Player Matchup

Cupid
Cupid
Silver II
Arkäil
Cupid
Silver II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bakasura
Bakasura
Bronze III
Azwrаth
Bakasura
Bronze III
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 22L
1,466 MMR
Party 1
Hera
Hera
Bronze III
Brucechanleee
Hera
Bronze III
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Aphrodite
Aphrodite
Bronze III
DrunkCookiee
Aphrodite
Bronze III
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cu Chulainn
Cu Chulainn
Silver III
LoremXeroX
Cu Chulainn
Silver III
Level 141
God Stats
5W - 8L
1,626 SR
Queue Stats
22W - 22L
1,431 MMR
Party 2
Team Averages
Bronze I
Bronze I
Average Tier
Level 136
1,525 SR
1,479 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 112
1,677 SR
1,465 MMR
Janus
Janus
Silver III
Dayofevil
Janus
Silver III
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
58W - 56L
1,464 MMR
Party 3
Cthulhu
Cthulhu
Silver II
SirThis
Cthulhu
Silver II
Level 107
God Stats
3W - 1L
1,516 SR
Queue Stats
28W - 28L
1,464 MMR
Party 3
Sylvanus
Sylvanus
Gold V
UNICODE
Sylvanus
Gold V
Level 128
God Stats
4W - 3L
1,845 SR
Queue Stats
108W - 106L
1,461 MMR
Solo
Danzaburou
Danzaburou
Gold V
lulzacite
Danzaburou
Gold V
Level 68
God Stats
4W - 7L
1,607 SR
Queue Stats
24W - 35L
1,462 MMR
Solo
Fenrir
Fenrir
Gold II
texmex25
Fenrir
Gold II
Level 129
God Stats
15W - 7L
1,917 SR
Queue Stats
256W - 261L
1,473 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Arkäil
Cupid
14
6 / 3 / 3
10,311
448
10,100
12,540
3,671
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bakasura
Azwrаth
Bakasura
16
1 / 9 / 7
10,443
454
10,623
25,292
10,290
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

18
4 / 6 / 3
11,917
518
21,509
15,684
5,123
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Aphrodite
DrunkCookiee
Aphrodite
18
4 / 11 / 9
11,337
493
12,182
26,990
17,860
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cu Chulainn
LoremXeroX
Cu Chulainn
18
3 / 6 / 4
11,539
502
20,316
28,153
24,780
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
SetTsukuyomiApolloScyllaThe Morrigan

VS

Bans
Nu WaKhepriSun WukongGebErlang Shen
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Dayofevil
Janus
19
9 / 3 / 9
13,750
598
18,964
14,755
6,176
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cthulhu
SirThis
Cthulhu
18
5 / 3 / 10
12,957
563
11,981
23,220
23,051
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sylvanus
UNICODE
Sylvanus
18
5 / 2 / 14
12,325
536
10,923
25,246
28,041
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Danzaburou
lulzacite
Danzaburou
20
6 / 4 / 11
14,776
642
25,693
27,376
13,094
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fenrir
texmex25
Fenrir
19
10 / 6 / 11
13,372
581
15,174
22,942
12,399
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
90
18
Kills
35
35
Deaths
18
26
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Cupid
Arkäil
Cupid
6
3
3
2.5
L
Bakasura
Azwrаth
Bakasura
1
9
7
0.5
L
4
6
3
0.92
W
Janus
Dayofevil
Janus
9
3
9
4.5
L
Aphrodite
DrunkCookiee
Aphrodite
4
11
9
0.77
L
Cu Chulainn
LoremXeroX
Cu Chulainn
3
6
4
0.83
W
Cthulhu
SirThis
Cthulhu
5
3
10
3.33
W
Sylvanus
UNICODE
Sylvanus
5
2
14
6
W
Danzaburou
lulzacite
Danzaburou
6
4
11
2.88
W
Fenrir
texmex25
Fenrir
10
6
11
2.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,730
Damage
82,735
108,659
Taken
113,539
61,724
Mitigated
82,761
42,006
Healing
45,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
Arkäil
Cupid
10,100
5,590
354
6,111
12,540
3,671
390
3,314
9,176
0
47,659
L
Bakasura
Azwrаth
Bakasura
10,623
6,051
0
7,912
25,292
10,290
168
7,320
17,777
0
58,916
L
21,509
6,269
0
1,464
15,684
5,123
772
6,633
8,771
89,698
0
W
Janus
Dayofevil
Janus
18,964
2,292
0
2,436
14,755
6,176
680
5,715
8,283
88,083
0
L
Aphrodite
DrunkCookiee
Aphrodite
12,182
864
6,024
10,561
26,990
17,860
448
12,062
14,573
45,137
0
L
Cu Chulainn
LoremXeroX
Cu Chulainn
20,316
3,634
0
9,580
28,153
24,780
66
11,108
16,494
4,413
83,296
W
Cthulhu
SirThis
Cthulhu
11,981
745
0
5,584
23,220
23,051
1,615
5,585
16,099
67,466
0
W
Sylvanus
UNICODE
Sylvanus
10,923
4,040
6,004
10,166
25,246
28,041
808
7,785
16,598
47,551
0
W
Danzaburou
lulzacite
Danzaburou
25,693
18,326
0
15,057
27,376
13,094
6,224
8,568
17,810
0
134,572
W
Fenrir
texmex25
Fenrir
15,174
3,477
0
5,912
22,942
12,399
2,745
9,535
13,051
0
74,819

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,547
Gold Earned
67,180
605
Minions Killed
625
0
Camps Cleared
0
1,929,123
Distance Traveled
2,182,490
13
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
10,311
448
94
4
0
261,823
2
L
Bakasura
10,443
454
127
6
0
432,504
0
L
Hera
11,917
518
163
7
0
419,776
5
W
Janus
13,750
598
161
7
0
461,362
9
L
Aphrodite
11,337
493
69
3
0
380,797
5
L
Cu Chulainn
11,539
502
152
7
0
434,223
1
W
Cthulhu
12,957
563
122
5
0
470,546
0
W
Sylvanus
12,325
536
54
2
0
418,098
5
W
Danzaburou
14,776
642
191
8
0
398,848
8
W
Fenrir
13,372
581
97
4
0
433,636
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role