Player Matchup

Olorun
Olorun
Bryntone
Olorun
Level 14
God Stats
1W - 1L
1,693 SR
Queue Stats
7W - 11L
1,429 Elo+
Party 1
Set
Set
DirePantz
Set
Level 17
God Stats
3W - 8L
1,246 SR
Queue Stats
4W - 8L
1,381 Elo+
Party 1
Ares
Ares
Kegamas
Ares
Level 20
God Stats
2W - 1L
1,820 SR
Queue Stats
7W - 7L
1,521 Elo+
Party 1
Vamana
Vamana
LordChadington
Vamana
Level 18
God Stats
1W - 1L
1,744 SR
Queue Stats
106W - 114L
1,590 Elo+
Solo
Artemis
Artemis
crenix00
Artemis
Level 14
God Stats
0W - 2L
1,122 SR
Queue Stats
1W - 5L
1,368 Elo+
Solo
Team Averages
Level 17
1,525 SR
1,458 Elo+

VS

Team Averages
Level 19
1,543 SR
1,550 Elo+
Ares
Ares
QuanNguyen
Ares
Level 23
God Stats
3W - 1L
1,500 SR
Queue Stats
82W - 82L
1,503 Elo+
Solo
Erlang Shen
Erlang Shen
SirSiax
Erlang Shen
Level 24
God Stats
3W - 2L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Solo
Janus
Janus
SuSpences
Janus
Level 7
God Stats
2W - 3L
1,515 SR
Queue Stats
33W - 19L
1,564 Elo+
Solo
Guan Yu
Guan Yu
valeryeblight
Guan Yu
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 8L
1,626 Elo+
Solo
Neith
Neith
一根大香蕉
Neith
Level 21
God Stats
3W - 2L
1,700 SR
Queue Stats
39W - 28L
1,559 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Bryntone
Olorun
7
0 / 5 / 0
4,247
472
1,012
5,751
1,794
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

8
1 / 3 / 1
4,862
540
1,886
6,271
1,811
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Ares
Kegamas
Ares
8
3 / 2 / 1
4,872
541
3,961
7,147
4,204
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

10
0 / 1 / 0
5,341
593
4,074
3,556
2,236
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Artemis
crenix00
Artemis
5
0 / 2 / 2
4,063
451
2,383
3,321
1,001
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 3 / 3
5,372
597
2,847
6,538
3,037
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Erlang Shen
SirSiax
Erlang Shen
9
5 / 0 / 4
6,038
671
4,084
4,070
2,908
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Janus
SuSpences
Janus
11
4 / 0 / 3
6,450
717
5,233
3,343
930
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Guan Yu
10
1 / 0 / 0
5,440
604
2,077
6,462
3,307
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

7
1 / 1 / 3
4,481
498
2,989
5,086
1,601
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
26
4
Kills
13
13
Deaths
4
4
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Olorun
Bryntone
Olorun
0
5
0
0
L
1
3
1
0.5
L
Ares
Kegamas
Ares
3
2
1
1.75
L
0
1
0
0
W
2
3
3
1.17
W
Erlang Shen
SirSiax
Erlang Shen
5
0
4
7
W
Janus
SuSpences
Janus
4
0
3
5.5
L
Artemis
crenix00
Artemis
0
2
2
0.5
W
Guan Yu
1
0
0
1
W
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,316
Damage
17,230
26,046
Taken
25,499
11,046
Mitigated
11,783
5,437
Healing
9,049
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
Bryntone
Olorun
1,012
851
0
1,165
5,751
1,794
0
4,050
1,375
16,126
0
L
1,886
966
0
1,521
6,271
1,811
0
1,518
4,703
0
22,570
L
Ares
Kegamas
Ares
3,961
102
0
1,146
7,147
4,204
0
1,571
5,576
12,055
0
L
4,074
1,827
0
952
3,556
2,236
0
0
3,556
2,000
26,029
W
2,847
127
0
1,319
6,538
3,037
256
1,636
4,902
10,958
0
W
Erlang Shen
SirSiax
Erlang Shen
4,084
2,465
0
1,848
4,070
2,908
0
605
3,465
4,631
23,729
W
Janus
SuSpences
Janus
5,233
541
0
1,250
3,343
930
46
1,012
2,331
40,062
0
L
Artemis
crenix00
Artemis
2,383
1,094
0
653
3,321
1,001
0
1,020
2,301
0
9,159
W
Guan Yu
2,077
456
0
2,425
6,462
3,307
0
466
5,996
0
25,195
W
2,989
1,553
0
2,207
5,086
1,601
646
1,720
3,366
0
19,112

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,385
Gold Earned
27,781
165
Minions Killed
243
0
Camps Cleared
0
775,604
Distance Traveled
894,343
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
4,247
472
25
3
0
147,216
0
L
Set
4,862
540
53
6
0
183,753
0
L
Ares
4,872
541
10
1
0
174,931
1
L
Vamana
5,341
593
63
7
0
182,254
3
W
Ares
5,372
597
16
2
0
179,307
2
W
Erlang Shen
6,038
671
54
6
0
202,224
0
W
Janus
6,450
717
82
9
0
182,256
3
L
Artemis
4,063
451
14
2
0
87,450
0
W
Guan Yu
5,440
604
58
6
0
174,110
2
W
Neith
4,481
498
33
4
0
156,446
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role