Player Matchup

Khepri
Khepri
Dipfiros
Khepri
Level 103
God Stats
5W - 4L
1,500 SR
Queue Stats
244W - 251L
1,414 Elo+
Party 1
Skadi
Skadi
Segadoor
Skadi
Level 86
God Stats
17W - 13L
1,505 SR
Queue Stats
328W - 320L
1,414 Elo+
Party 1
Fenrir
Fenrir
Tatvamasi
Fenrir
Level 160
God Stats
4W - 2L
1,243 SR
Queue Stats
207W - 212L
1,437 Elo+
Solo
Sun Wukong
Sun Wukong
WheaTsS
Sun Wukong
Level 86
God Stats
4W - 3L
1,708 SR
Queue Stats
232W - 236L
1,653 Elo+
Party 2
Raijin
Raijin
coveredincats
Raijin
Level 108
God Stats
2W - 0L
1,259 SR
Queue Stats
25W - 24L
1,527 Elo+
Party 2
Team Averages
Level 109
1,443 SR
1,489 Elo+

VS

Team Averages
Level 96
1,455 SR
1,516 Elo+
Yemoja
Yemoja
Bobateatime
Yemoja
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 34L
1,544 Elo+
Party 3
Hera
Hera
Dripent
Hera
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
MMorgan
Freya
Level 149
God Stats
7W - 8L
1,500 SR
Queue Stats
282W - 249L
1,544 Elo+
Solo
Hun Batz
Hun Batz
MooNsTeRKileR
Hun Batz
Level 108
God Stats
3W - 7L
1,298 SR
Queue Stats
45W - 48L
1,446 Elo+
Solo
Achilles
Achilles
exor1us
Achilles
Level 106
God Stats
13W - 11L
1,476 SR
Queue Stats
129W - 107L
1,544 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Dipfiros
Khepri
13
1 / 0 / 8
7,865
492
3,782
7,507
6,120
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Skadi
Segadoor
Skadi
14
2 / 0 / 2
8,019
501
8,078
4,636
1,759
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fenrir
Tatvamasi
Fenrir
16
9 / 1 / 4
9,884
618
7,954
12,299
5,011
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sun Wukong
WheaTsS
Sun Wukong
17
3 / 1 / 4
9,921
620
7,855
11,604
6,845
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

15
1 / 1 / 6
8,587
537
6,752
8,752
3,362
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
11
0 / 4 / 2
6,972
436
4,907
11,941
6,105
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hera
Dripent
Hera
12
0 / 5 / 0
7,335
458
6,266
9,038
2,717
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Freya
MMorgan
Freya
13
0 / 1 / 0
7,345
459
3,008
8,559
4,919
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hun Batz
MooNsTeRKileR
Hun Batz
12
0 / 4 / 0
7,033
440
3,089
10,804
3,398
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Achilles
exor1us
Achilles
15
3 / 2 / 0
8,675
542
6,482
9,320
10,042
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
5
16
Kills
3
3
Deaths
16
24
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Yemoja
0
4
2
0.25
W
Khepri
Dipfiros
Khepri
1
0
8
5
L
Hera
Dripent
Hera
0
5
0
0
L
Freya
MMorgan
Freya
0
1
0
0
L
Hun Batz
MooNsTeRKileR
Hun Batz
0
4
0
0
W
Skadi
Segadoor
Skadi
2
0
2
3
W
Fenrir
Tatvamasi
Fenrir
9
1
4
11
W
Sun Wukong
WheaTsS
Sun Wukong
3
1
4
5
W
1
1
6
4
L
Achilles
exor1us
Achilles
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,421
Damage
23,752
44,798
Taken
49,662
23,097
Mitigated
27,181
16,280
Healing
14,211
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
4,907
518
325
2,211
11,941
6,105
0
2,866
9,003
27,052
0
W
Khepri
Dipfiros
Khepri
3,782
249
637
2,388
7,507
6,120
430
2,686
4,801
20,793
0
L
Hera
Dripent
Hera
6,266
678
0
1,951
9,038
2,717
0
2,353
6,505
49,309
0
L
Freya
MMorgan
Freya
3,008
820
0
3,095
8,559
4,919
0
1,847
6,697
40,770
0
L
Hun Batz
MooNsTeRKileR
Hun Batz
3,089
668
0
3,378
10,804
3,398
337
1,600
9,064
0
46,298
W
Skadi
Segadoor
Skadi
8,078
2,987
0
926
4,636
1,759
2,295
2,825
1,811
0
50,733
W
Fenrir
Tatvamasi
Fenrir
7,954
1,920
0
6,742
12,299
5,011
0
2,336
9,866
0
57,025
W
Sun Wukong
WheaTsS
Sun Wukong
7,855
2,042
0
3,881
11,604
6,845
20
2,208
8,912
314
75,224
W
6,752
509
251
1,455
8,752
3,362
122
3,672
4,752
63,741
0
L
Achilles
exor1us
Achilles
6,482
1,615
0
3,251
9,320
10,042
0
1,714
7,572
0
47,230

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,276
Gold Earned
37,360
522
Minions Killed
425
0
Camps Cleared
0
1,524,885
Distance Traveled
1,603,355
16
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
6,972
436
34
2
0
312,848
6
W
Khepri
7,865
492
31
2
0
307,142
7
L
Hera
7,335
458
110
7
0
276,257
6
L
Freya
7,345
459
89
6
0
386,254
6
L
Hun Batz
7,033
440
87
5
0
301,869
4
W
Skadi
8,019
501
115
7
0
271,381
0
W
Fenrir
9,884
618
96
6
0
335,219
6
W
Sun Wukong
9,921
620
157
10
0
326,833
0
W
Raijin
8,587
537
123
8
0
284,310
3
L
Achilles
8,675
542
105
7
0
326,127
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role