Player Matchup

Jing Wei
Jing Wei
Haffin89
Jing Wei
Level 13
God Stats
1W - 1L
1,744 SR
Queue Stats
3W - 3L
1,451 Elo+
Solo
Vulcan
Vulcan
JamesBlackwood
Vulcan
Level 3
God Stats
3W - 1L
1,501 SR
Queue Stats
3W - 4L
1,730 Elo+
Solo
Pele
Pele
Orochi46
Pele
Level 24
God Stats
2W - 0L
1,500 SR
Queue Stats
60W - 59L
1,398 Elo+
Solo
Merlin
Merlin
SupaOjo69
Merlin
Level 26
God Stats
18W - 14L
1,480 SR
Queue Stats
60W - 42L
1,618 Elo+
Solo
Sun Wukong
Sun Wukong
UselessCuunt
Sun Wukong
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 18
1,545 SR
1,539 Elo+

VS

Team Averages
Level 20
1,628 SR
1,627 Elo+
Bacchus
Bacchus
DominusDeusEst
Bacchus
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Josemanuel1232
Anhur
Level 30
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
PuciuMagnetas
Nemesis
Level 17
God Stats
2W - 1L
1,812 SR
Queue Stats
18W - 10L
1,709 Elo+
Solo
Ullr
Ullr
RxMGoD
Ullr
Level 27
God Stats
2W - 5L
1,828 SR
Queue Stats
70W - 51L
1,666 Elo+
Solo
Achilles
Achilles
mikekan00
Achilles
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,758 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Haffin89
Jing Wei
10
2 / 6 / 1
6,262
447
4,190
10,082
3,079
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
1 / 6 / 3
6,304
450
5,250
6,654
1,726
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Pele
14
8 / 2 / 2
8,572
612
7,724
10,880
3,424
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Merlin
SupaOjo69
Merlin
14
2 / 2 / 3
8,423
602
6,853
4,135
1,118
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sun Wukong
UselessCuunt
Sun Wukong
16
5 / 0 / 2
9,130
652
7,257
5,121
3,963
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 2 / 8
7,218
516
4,156
7,066
5,883
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
2 / 4 / 0
7,314
522
3,118
9,364
2,844
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
11
4 / 4 / 1
7,042
503
4,535
11,715
3,412
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ullr
RxMGoD
Ullr
12
7 / 3 / 6
7,577
541
9,293
10,185
3,797
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Achilles
mikekan00
Achilles
9
1 / 5 / 1
5,801
414
2,145
7,131
3,709
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
32
18
Kills
16
16
Deaths
18
11
Assists
16
Player
Kills
Deaths
Assists
KDA
L
2
2
8
3
W
Jing Wei
Haffin89
Jing Wei
2
6
1
0.42
W
1
6
3
0.42
L
2
4
0
0.5
W
Pele
8
2
2
4.5
L
Nemesis
4
4
1
1.13
L
Ullr
RxMGoD
Ullr
7
3
6
3.33
W
Merlin
SupaOjo69
Merlin
2
2
3
1.75
W
Sun Wukong
UselessCuunt
Sun Wukong
5
0
2
6
L
Achilles
mikekan00
Achilles
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,274
Damage
23,247
36,872
Taken
45,461
13,310
Mitigated
19,645
11,362
Healing
11,905
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,156
682
0
2,109
7,066
5,883
218
2,462
4,570
12,372
0
W
Jing Wei
Haffin89
Jing Wei
4,190
2,461
0
1,931
10,082
3,079
450
1,945
8,112
0
23,683
W
5,250
1,588
0
0
6,654
1,726
0
1,425
5,204
26,930
0
L
3,118
1,530
0
2,434
9,364
2,844
1,036
2,933
6,128
0
39,578
W
Pele
7,724
2,025
0
4,622
10,880
3,424
408
687
10,193
0
40,169
L
Nemesis
4,535
1,451
0
3,175
11,715
3,412
0
2,807
8,787
0
29,813
L
Ullr
RxMGoD
Ullr
9,293
4,240
0
3,744
10,185
3,797
908
1,733
8,369
0
40,320
W
Merlin
SupaOjo69
Merlin
6,853
778
251
740
4,135
1,118
893
0
4,085
54,995
0
W
Sun Wukong
UselessCuunt
Sun Wukong
7,257
1,404
0
3,818
5,121
3,963
0
99
4,953
0
60,807
L
Achilles
mikekan00
Achilles
2,145
183
0
443
7,131
3,709
48
1,692
5,172
0
16,251

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,691
Gold Earned
34,952
416
Minions Killed
263
0
Camps Cleared
0
1,407,696
Distance Traveled
1,264,492
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,218
516
15
1
0
286,143
7
W
Jing Wei
6,262
447
31
2
0
263,272
2
W
Vulcan
6,304
450
48
3
0
267,385
0
L
Anhur
7,314
522
85
6
0
230,600
0
W
Pele
8,572
612
72
5
0
287,314
4
L
Nemesis
7,042
503
59
4
0
293,981
1
L
Ullr
7,577
541
67
5
0
247,855
3
W
Merlin
8,423
602
132
9
0
283,544
1
W
Sun Wukong
9,130
652
133
10
0
306,181
1
L
Achilles
5,801
414
37
3
0
205,913
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role