
Hachiman
5,507
3,179
0
2,850
13,898
3,462
535
2,879
11,019
0
23,039
W
Serqet
MrBen2
Serqet
3,549
1,606
0
771
7,006
4,333
1,104
286
6,522
3,299
24,071
W
Kukulkan
PabloBuby
Kukulkan
15,729
2,218
0
302
6,313
2,163
81
1,077
5,184
62,532
0
L
Nemesis
Rftrocha
Nemesis
3,167
865
0
2,945
9,249
2,439
0
2,022
6,969
0
29,557
W
Thanatos
Tolik22
Thanatos
9,332
2,892
0
7,132
7,927
2,844
0
2,351
5,480
0
30,733
W
Nemesis
darina17
Nemesis
5,747
2,031
0
542
6,903
2,408
280
2,068
4,681
0
20,498
W
Artemis
jorgebs101
Artemis
5,959
2,612
0
5,479
10,815
3,348
15
2,607
7,978
0
35,131

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,666
Gold Earned
32,160
283
Minions Killed
253
0
Camps Cleared
0
1,464,805
Distance Traveled
1,222,239
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
7,450
497
70
5
0
277,506
0
L
Chang'e
6,232
415
47
3
0
260,456
0
L
Cthulhu
5,850
390
16
1
0
219,546
1
L
Hachiman
6,560
437
54
4
0
220,316
0
W
Serqet
7,240
483
56
4
0
272,686
0
W
Kukulkan
9,002
600
106
7
0
305,065
2
L
Nemesis
6,068
405
66
4
0
244,415
0
W
Thanatos
9,011
601
47
3
0
286,601
2
W
Nemesis
7,042
469
21
1
0
326,967
1
W
Artemis
7,371
491
53
4
0
273,486
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role