Player Matchup

Mercury
Mercury
Fluidss
Mercury
Level 101
God Stats
1W - 3L
1,274 SR
Queue Stats
34W - 16L
1,667 Elo+
Party 1
Sol
Sol
Jungelkatt
Sol
Level 37
God Stats
2W - 3L
1,688 SR
Queue Stats
24W - 24L
1,636 Elo+
Solo
Amaterasu
Amaterasu
Kyrielight
Amaterasu
Level 15
God Stats
4W - 2L
1,320 SR
Queue Stats
10W - 8L
1,560 Elo+
Party 1
Neith
Neith
Rtwo
Neith
Level 29
God Stats
4W - 5L
1,274 SR
Queue Stats
41W - 24L
1,662 Elo+
Party 1
Bacchus
Bacchus
eterní
Bacchus
Level 92
God Stats
0W - 1L
1,511 SR
Queue Stats
71W - 60L
1,581 Elo+
Party 1
Team Averages
Level 55
1,413 SR
1,621 Elo+

VS

Team Averages
Level 51
1,656 SR
1,610 Elo+
Hel
Hel
FlameEaterKai
Hel
Level 37
God Stats
4W - 2L
1,829 SR
Queue Stats
42W - 36L
1,532 Elo+
Party 2
Sylvanus
Sylvanus
Furoggu
Sylvanus
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 5L
1,805 Elo+
Party 3
Loki
Loki
OneCardMan
Loki
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
Reldio
Apollo
Level 99
God Stats
2W - 0L
1,750 SR
Queue Stats
11W - 11L
1,612 Elo+
Party 3
Achilles
Achilles
Vykid
Achilles
Level 52
God Stats
3W - 0L
1,701 SR
Queue Stats
89W - 65L
1,599 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Fluidss
Mercury
13
3 / 6 / 1
7,342
524
4,599
10,341
3,499
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
1 / 3 / 4
7,279
520
6,295
8,268
2,659
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Amaterasu
Kyrielight
Amaterasu
10
0 / 5 / 0
6,074
434
6,215
10,944
9,143
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Neith
Rtwo
Neith
11
1 / 2 / 3
6,500
464
8,350
6,794
2,261
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bacchus
eterní
Bacchus
10
2 / 3 / 4
6,587
471
4,256
9,643
5,918
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 8
7,965
569
5,010
6,519
2,480
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
Furoggu
Sylvanus
11
2 / 3 / 3
7,056
504
4,847
11,824
6,356
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

15
8 / 1 / 2
9,244
660
10,678
9,289
3,008
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Apollo
Reldio
Apollo
13
3 / 1 / 5
7,399
529
7,775
8,903
3,354
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Achilles
Vykid
Achilles
14
5 / 1 / 3
8,083
577
5,674
10,503
4,355
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
40
7
Kills
19
19
Deaths
8
12
Assists
21
Player
Kills
Deaths
Assists
KDA
W
1
2
8
2.5
L
Mercury
Fluidss
Mercury
3
6
1
0.58
W
Sylvanus
Furoggu
Sylvanus
2
3
3
1.17
L
1
3
4
1
L
Amaterasu
Kyrielight
Amaterasu
0
5
0
0
W
8
1
2
9
W
Apollo
Reldio
Apollo
3
1
5
5.5
L
Neith
Rtwo
Neith
1
2
3
1.25
W
Achilles
Vykid
Achilles
5
1
3
6.5
L
Bacchus
eterní
Bacchus
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,715
Damage
33,984
45,990
Taken
47,038
23,480
Mitigated
19,553
13,300
Healing
24,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,010
485
3,290
3,304
6,519
2,480
430
2,578
3,916
45,952
0
L
Mercury
Fluidss
Mercury
4,599
1,362
0
2,915
10,341
3,499
0
2,237
8,026
0
44,262
W
Sylvanus
Furoggu
Sylvanus
4,847
1,493
1,885
4,013
11,824
6,356
0
3,021
8,778
12,085
0
L
6,295
1,851
0
3,464
8,268
2,659
473
2,476
5,586
36,795
0
L
Amaterasu
Kyrielight
Amaterasu
6,215
2,862
0
2,750
10,944
9,143
0
683
10,255
0
29,803
W
10,678
4,035
0
2,936
9,289
3,008
0
223
8,719
0
56,708
W
Apollo
Reldio
Apollo
7,775
4,535
0
4,418
8,903
3,354
1,368
3,050
5,853
0
47,845
L
Neith
Rtwo
Neith
8,350
5,254
0
2,766
6,794
2,261
58
1,337
5,457
0
34,639
W
Achilles
Vykid
Achilles
5,674
2,938
0
4,268
10,503
4,355
88
1,679
8,824
0
48,595
L
Bacchus
eterní
Bacchus
4,256
631
0
1,405
9,643
5,918
90
2,794
6,809
16,276
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,782
Gold Earned
39,747
320
Minions Killed
405
0
Camps Cleared
0
1,273,790
Distance Traveled
1,351,832
16
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
7,965
569
99
7
0
267,206
3
L
Mercury
7,342
524
90
6
0
280,838
3
W
Sylvanus
7,056
504
14
1
0
265,485
6
L
Sol
7,279
520
76
5
0
236,117
0
L
Amaterasu
6,074
434
58
4
0
240,043
1
W
Loki
9,244
660
117
8
0
284,566
7
W
Apollo
7,399
529
88
6
0
243,687
2
L
Neith
6,500
464
77
6
0
232,737
5
W
Achilles
8,083
577
87
6
0
290,888
2
L
Bacchus
6,587
471
19
1
0
284,055
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role