Player Matchup

Tyr
Tyr
Silver II
Fercrat
Tyr
Silver II
Level 82
God Stats
13W - 11L
1,585 SR
Queue Stats
57W - 49L
1,514 MMR
Solo
Jing Wei
Jing Wei
Gold V
Keari
Jing Wei
Gold V
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 77L
1,496 MMR
Party 1
Fenrir
Fenrir
Gold II
MrSP4CTRE
Fenrir
Gold II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Gold IV
OMGYouHitMe
Ra
Gold IV
Level 159
God Stats
2W - 3L
1,637 SR
Queue Stats
80W - 75L
1,542 MMR
Party 1
Loki
Loki
Silver III
SmileUpBr
Loki
Silver III
Level 32
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 9L
1,508 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 118
1,544 SR
1,512 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 136
1,699 SR
1,515 MMR
The Morrigan
The Morrigan
Gold II
L3Kram
The Morrigan
Gold II
Level 159
God Stats
10W - 4L
1,858 SR
Queue Stats
97W - 84L
1,523 MMR
Solo
Geb
Geb
Gold IV
MariusxD3
Geb
Gold IV
Level 122
God Stats
6W - 3L
1,733 SR
Queue Stats
107W - 99L
1,520 MMR
Solo
Cupid
Cupid
Gold IV
ShadowHunter116
Cupid
Gold IV
Level 118
God Stats
20W - 13L
1,906 SR
Queue Stats
234W - 224L
1,509 MMR
Solo
Erlang Shen
Erlang Shen
Gold III
Woolen
Erlang Shen
Gold III
Level 155
God Stats
5W - 4L
1,500 SR
Queue Stats
246W - 244L
1,522 MMR
Solo
King Arthur
King Arthur
Gold IV
machuuG
King Arthur
Gold IV
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
10
1 / 1 / 0
5,559
556
5,129
9,204
3,501
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jing Wei
Keari
Jing Wei
9
0 / 1 / 0
5,655
566
1,355
3,741
1,023
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
MrSP4CTRE
Fenrir
8
0 / 0 / 0
5,020
502
252
4,698
1,766
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

8
0 / 6 / 0
4,722
472
2,443
5,857
1,679
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Loki
7
0 / 3 / 1
4,561
456
1,023
5,993
1,516
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
SetAphroditeNemesisTsukuyomiNu Wa

VS

Bans
DanzaburouApolloIzanamiCthulhuKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
L3Kram
The Morrigan
12
6 / 0 / 2
6,908
691
6,464
3,813
1,235
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

8
1 / 0 / 6
5,423
542
1,690
3,800
1,413
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
0 / 0 / 2
5,438
544
1,597
2,183
636
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Erlang Shen
Woolen
Erlang Shen
10
2 / 1 / 2
5,882
588
2,314
5,963
2,261
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

King Arthur
machuuG
King Arthur
11
1 / 0 / 0
6,104
610
5,971
7,580
3,859
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
22
1
Kills
10
11
Deaths
1
1
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Tyr
1
1
0
1
L
Jing Wei
Keari
Jing Wei
0
1
0
0
W
The Morrigan
L3Kram
The Morrigan
6
0
2
7
W
1
0
6
4
L
Fenrir
MrSP4CTRE
Fenrir
0
0
0
0
L
0
6
0
0
W
0
0
2
1
L
Loki
0
3
1
0.17
W
Erlang Shen
Woolen
Erlang Shen
2
1
2
3
W
King Arthur
machuuG
King Arthur
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,202
Damage
18,036
29,493
Taken
23,339
9,485
Mitigated
9,404
10,072
Healing
9,838
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
5,129
930
0
4,291
9,204
3,501
0
0
9,204
0
33,961
L
Jing Wei
Keari
Jing Wei
1,355
1,025
0
1,298
3,741
1,023
0
1,078
2,637
0
36,987
W
The Morrigan
L3Kram
The Morrigan
6,464
1,835
0
500
3,813
1,235
0
1,317
2,496
43,945
1,025
W
1,690
350
0
1,650
3,800
1,413
0
981
2,819
11,340
0
L
Fenrir
MrSP4CTRE
Fenrir
252
43
0
1,905
4,698
1,766
0
222
4,476
0
16,669
L
2,443
151
244
999
5,857
1,679
0
2,864
2,857
23,778
0
W
1,597
858
0
1,501
2,183
636
0
0
2,183
0
32,787
L
Loki
1,023
156
0
1,335
5,993
1,516
0
2,682
3,190
0
15,820
W
Erlang Shen
Woolen
Erlang Shen
2,314
978
0
3,584
5,963
2,261
273
145
5,818
0
28,641
W
King Arthur
machuuG
King Arthur
5,971
757
0
2,603
7,580
3,859
0
0
7,580
0
38,411

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,517
Gold Earned
29,755
283
Minions Killed
342
0
Camps Cleared
0
984,648
Distance Traveled
1,034,453
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
5,559
556
63
6
0
206,629
1
L
Jing Wei
5,655
566
88
9
0
180,529
4
W
The Morrigan
6,908
691
98
10
0
187,733
3
W
Geb
5,423
542
13
1
0
222,956
5
L
Fenrir
5,020
502
34
3
0
190,960
1
L
Ra
4,722
472
52
5
0
188,375
3
W
Cupid
5,438
544
72
7
0
167,483
3
L
Loki
4,561
456
46
5
0
218,155
0
W
Erlang Shen
5,882
588
70
7
0
235,019
2
W
King Arthur
6,104
610
89
9
0
221,262
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role