Player Matchup

Ymir
Ymir
Silver I
BeyondSight09
Ymir
Silver I
Level 40
God Stats
2W - 1L
1,866 SR
Queue Stats
9W - 16L
1,595 MMR
Solo
Nu Wa
Nu Wa
Gold I
L Star 32
Nu Wa
Gold I
Level 157
God Stats
68W - 60L
1,572 SR
Queue Stats
311W - 322L
1,613 MMR
Solo
Athena
Athena
Silver II
MangOrchestra
Athena
Silver II
Level 109
God Stats
1W - 1L
1,849 SR
Queue Stats
50W - 47L
1,606 MMR
Solo
Hachiman
Hachiman
Gold III
Susanooo K
Hachiman
Gold III
Level 104
God Stats
4W - 7L
1,727 SR
Queue Stats
127W - 127L
1,604 MMR
Solo
Nemesis
Nemesis
Gold IV
XyZ_EliTe007
Nemesis
Gold IV
Level 129
God Stats
11W - 15L
1,490 SR
Queue Stats
84W - 81L
1,610 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 108
1,701 SR
1,606 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 103
1,595 SR
1,606 MMR
Raijin
Raijin
Silver II
Ruling Shadow
Raijin
Silver II
Level 148
God Stats
28W - 12L
1,755 SR
Queue Stats
171W - 163L
1,598 MMR
Party 1
Geb
Geb
Gold III
Shimetta
Geb
Gold III
Level 118
God Stats
7W - 7L
1,500 SR
Queue Stats
54W - 55L
1,603 MMR
Solo
Set
Set
Gold V
Terrafic
Set
Gold V
Level 40
God Stats
2W - 1L
1,741 SR
Queue Stats
34W - 20L
1,634 MMR
Party 1
Izanami
Izanami
Gold V
TsLittlePogChamp
Izanami
Gold V
Level 78
God Stats
16W - 10L
1,887 SR
Queue Stats
451W - 434L
1,595 MMR
Solo
King Arthur
King Arthur
Gold V
nGnLxKJ
King Arthur
Gold V
Level 129
God Stats
55W - 57L
1,094 SR
Queue Stats
382W - 383L
1,602 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 2 / 0
8,841
465
1,569
8,460
4,301
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Nu Wa
L Star 32
Nu Wa
13
0 / 4 / 2
8,209
432
10,078
7,952
2,609
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
0 / 4 / 2
7,088
373
1,638
11,543
7,724
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hachiman
Susanooo K
Hachiman
17
1 / 3 / 0
9,868
519
5,988
10,313
3,466
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nemesis
XyZ_EliTe007
Nemesis
16
1 / 1 / 1
9,025
475
5,137
13,892
6,260
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bans
DanzaburouPersephoneHeraCu ChulainnJanus

VS

Bans
CthulhuBellonaErlang ShenCupidScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 0 / 6
10,662
561
8,133
6,898
2,160
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
1 / 1 / 3
8,761
461
3,570
7,892
4,064
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

19
6 / 0 / 2
11,574
609
7,560
11,488
9,246
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
1 / 1 / 3
10,734
565
3,806
7,612
4,265
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

King Arthur
nGnLxKJ
King Arthur
17
4 / 0 / 1
10,929
575
10,077
11,691
9,610
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
29
2
Kills
14
14
Deaths
2
5
Assists
15
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
L
Nu Wa
L Star 32
Nu Wa
0
4
2
0.25
L
0
4
2
0.25
W
2
0
6
5
W
1
1
3
2.5
L
Hachiman
Susanooo K
Hachiman
1
3
0
0.33
W
6
0
2
7
W
1
1
3
2.5
L
Nemesis
XyZ_EliTe007
Nemesis
1
1
1
1.5
W
King Arthur
nGnLxKJ
King Arthur
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,410
Damage
33,146
52,160
Taken
45,581
24,360
Mitigated
29,345
14,786
Healing
10,308
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,569
679
0
1,500
8,460
4,301
550
727
7,384
30,443
0
L
Nu Wa
L Star 32
Nu Wa
10,078
4,354
0
923
7,952
2,609
112
2,270
5,240
58,237
0
L
1,638
552
0
1,258
11,543
7,724
0
4,783
6,529
18,175
0
W
8,133
717
0
1,671
6,898
2,160
180
3,194
3,528
83,665
0
W
3,570
244
0
1,411
7,892
4,064
51
2,335
5,423
23,501
0
L
Hachiman
Susanooo K
Hachiman
5,988
4,047
0
3,605
10,313
3,466
798
1,744
8,492
0
68,348
W
7,560
3,909
0
1,365
11,488
9,246
372
1,167
10,261
10,502
111,521
W
3,806
1,973
0
2,469
7,612
4,265
1,086
950
6,609
5,610
79,222
L
Nemesis
XyZ_EliTe007
Nemesis
5,137
1,851
0
7,500
13,892
6,260
0
2,595
10,955
0
74,056
W
King Arthur
nGnLxKJ
King Arthur
10,077
1,215
0
3,392
11,691
9,610
0
5,080
6,475
402
64,470

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,031
Gold Earned
52,660
472
Minions Killed
680
0
Camps Cleared
0
1,567,896
Distance Traveled
1,894,737
18
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,841
465
58
3
0
297,358
3
L
Nu Wa
8,209
432
119
6
0
271,922
5
L
Athena
7,088
373
21
1
0
337,863
2
W
Raijin
10,662
561
173
9
0
356,305
3
W
Geb
8,761
461
19
1
0
427,766
5
L
Hachiman
9,868
519
142
7
0
290,918
4
W
Set
11,574
609
167
9
0
415,193
5
W
Izanami
10,734
565
174
9
0
354,334
8
L
Nemesis
9,025
475
132
7
0
369,835
4
W
King Arthur
10,929
575
147
8
0
341,139
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role