Player Matchup

Yemoja
Yemoja
Gold III
FlowGuru
Yemoja
Gold III
Level 127
God Stats
0W - 2L
1,394 SR
Queue Stats
28W - 25L
1,691 MMR
Solo
Hachiman
Hachiman
Gold II
Ineptiitude
Hachiman
Gold II
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 31L
1,717 MMR
Solo
Chronos
Chronos
Gold V
Revularis
Chronos
Gold V
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xing Tian
Xing Tian
Gold II
Roynicorn
Xing Tian
Gold II
Level 153
God Stats
3W - 5L
1,295 SR
Queue Stats
74W - 84L
1,688 MMR
Solo
Arachne
Arachne
Platinum IV
flabbergast11
Arachne
Platinum IV
Level 66
God Stats
5W - 1L
1,921 SR
Queue Stats
100W - 93L
1,700 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 123
1,522 SR
1,659 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 139
1,590 SR
1,673 MMR
Fenrir
Fenrir
Platinum IV
Axel
Fenrir
Platinum IV
Level 160
God Stats
11W - 7L
1,952 SR
Queue Stats
148W - 112L
2,004 MMR
Party 1
Horus
Horus
Gold IV
EmpressNemesis
Horus
Gold IV
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Silver I
Kimbley15
Danzaburou
Silver I
Level 156
God Stats
4W - 2L
1,500 SR
Queue Stats
115W - 112L
1,680 MMR
Party 2
Sobek
Sobek
Silver I
Plarilla
Sobek
Silver I
Level 155
God Stats
10W - 12L
1,500 SR
Queue Stats
115W - 112L
1,680 MMR
Party 2
Aphrodite
Aphrodite
Gold II
yanarossy
Aphrodite
Gold II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
FlowGuru
Yemoja
13
0 / 6 / 5
8,263
435
4,348
13,980
12,088
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hachiman
Ineptiitude
Hachiman
13
1 / 4 / 2
8,916
469
5,749
8,677
2,572
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chronos
Revularis
Chronos
17
5 / 5 / 1
10,758
566
14,309
15,652
5,723
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Xing Tian
Roynicorn
Xing Tian
15
0 / 3 / 3
9,180
483
12,160
17,631
14,262
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Arachne
16
4 / 4 / 3
10,082
531
6,509
13,870
8,853
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
SetPersephoneNu WaTsukuyomi

VS

Bans
Erlang ShenThe MorriganScyllaMercury
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Axel
Fenrir
19
12 / 1 / 4
12,934
681
15,178
17,807
13,046
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

15
1 / 2 / 5
10,124
533
6,572
20,796
21,023
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Danzaburou
Kimbley15
Danzaburou
16
3 / 3 / 9
11,135
586
6,826
10,401
5,771
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sobek
Plarilla
Sobek
14
0 / 3 / 16
10,029
528
7,883
19,152
22,237
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Aphrodite
yanarossy
Aphrodite
17
6 / 1 / 8
11,777
620
12,599
10,251
7,105
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
64
10
Kills
22
22
Deaths
10
14
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Axel
Fenrir
12
1
4
14
W
1
2
5
1.75
L
Yemoja
FlowGuru
Yemoja
0
6
5
0.42
L
Hachiman
Ineptiitude
Hachiman
1
4
2
0.5
W
Danzaburou
Kimbley15
Danzaburou
3
3
9
2.5
W
Sobek
Plarilla
Sobek
0
3
16
2.67
L
Chronos
Revularis
Chronos
5
5
1
1.1
L
Xing Tian
Roynicorn
Xing Tian
0
3
3
0.5
L
Arachne
4
4
3
1.38
W
Aphrodite
yanarossy
Aphrodite
6
1
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,075
Damage
49,058
69,810
Taken
78,407
43,498
Mitigated
69,182
16,677
Healing
43,442
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Axel
Fenrir
15,178
4,948
0
6,363
17,807
13,046
4,750
5,824
11,983
0
97,134
W
6,572
3,088
2,411
9,370
20,796
21,023
437
10,146
10,650
0
42,119
L
Yemoja
FlowGuru
Yemoja
4,348
494
675
2,393
13,980
12,088
15
4,985
8,818
31,781
0
L
Hachiman
Ineptiitude
Hachiman
5,749
2,706
0
2,352
8,677
2,572
0
1,835
6,760
0
49,396
W
Danzaburou
Kimbley15
Danzaburou
6,826
1,507
0
1,762
10,401
5,771
5,697
4,488
5,913
6,351
65,507
W
Sobek
Plarilla
Sobek
7,883
607
0
5,628
19,152
22,237
371
8,050
11,102
26,219
0
L
Chronos
Revularis
Chronos
14,309
7,049
0
2,921
15,652
5,723
1,676
4,065
11,302
79,384
0
L
Xing Tian
Roynicorn
Xing Tian
12,160
1,188
0
4,560
17,631
14,262
104
6,214
10,652
60,001
0
L
Arachne
6,509
3,409
0
3,776
13,870
8,853
3,261
2,915
10,825
7,072
62,741
W
Aphrodite
yanarossy
Aphrodite
12,599
1,921
10,298
7,610
10,251
7,105
2,412
4,816
5,435
69,522
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,199
Gold Earned
55,999
505
Minions Killed
498
0
Camps Cleared
0
1,686,529
Distance Traveled
1,871,327
26
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,934
681
127
7
0
416,614
2
W
Horus
10,124
533
83
4
0
353,635
6
L
Yemoja
8,263
435
43
2
0
330,093
2
L
Hachiman
8,916
469
109
6
0
266,579
5
W
Danzaburou
11,135
586
113
6
0
323,905
3
W
Sobek
10,029
528
25
1
0
393,194
6
L
Chronos
10,758
566
122
6
0
382,370
8
L
Xing Tian
9,180
483
103
5
0
356,650
7
L
Arachne
10,082
531
128
7
0
350,837
4
W
Aphrodite
11,777
620
150
8
0
383,979
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role