Player Matchup

Discordia
Discordia
GhostOpera
Discordia
Level 29
God Stats
3W - 1L
1,500 SR
Queue Stats
10W - 6L
1,447 Elo+
Solo
Nike
Nike
PhoenixAdam
Nike
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,500 Elo+
Solo
Cthulhu
Cthulhu
ROYALDD
Cthulhu
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 2L
1,848 Elo+
Solo
Loki
Loki
SypherBane
Loki
Level 16
God Stats
13W - 8L
1,598 SR
Queue Stats
91W - 98L
1,393 Elo+
Solo
Medusa
Medusa
cojothebeast
Medusa
Level 24
God Stats
5W - 5L
1,679 SR
Queue Stats
61W - 35L
1,784 Elo+
Solo
Team Averages
Level 20
1,555 SR
1,594 Elo+

VS

Team Averages
Level 25
1,708 SR
1,640 Elo+
Olorun
Olorun
TecTonicZ
Olorun
Level 31
God Stats
5W - 2L
1,961 SR
Queue Stats
102W - 93L
1,568 Elo+
Solo
Tsukuyomi
Tsukuyomi
epaxx989
Tsukuyomi
Level 28
God Stats
12W - 11L
1,603 SR
Queue Stats
20W - 21L
1,536 Elo+
Solo
Odin
Odin
h2sn8w
Odin
Level 19
God Stats
7W - 6L
1,778 SR
Queue Stats
412W - 404L
1,585 Elo+
Solo
Neith
Neith
richetta10
Neith
Level 26
God Stats
20W - 6L
1,698 SR
Queue Stats
31W - 9L
2,012 Elo+
Solo
Danzaburou
Danzaburou
шелдми
Danzaburou
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
GhostOpera
Discordia
10
1 / 1 / 0
5,697
570
2,674
4,176
1,126
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

7
0 / 5 / 0
4,473
447
2,105
6,765
1,912
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cthulhu
ROYALDD
Cthulhu
8
1 / 2 / 6
5,525
553
2,443
7,208
3,180
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

7
0 / 3 / 1
4,608
461
546
5,061
1,341
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Medusa
10
6 / 1 / 1
6,135
614
4,097
5,515
1,663
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
TecTonicZ
Olorun
11
2 / 2 / 0
5,844
584
2,065
4,260
1,294
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Tsukuyomi
epaxx989
Tsukuyomi
9
4 / 0 / 3
5,816
582
3,756
5,139
1,513
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Odin
h2sn8w
Odin
10
4 / 1 / 3
6,212
621
5,391
4,923
2,945
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Neith
6
1 / 4 / 1
4,461
446
2,072
3,387
1,526
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Danzaburou
шелдми
Danzaburou
7
0 / 1 / 2
4,240
424
455
3,570
984
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
20
8
Kills
11
12
Deaths
8
8
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Discordia
GhostOpera
Discordia
1
1
0
1
W
0
5
0
0
W
Cthulhu
ROYALDD
Cthulhu
1
2
6
2
W
0
3
1
0.17
L
Olorun
TecTonicZ
Olorun
2
2
0
1
W
Medusa
6
1
1
6.5
L
Tsukuyomi
epaxx989
Tsukuyomi
4
0
3
5.5
L
Odin
h2sn8w
Odin
4
1
3
5.5
L
Neith
1
4
1
0.38
L
Danzaburou
шелдми
Danzaburou
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,865
Damage
13,739
28,725
Taken
21,279
9,222
Mitigated
8,262
6,211
Healing
4,610
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
GhostOpera
Discordia
2,674
188
0
1,462
4,176
1,126
0
848
3,328
34,212
0
W
2,105
47
0
250
6,765
1,912
234
0
6,541
0
19,496
W
Cthulhu
ROYALDD
Cthulhu
2,443
207
0
461
7,208
3,180
356
674
6,534
12,648
0
W
546
10
0
1,441
5,061
1,341
106
0
5,013
0
16,708
L
Olorun
TecTonicZ
Olorun
2,065
1,015
126
1,653
4,260
1,294
0
1,837
2,423
32,478
0
W
Medusa
4,097
1,846
0
2,597
5,515
1,663
356
725
4,765
0
26,261
L
Tsukuyomi
epaxx989
Tsukuyomi
3,756
730
0
2,344
5,139
1,513
0
1,186
3,953
0
24,344
L
Odin
h2sn8w
Odin
5,391
1,528
0
300
4,923
2,945
0
0
4,923
0
26,297
L
Neith
2,072
860
0
126
3,387
1,526
0
939
2,448
1,294
14,247
L
Danzaburou
шелдми
Danzaburou
455
139
0
61
3,570
984
0
1,155
2,415
0
11,977

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,438
Gold Earned
26,573
229
Minions Killed
214
0
Camps Cleared
0
894,765
Distance Traveled
802,960
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
5,697
570
71
7
0
181,861
5
W
Nike
4,473
447
38
4
0
168,907
0
W
Cthulhu
5,525
553
32
3
0
191,240
0
W
Loki
4,608
461
36
4
0
171,286
0
L
Olorun
5,844
584
63
6
0
150,213
1
W
Medusa
6,135
614
52
5
0
181,471
3
L
Tsukuyomi
5,816
582
47
5
0
212,324
0
L
Odin
6,212
621
52
5
0
157,474
0
L
Neith
4,461
446
26
3
0
120,882
0
L
Danzaburou
4,240
424
26
3
0
162,067
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role