Player Matchup

Athena
Athena
KALLASORRAPUM
Athena
Level 44
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 5L
1,237 Elo+
Solo
Scylla
Scylla
MasterlyTrack50
Scylla
Level 67
God Stats
2W - 4L
1,505 SR
Queue Stats
160W - 173L
1,407 Elo+
Party 1
Achilles
Achilles
SunlightKnight17
Achilles
Level 32
God Stats
0W - 3L
1,500 SR
Queue Stats
23W - 49L
1,105 Elo+
Solo
Bakasura
Bakasura
Tompro7
Bakasura
Level 30
God Stats
1W - 6L
1,255 SR
Queue Stats
49W - 53L
1,280 Elo+
Party 1
Cupid
Cupid
m6ryy
Cupid
Level 29
God Stats
6W - 6L
1,190 SR
Queue Stats
67W - 99L
1,304 Elo+
Party 1
Team Averages
Level 40
1,390 SR
1,267 Elo+

VS

Team Averages
Level 68
1,378 SR
1,573 Elo+
King Arthur
King Arthur
 
King Arthur
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Jdanger225
Medusa
Level 49
God Stats
6W - 4L
1,190 SR
Queue Stats
26W - 31L
1,500 Elo+
Solo
Nox
Nox
LilTwin2001
Nox
Level 100
God Stats
1W - 1L
1,500 SR
Queue Stats
170W - 163L
1,700 Elo+
Solo
Achilles
Achilles
The deathninja
Achilles
Level 67
God Stats
2W - 0L
1,500 SR
Queue Stats
285W - 310L
1,719 Elo+
Solo
Thor
Thor
plantbearman
Thor
Level 86
God Stats
2W - 1L
1,199 SR
Queue Stats
51W - 60L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 1
5,123
466
3,553
7,883
3,504
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

9
2 / 4 / 0
5,155
469
4,050
6,284
1,831
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

9
1 / 4 / 1
5,429
494
4,647
7,146
5,722
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bakasura
Tompro7
Bakasura
8
3 / 5 / 1
5,458
496
3,214
7,763
2,367
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cupid
m6ryy
Cupid
9
0 / 1 / 0
5,109
464
2,801
6,554
1,544
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
10
4 / 3 / 1
6,375
580
4,396
11,601
6,693
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Medusa
Jdanger225
Medusa
10
1 / 0 / 3
5,966
542
5,487
4,428
1,563
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
7 / 0 / 1
6,744
613
4,586
5,058
1,718
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Achilles
9
2 / 0 / 3
5,169
470
4,836
7,070
5,294
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

10
1 / 3 / 4
6,015
547
2,836
7,840
2,463
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
27
6
Kills
15
15
Deaths
6
3
Assists
12
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
4
3
1
1.5
W
Medusa
Jdanger225
Medusa
1
0
3
2.5
L
0
1
1
0.5
W
7
0
1
7.5
L
2
4
0
0.5
L
1
4
1
0.38
W
Achilles
2
0
3
3.5
L
Bakasura
Tompro7
Bakasura
3
5
1
0.7
L
Cupid
m6ryy
Cupid
0
1
0
0
W
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,265
Damage
22,141
35,630
Taken
35,997
14,968
Mitigated
17,731
10,156
Healing
10,552
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
4,396
866
0
2,748
11,601
6,693
208
189
11,045
0
22,928
W
Medusa
Jdanger225
Medusa
5,487
2,102
0
1,991
4,428
1,563
324
442
3,986
0
30,603
L
3,553
1,230
0
1,595
7,883
3,504
0
1,244
6,286
17,556
0
W
4,586
357
0
1,073
5,058
1,718
588
2,816
2,232
33,103
0
L
4,050
696
0
721
6,284
1,831
0
1,947
4,038
23,642
0
L
4,647
2,107
0
2,059
7,146
5,722
66
0
6,893
0
21,690
W
Achilles
4,836
877
393
1,457
7,070
5,294
0
2,985
4,085
0
11,395
L
Bakasura
Tompro7
Bakasura
3,214
1,946
465
1,974
7,763
2,367
5
937
6,570
0
13,507
L
Cupid
m6ryy
Cupid
2,801
1,143
24
3,318
6,554
1,544
342
0
6,429
0
23,331
W
2,836
584
0
2,890
7,840
2,463
0
1,171
6,619
0
34,921

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,274
Gold Earned
30,269
201
Minions Killed
253
0
Camps Cleared
0
1,015,213
Distance Traveled
968,821
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
6,375
580
40
4
0
178,304
1
W
Medusa
5,966
542
65
6
0
207,148
5
L
Athena
5,123
466
22
2
0
215,482
4
W
Nox
6,744
613
66
6
0
208,953
0
L
Scylla
5,155
469
36
3
0
198,763
1
L
Achilles
5,429
494
50
5
0
170,967
1
W
Achilles
5,169
470
13
1
0
200,969
5
L
Bakasura
5,458
496
40
4
0
254,043
0
L
Cupid
5,109
464
53
5
0
175,958
0
W
Thor
6,015
547
69
6
0
173,447
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role