Player Matchup

Cerberus
Cerberus
Diamond IV
AgniNa
Cerberus
Diamond IV
Level 160
God Stats
58W - 2L
2,033 SR
Queue Stats
285W - 16L
2,300 MMR
Party 1
Poseidon
Poseidon
Diamond IV
Krysïx
Poseidon
Diamond IV
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
157W - 25L
2,246 MMR
Party 1
Set
Set
Diamond I
berserky22
Set
Diamond I
Level 89
God Stats
2W - 1L
1,574 SR
Queue Stats
26W - 1L
2,435 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 136
1,702 SR
2,327 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 156
1,426 SR
1,717 MMR
Scylla
Scylla
Diamond III
BląckClover
Scylla
Diamond III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Platinum IV
Liyofilizasyon
Horus
Platinum IV
Level 158
God Stats
0W - 4L
1,278 SR
Queue Stats
142W - 147L
1,825 MMR
Party 2
Bacchus
Bacchus
Platinum IV
MertDna
Bacchus
Platinum IV
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
162W - 165L
1,825 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AgniNa
Cerberus
13
6 / 0 / 8
10,539
878
8,922
12,055
12,295
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Poseidon
Krysïx
Poseidon
13
5 / 1 / 8
9,384
782
11,613
6,517
2,258
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

13
3 / 2 / 8
9,050
754
10,300
9,275
5,714
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
DiscordiaPersephoneSobekAphrodite

VS

Bans
KhepriThothChang'eCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
11
1 / 4 / 2
8,137
678
6,820
8,981
2,359
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
2 / 3 / 1
8,507
709
6,716
12,851
11,253
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bacchus
MertDna
Bacchus
9
0 / 7 / 2
7,613
634
4,707
15,772
14,985
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
8
14
Kills
3
3
Deaths
14
24
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cerberus
AgniNa
Cerberus
6
0
8
10
L
Scylla
1
4
2
0.5
W
Poseidon
Krysïx
Poseidon
5
1
8
9
L
2
3
1
0.83
L
Bacchus
MertDna
Bacchus
0
7
2
0.14
W
3
2
8
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,835
Damage
18,243
27,847
Taken
37,604
20,267
Mitigated
28,597
9,893
Healing
9,097
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
AgniNa
Cerberus
8,922
1,005
0
5,297
12,055
12,295
423
3,927
7,661
24,684
0
L
Scylla
6,820
944
0
2,784
8,981
2,359
0
4,015
4,966
41,961
0
W
Poseidon
Krysïx
Poseidon
11,613
2,583
0
1,512
6,517
2,258
1,118
4,135
2,244
56,544
0
L
6,716
2,740
972
3,407
12,851
11,253
0
6,358
6,493
0
19,476
L
Bacchus
MertDna
Bacchus
4,707
656
0
1,934
15,772
14,985
0
10,594
5,178
15,984
0
W
10,300
4,214
0
3,084
9,275
5,714
1,313
2,995
5,787
4,036
43,922

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,973
Gold Earned
24,257
185
Minions Killed
124
0
Camps Cleared
0
701,408
Distance Traveled
697,375
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
10,539
878
35
3
0
242,377
1
L
Scylla
8,137
678
80
7
0
233,080
5
W
Poseidon
9,384
782
84
7
0
237,188
3
L
Horus
8,507
709
27
2
0
245,381
6
L
Bacchus
7,613
634
17
1
0
218,914
2
W
Set
9,050
754
66
6
0
221,843
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role