Player Matchup

Danzaburou
Danzaburou
A-NH13
Danzaburou
Level 21
God Stats
2W - 10L
1,034 SR
Queue Stats
9W - 14L
1,105 Elo+
Party 3
Achilles
Achilles
Mattbro
Achilles
Level 42
God Stats
1W - 2L
1,314 SR
Queue Stats
28W - 35L
1,416 Elo+
Party 2
Cthulhu
Cthulhu
WoldoW
Cthulhu
Level 67
God Stats
3W - 1L
1,500 SR
Queue Stats
74W - 81L
1,425 Elo+
Party 2
Scylla
Scylla
aymanalaa
Scylla
Level 78
God Stats
2W - 4L
1,439 SR
Queue Stats
53W - 48L
1,472 Elo+
Party 3
Nemesis
Nemesis
v00IH
Nemesis
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Team Averages
Level 57
1,358 SR
1,384 Elo+

VS

Team Averages
Level 78
1,398 SR
1,473 Elo+
Jormungandr
Jormungandr
DISTRONKTION
Jormungandr
Level 69
God Stats
21W - 15L
1,648 SR
Queue Stats
489W - 486L
1,539 Elo+
Solo
Cupid
Cupid
Gamer12SmiTe
Cupid
Level 73
God Stats
1W - 3L
1,500 SR
Queue Stats
54W - 47L
1,642 Elo+
Solo
Osiris
Osiris
StarkKEA
Osiris
Level 68
God Stats
6W - 10L
1,231 SR
Queue Stats
98W - 97L
1,457 Elo+
Solo
Mercury
Mercury
m0nster432
Mercury
Level 79
God Stats
28W - 25L
1,321 SR
Queue Stats
714W - 704L
1,397 Elo+
Party 1
Hera
Hera
smansour911
Hera
Level 102
God Stats
1W - 5L
1,290 SR
Queue Stats
633W - 633L
1,328 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
A-NH13
Danzaburou
17
3 / 6 / 4
11,249
536
7,618
12,728
3,801
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Achilles
Mattbro
Achilles
17
6 / 5 / 3
11,326
539
13,096
17,792
24,219
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cthulhu
WoldoW
Cthulhu
17
2 / 5 / 9
10,368
494
8,620
21,304
21,479
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Scylla
aymanalaa
Scylla
20
9 / 2 / 8
13,624
649
12,810
9,101
3,353
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
v00IH
Nemesis
19
5 / 6 / 6
12,258
584
9,519
13,169
9,274
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
DISTRONKTION
Jormungandr
17
5 / 7 / 11
11,519
549
16,269
23,179
22,433
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
10 / 0 / 6
10,812
515
13,797
11,427
4,287
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Osiris
StarkKEA
Osiris
18
6 / 3 / 2
11,324
539
11,489
17,211
17,416
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Mercury
m0nster432
Mercury
15
3 / 14 / 5
10,370
494
7,943
19,026
7,276
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

4
0 / 2 / 0
6,273
299
425
1,461
308
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes

Shoes

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
48
25
Kills
24
24
Deaths
26
30
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
A-NH13
Danzaburou
3
6
4
0.83
L
Jormungandr
DISTRONKTION
Jormungandr
5
7
11
1.5
L
10
0
6
13
W
Achilles
Mattbro
Achilles
6
5
3
1.5
L
Osiris
StarkKEA
Osiris
6
3
2
2.33
W
Cthulhu
WoldoW
Cthulhu
2
5
9
1.3
W
Scylla
aymanalaa
Scylla
9
2
8
6.5
L
Mercury
m0nster432
Mercury
3
14
5
0.39
L
0
2
0
0
W
Nemesis
v00IH
Nemesis
5
6
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,663
Damage
49,923
74,094
Taken
72,304
62,126
Mitigated
51,720
17,336
Healing
15,985
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
A-NH13
Danzaburou
7,618
2,603
0
3,361
12,728
3,801
2,460
5,743
6,985
0
51,560
L
Jormungandr
DISTRONKTION
Jormungandr
16,269
3,547
435
4,445
23,179
22,433
848
5,749
17,251
70,647
0
L
13,797
7,278
672
6,860
11,427
4,287
1,440
4,106
7,233
0
62,079
W
Achilles
Mattbro
Achilles
13,096
4,049
0
3,429
17,792
24,219
465
1,591
16,201
0
57,784
L
Osiris
StarkKEA
Osiris
11,489
3,888
0
3,158
17,211
17,416
52
5,495
10,976
7,226
59,639
W
Cthulhu
WoldoW
Cthulhu
8,620
1,145
915
3,623
21,304
21,479
423
5,968
15,336
35,876
0
W
Scylla
aymanalaa
Scylla
12,810
1,803
332
2,803
9,101
3,353
3,638
1,850
7,251
94,554
0
L
Mercury
m0nster432
Mercury
7,943
4,640
0
165
19,026
7,276
378
5,372
13,397
0
49,842
L
425
147
0
250
1,461
308
0
595
789
5,945
0
W
Nemesis
v00IH
Nemesis
9,519
4,176
0
2,873
13,169
9,274
2,196
2,546
10,623
10,548
83,793

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,825
Gold Earned
50,298
534
Minions Killed
415
0
Camps Cleared
0
1,961,653
Distance Traveled
1,535,537
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
11,249
536
93
4
0
367,250
0
L
Jormungandr
11,519
549
115
5
0
318,798
0
L
Cupid
10,812
515
80
4
0
422,068
9
W
Achilles
11,326
539
87
4
0
370,250
3
L
Osiris
11,324
539
129
6
0
400,231
1
W
Cthulhu
10,368
494
47
2
0
374,906
4
W
Scylla
13,624
649
164
8
0
423,417
4
L
Mercury
10,370
494
79
4
0
349,368
2
L
Hera
6,273
299
12
1
0
45,072
1
W
Nemesis
12,258
584
143
7
0
425,830
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role