Player Matchup

Bakasura
Bakasura
Eowy
Bakasura
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Cthulhu
Cthulhu
JoshDi9
Cthulhu
Level 28
God Stats
4W - 4L
1,369 SR
Queue Stats
28W - 18L
1,536 Elo+
Party 1
Nike
Nike
Wolffe1992
Nike
Level 28
God Stats
1W - 3L
1,276 SR
Queue Stats
36W - 29L
1,536 Elo+
Party 1
Merlin
Merlin
brais80
Merlin
Level 13
God Stats
7W - 3L
1,194 SR
Queue Stats
25W - 35L
1,363 Elo+
Solo
Medusa
Medusa
xxmichel12
Medusa
Level 29
God Stats
3W - 3L
1,500 SR
Queue Stats
76W - 82L
1,521 Elo+
Solo
Team Averages
Level 23
1,368 SR
1,491 Elo+

VS

Team Averages
Level 30
1,465 SR
1,353 Elo+
Thor
Thor
KaljaTykki_
Thor
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Osiris
Osiris
ScrimxG592078
Osiris
Level 22
God Stats
6W - 2L
1,819 SR
Queue Stats
45W - 57L
1,199 Elo+
Solo
Neith
Neith
TiksuFin
Neith
Level 5
God Stats
0W - 2L
1,089 SR
Queue Stats
0W - 3L
1,143 Elo+
Party 2
Bellona
Bellona
even-girder
Bellona
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 18L
1,503 Elo+
Solo
Janus
Janus
ohara567
Janus
Level 17
God Stats
25W - 35L
1,419 SR
Queue Stats
75W - 79L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Eowy
Bakasura
14
4 / 4 / 2
8,228
588
4,925
11,063
3,843
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
JoshDi9
Cthulhu
13
6 / 1 / 5
8,541
610
5,638
6,691
4,224
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
7 / 1 / 2
8,121
580
8,080
8,529
7,290
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Merlin
brais80
Merlin
13
3 / 2 / 1
7,934
567
4,215
5,961
2,070
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
xxmichel12
Medusa
13
3 / 1 / 2
8,341
596
5,079
8,241
2,669
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 11 / 2
5,765
412
4,369
12,723
3,580
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
5 / 3 / 1
8,160
583
11,074
11,768
8,392
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Neith
TiksuFin
Neith
10
0 / 2 / 1
6,170
441
1,942
4,400
1,356
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bellona
even-girder
Bellona
11
3 / 6 / 0
6,839
489
5,659
11,882
8,978
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Janus
ohara567
Janus
2
0 / 1 / 0
4,373
312
399
750
160
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
13
23
Kills
9
9
Deaths
23
12
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Bakasura
Eowy
Bakasura
4
4
2
1.25
W
Cthulhu
JoshDi9
Cthulhu
6
1
5
8.5
L
1
11
2
0.18
L
5
3
1
1.83
L
Neith
TiksuFin
Neith
0
2
1
0.25
W
7
1
2
8
W
Merlin
brais80
Merlin
3
2
1
1.75
L
Bellona
even-girder
Bellona
3
6
0
0.5
L
Janus
ohara567
Janus
0
1
0
0
W
Medusa
xxmichel12
Medusa
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,937
Damage
23,443
40,485
Taken
41,523
20,096
Mitigated
22,466
11,506
Healing
5,597
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
Eowy
Bakasura
4,925
3,235
0
4,833
11,063
3,843
0
254
10,759
0
34,225
W
Cthulhu
JoshDi9
Cthulhu
5,638
897
165
719
6,691
4,224
957
413
6,206
21,708
0
L
4,369
1,114
0
807
12,723
3,580
0
1,673
10,765
0
20,598
L
11,074
5,007
0
2,755
11,768
8,392
0
4,077
7,344
9,666
50,388
L
Neith
TiksuFin
Neith
1,942
251
0
953
4,400
1,356
132
2,116
2,284
0
24,041
W
8,080
2,959
0
2,660
8,529
7,290
1,319
85
8,168
0
30,693
W
Merlin
brais80
Merlin
4,215
268
0
669
5,961
2,070
1,066
245
5,716
33,810
0
L
Bellona
even-girder
Bellona
5,659
1,391
0
902
11,882
8,978
234
1,597
9,927
0
28,047
L
Janus
ohara567
Janus
399
40
0
180
750
160
0
390
360
3,396
0
W
Medusa
xxmichel12
Medusa
5,079
2,708
0
2,460
8,241
2,669
1,802
553
7,662
0
52,484

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,165
Gold Earned
31,307
363
Minions Killed
241
0
Camps Cleared
0
1,244,848
Distance Traveled
1,129,311
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
8,228
588
83
6
0
272,815
0
W
Cthulhu
8,541
610
47
3
0
293,607
1
L
Thor
5,765
412
29
2
0
270,554
2
L
Osiris
8,160
583
109
8
0
275,535
2
L
Neith
6,170
441
45
3
0
257,596
1
W
Nike
8,121
580
51
4
0
201,175
0
W
Merlin
7,934
567
82
6
0
236,262
0
L
Bellona
6,839
489
54
4
0
289,468
0
L
Janus
4,373
312
4
0
0
36,158
0
W
Medusa
8,341
596
100
7
0
240,989
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role