Player Matchup

Cthulhu
Cthulhu
benka294
Cthulhu
Level 16
God Stats
0W - 1L
1,422 SR
Queue Stats
2W - 1L
1,798 Elo+
Solo
Chiron
Chiron
dagothursvk
Chiron
Level 11
God Stats
3W - 4L
1,567 SR
Queue Stats
4W - 5L
1,426 Elo+
Solo
Ra
Ra
hfaub91
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 10L
1,224 Elo+
Solo
Artemis
Artemis
nico_nigel
Artemis
Level 18
God Stats
6W - 6L
1,500 SR
Queue Stats
173W - 206L
1,292 Elo+
Solo
Guan Yu
Guan Yu
willzone8
Guan Yu
Level 7
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 11
1,498 SR
1,448 Elo+

VS

Team Averages
Level 17
1,399 SR
1,423 Elo+
Mulan
Mulan
DonRoeschen7
Mulan
Level 23
God Stats
3W - 5L
1,228 SR
Queue Stats
25W - 28L
1,312 Elo+
Solo
Danzaburou
Danzaburou
FallWhisper9617
Danzaburou
Level 4
God Stats
4W - 5L
1,500 SR
Queue Stats
44W - 47L
1,500 Elo+
Solo
Kali
Kali
Matteo8137
Kali
Level 24
God Stats
2W - 1L
1,500 SR
Queue Stats
41W - 39L
1,538 Elo+
Solo
Scylla
Scylla
Zapman2017
Scylla
Level 19
God Stats
7W - 17L
1,267 SR
Queue Stats
183W - 212L
1,465 Elo+
Solo
Guan Yu
Guan Yu
enzdateur2
Guan Yu
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 29L
1,301 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
benka294
Cthulhu
15
2 / 6 / 5
9,822
1,091
9,523
18,316
19,433
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chiron
15
8 / 2 / 2
10,678
1,186
19,007
12,603
4,626
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

15
0 / 7 / 7
8,570
952
4,631
15,447
5,453
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
nico_nigel
Artemis
14
0 / 3 / 3
8,496
944
1,876
3,524
1,577
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Guan Yu
willzone8
Guan Yu
11
0 / 0 / 0
7,140
793
0
0
0
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Team 1 Tickets

159

VS

Team 2 Tickets

325

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 1 / 12
9,272
1,030
6,442
8,229
5,487
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Danzaburou
FallWhisper9617
Danzaburou
16
4 / 0 / 12
9,959
1,107
14,900
6,048
2,331
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
2 / 2 / 11
8,992
999
5,955
8,900
3,507
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
Zapman2017
Scylla
16
6 / 3 / 11
9,750
1,083
11,157
7,584
2,589
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Guan Yu
enzdateur2
Guan Yu
15
3 / 4 / 10
9,949
1,105
5,545
10,573
10,088
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
74
10
Kills
18
18
Deaths
10
17
Assists
56
Player
Kills
Deaths
Assists
KDA
W
3
1
12
9
W
Danzaburou
FallWhisper9617
Danzaburou
4
0
12
10
W
2
2
11
3.75
W
Scylla
Zapman2017
Scylla
6
3
11
3.83
L
Cthulhu
benka294
Cthulhu
2
6
5
0.75
L
Chiron
8
2
2
4.5
W
Guan Yu
enzdateur2
Guan Yu
3
4
10
2
L
0
7
7
0.5
L
Artemis
nico_nigel
Artemis
0
3
3
0.5
L
Guan Yu
willzone8
Guan Yu
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,037
Damage
43,999
49,890
Taken
41,334
31,089
Mitigated
24,002
4,993
Healing
8,110
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,442
840
0
2,432
8,229
5,487
0
3,183
5,046
0
13,018
W
Danzaburou
FallWhisper9617
Danzaburou
14,900
8,602
0
777
6,048
2,331
0
2,158
3,890
0
30,782
W
5,955
2,943
0
1,589
8,900
3,507
0
2,501
6,399
0
13,176
W
Scylla
Zapman2017
Scylla
11,157
2,141
0
0
7,584
2,589
0
2,500
5,084
31,669
0
L
Cthulhu
benka294
Cthulhu
9,523
1,957
42
612
18,316
19,433
0
3,692
14,439
28,704
0
L
Chiron
19,007
9,354
1,051
3,236
12,603
4,626
0
1,535
11,012
0
31,517
W
Guan Yu
enzdateur2
Guan Yu
5,545
1,535
460
2,852
10,573
10,088
0
3,866
6,707
0
32,711
L
4,631
1,807
52
0
15,447
5,453
0
5,220
10,102
14,012
0
L
Artemis
nico_nigel
Artemis
1,876
764
0
0
3,524
1,577
0
710
2,739
54
3,997
L
Guan Yu
willzone8
Guan Yu
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,706
Gold Earned
47,922
114
Minions Killed
179
4
Camps Cleared
7
518,716
Distance Traveled
858,350
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
9,272
1,030
18
2
1
182,799
0
W
Danzaburou
9,959
1,107
24
3
0
154,565
0
W
Kali
8,992
999
13
1
4
183,121
0
W
Scylla
9,750
1,083
57
6
2
160,209
0
L
Cthulhu
9,822
1,091
51
6
0
142,084
0
L
Chiron
10,678
1,186
33
4
3
160,583
0
W
Guan Yu
9,949
1,105
67
7
0
177,656
0
L
Ra
8,570
952
24
3
0
148,275
1
L
Artemis
8,496
944
6
1
1
64,879
2
L
Guan Yu
7,140
793
0
0
0
2,895
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role