Player Matchup

Cthulhu
Cthulhu
AureanLS
Cthulhu
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 21L
1,500 Elo+
Solo
Set
Set
Cy95
Set
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 46L
1,652 Elo+
Solo
Ra
Ra
Jetcatblack
Ra
Level 26
God Stats
2W - 1L
1,500 SR
Queue Stats
114W - 160L
1,243 Elo+
Solo
Chaac
Chaac
NATI1664
Chaac
Level 28
God Stats
24W - 20L
1,652 SR
Queue Stats
287W - 309L
1,429 Elo+
Solo
Apollo
Apollo
termineitor989
Apollo
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,374 Elo+
Solo
Team Averages
Level 25
1,530 SR
1,439 Elo+

VS

Team Averages
Level 40
1,308 SR
1,529 Elo+
Hercules
Hercules
Daequan
Hercules
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
Gurbzy
Scylla
Level 23
God Stats
3W - 6L
1,120 SR
Queue Stats
16W - 8L
1,757 Elo+
Party 1
Artemis
Artemis
LawnKiller
Artemis
Level 10
God Stats
4W - 5L
1,379 SR
Queue Stats
14W - 14L
1,201 Elo+
Solo
Ares
Ares
Yanniiii
Ares
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 3L
1,832 Elo+
Party 1
Kali
Kali
玛卡巴卡鸭
Kali
Level 16
God Stats
2W - 7L
1,042 SR
Queue Stats
88W - 96L
1,357 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AureanLS
Cthulhu
10
1 / 2 / 3
6,237
480
4,766
7,482
4,444
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Set
Cy95
Set
10
3 / 4 / 0
6,246
480
4,766
8,111
2,713
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

12
0 / 6 / 2
7,120
548
3,145
7,623
2,431
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chaac
NATI1664
Chaac
11
0 / 6 / 0
5,934
456
2,857
10,469
7,152
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

10
4 / 4 / 1
6,625
510
5,797
9,075
2,710
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Daequan
Hercules
14
6 / 1 / 2
8,039
618
8,058
9,666
5,056
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Scylla
Gurbzy
Scylla
13
10 / 0 / 2
8,119
625
10,623
6,869
2,933
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Artemis
LawnKiller
Artemis
9
1 / 4 / 3
5,800
446
5,115
7,787
2,331
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ares
11
2 / 2 / 4
6,863
528
2,242
7,329
3,813
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

10
3 / 1 / 2
6,719
517
3,619
8,925
2,905
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
35
8
Kills
22
22
Deaths
8
6
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
AureanLS
Cthulhu
1
2
3
1.25
L
Set
Cy95
Set
3
4
0
0.75
W
Hercules
Daequan
Hercules
6
1
2
7
W
Scylla
Gurbzy
Scylla
10
0
2
11
L
0
6
2
0.17
W
Artemis
LawnKiller
Artemis
1
4
3
0.63
L
Chaac
NATI1664
Chaac
0
6
0
0
W
Ares
2
2
4
2
L
4
4
1
1.13
W
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,331
Damage
29,657
42,760
Taken
40,576
19,450
Mitigated
17,038
11,754
Healing
17,735
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
AureanLS
Cthulhu
4,766
227
232
1,504
7,482
4,444
0
3,275
4,207
21,825
0
L
Set
Cy95
Set
4,766
2,169
0
3,166
8,111
2,713
0
1,742
6,369
0
32,557
W
Hercules
Daequan
Hercules
8,058
3,719
0
3,908
9,666
5,056
63
115
9,551
0
47,688
W
Scylla
Gurbzy
Scylla
10,623
1,452
0
4,792
6,869
2,933
78
1,243
5,576
44,118
0
L
3,145
638
0
1,137
7,623
2,431
849
4,112
3,511
43,517
0
W
Artemis
LawnKiller
Artemis
5,115
3,143
111
2,020
7,787
2,331
119
2,704
4,999
0
20,514
L
Chaac
NATI1664
Chaac
2,857
485
0
2,630
10,469
7,152
0
156
10,313
1,814
23,676
W
Ares
2,242
288
0
2,659
7,329
3,813
24
2,513
4,776
21,377
0
L
5,797
3,340
0
3,085
9,075
2,710
730
3,580
5,495
0
30,279
W
3,619
1,450
0
4,245
8,925
2,905
0
1,277
7,648
0
24,280

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,162
Gold Earned
35,540
271
Minions Killed
305
0
Camps Cleared
0
1,151,562
Distance Traveled
1,208,851
11
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,237
480
26
2
0
213,831
2
L
Set
6,246
480
56
4
0
271,727
3
W
Hercules
8,039
618
105
8
0
257,578
0
W
Scylla
8,119
625
78
6
0
242,005
1
L
Ra
7,120
548
99
8
0
223,714
2
W
Artemis
5,800
446
34
3
0
188,918
0
L
Chaac
5,934
456
45
3
0
217,526
0
W
Ares
6,863
528
38
3
0
252,622
0
L
Apollo
6,625
510
45
3
0
224,764
4
W
Kali
6,719
517
50
4
0
267,728
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role